migck's minutiae
Because some people ignore signatures...
...and because it turns out I get bored with no feedback
In
- http://oblivion.nexusmods.com/mods/34377
Gain a spell to teleport to each of the official DLC abodes, each of the guild's HQ, and a few more. No dependencies on DLCs thanks to OBSE.
Future plans: not really, it seems to work fine.
. - http://oblivion.nexusmods.com/mods/34650
Cobl amenities for the Priory of the Nine.
Future plans: Not sure if compatible with http://oblivion.nexusmods.com/mods/42490. I also added mini chapel altars to each tomb in the undercroft, could be OP?
. - http://oblivion.nexusmods.com/mods/36189
Simple (?) tweaks to the vanilla vampirism system, to at least make it more playable.
Future plans: Really ought to release version 3.0, which uses token enchantments for the vampire buffs but got rid of a few things.
. - http://oblivion.nexusmods.com/mods/38801
Saygoodbye to the lockpicking minigame! Includes Skyrim perks!
Future plans: new version which uses OBSE 21, ought to release it once it's out of beta.
. - http://oblivion.nexusmods.com/mods/39226
Alter magic effects and magic items through scripting, includes http://oblivion.nexusmods.com/mods/31981 tweaks!
Future plans: This mod was not done in a very systematic way... and the OBME change to Charm can cause exploits.
. - http://oblivion.nexusmods.com/mods/41553
Scroll scribing, arrow enchanting, enchanting skills and disenchanting, and Fundament to keep clones under control!
Future plans: No idea, maybe tidy scripts or look how to make it more compatible with Advanced Magecraft.
. - http://oblivion.nexusmods.com/mods/42510
Fixes and translates the Spell Tomes.
Future plans: It works, and it works fine.
. - http://oblivion.nexusmods.com/mods/42599
'Simple' Cobl death handling of the player.
Future plans: death handling in general needs a breakthrough. RemoveMeIR seems to remove the item but the game still thinks the player has it?
. - http://oblivion.nexusmods.com/mods/42658
Great collection of small tweaks, including critical fixes to Telekinesis!
Future plans: tidy the script a bit.
. - http://oblivion.nexusmods.com/mods/43037
Actually put armor on your actual horse, with damage and speed reductions!
Future plans: fixcompatibility withhttp://oblivion.nexusmods.com/mods/8766, armor your followers' horses.
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Maybe if I had done this in the first place...