Let's talk game modes (MP)

Post » Tue Dec 04, 2012 8:40 am

What game modes would you like to see in the multiplayer component?

For me it would be:

Power Struggle
The Crysis 2 game modes (especially Assault)
4-way team deathmatch would be fun (like in UT'99 or BC2/BF3's Squad deathmatch)

Bombing Run; double domination (ala UT2004), or domination (UT'99)
Onslaught/Warfare (UT'04/UT3)
Conquest double assault lines (Battlefield series)
And that game mode, whatever it was called, the one they used in Red Orchestra (not the simplified version they used in RO2)

Oh and did I forget to mention bombing run again?? :P
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sara OMAR
 
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Post » Tue Dec 04, 2012 10:38 am

How about a mode where you need to make sure a random member of your team per round must be protected for ____ long or as long as possible and whoever is protected dies the least/doesn't die wins?
EDIT: Another one I thought of based on a post by another guy, what if there was a multiplayer where one side plays as nanosuits and the other is ceph? The ceph need to keep the nanosuit team from completing their mission by killing them a set amount of times or delaying them until the timer is up.
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biiibi
 
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Post » Tue Dec 04, 2012 2:13 am

How about a mode where you need to make sure a random member of your team per round must be protected for ____ long or as long as possible and whoever is protected dies the least/doesn't die wins?
EDIT: Another one I thought of based on a post by another guy, what if there was a multiplayer where one side plays as nanosuits and the other is ceph? The ceph need to keep the nanosuit team from completing their mission by killing them a set amount of times or delaying them until the timer is up.

I don't see why playing the Ceph wouldn't work, since the tech is already there to use Ceph weapons, you could just edit the interface to look red, remove the energy/modes switcher, and add some Ceph pre-made classes.
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Iain Lamb
 
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Post » Tue Dec 04, 2012 4:11 am

How about a mode where you need to make sure a random member of your team per round must be protected for ____ long or as long as possible and whoever is protected dies the least/doesn't die wins?

Oh yeah, just thought of another one, something like Mutant from UT2004
But in Crysis, so it would be something like: No one starts with nanosuits, but the first person to make a kill gets the nanosuit and stuff, becoming ultra powerful. Then everyone's goal is to kill the nanosuit guy, the person who kills him gets the nanosuit.

more details on mutant if you don't get the concept: http://liandri.beyondunreal.com/Mutant
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Emma Parkinson
 
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Post » Tue Dec 04, 2012 7:08 am

double domination would be sweet, but somehow I think they will use the unfinished modes (ps lite etc) which are in the c2 game code.
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patricia kris
 
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Post » Tue Dec 04, 2012 10:44 am

i like all the game modes in c2, all would be nice to see in c3 plus a few more.
i'd love to see a co-op mode similar to resistance2. it was really intense from start to finish, especially on superhuman mode.

ideal lobby lay out imo would be

TIA

IA

crash site

objective modes (vote/rotating)

co-op modes?

i reckon top 3 modes were most popular so should have their own lobby.

first or all DLC free to keep the community interested.
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Hilm Music
 
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Post » Tue Dec 04, 2012 9:26 am

ps lite etc
Whoops, forgot to type text here:
What I was going to say was: "Power struggle lite? sounds interesting..."

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Jessica Phoenix
 
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Post » Tue Dec 04, 2012 4:31 am

I would like to see

Powerstruggle, at least 16 vs 16, with aerials vehicles nerfed so they can't spawn kill

Crysis 2 gamemodes as well


and

a gamemode where someone at random get's a buffed Nanosuit 2.0, and it's everyone vs him, the one who kills gim gets the nanosuit 2.0
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Penny Wills
 
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Post » Mon Dec 03, 2012 7:54 pm

I would like to see
a gamemode where someone at random get's a buffed Nanosuit 2.2
I like this part. Reminds me of the zombie mod in Counter-Strike 1.6
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Stay-C
 
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Post » Tue Dec 04, 2012 5:34 am

I would like to see
a gamemode where someone at random get's a buffed Nanosuit 2.0, and it's everyone vs him, the one who kills gim gets the nanosuit 2.0
That's pretty much kinda what I said with the mutant game mode
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Invasion's
 
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Post » Tue Dec 04, 2012 6:09 am

I like the variety of the modes, but if it doesn't have dedicated players or enough players it would be a bad idea simply because finding a match would be a hassle. That's why CTR, Assault, and Extraction were compressed into one. It would still be cool to keep them separate at first and depending on how well it does either keep them or compress them. What we need to do as dedicated players is spread the word and convince friends to buy it...we are the best advertising the company can get.
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Nicola
 
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Post » Mon Dec 03, 2012 8:37 pm

i would see a alien mode like the zombie mode in cod bo, a wave of aliens, more and more, after few waves there come mollusk and then pinger, kill gives credits (could be called nano points:D). but this mode will be have to be thought, cause the aliens shouldnt walk slow like the zombies. so weapons should be straggled on good reachable places. it could made a bonus like kill strike, could be called survive strike or something like this, where you have completely different bonuses lthen the kill strike. for example air strike, then idk, what was this alien towers, where you could go in and then it put out white thing to kill the enemies like in final level game ending in crysis 2? for a third bonus i have no idea:D because players wont fight to eachother, every player is in the nanosuit 2.0. yeah, that could be a lil concept for crytek to think about that:D
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Cool Man Sam
 
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Post » Tue Dec 04, 2012 10:13 am

Obviously all the Crysis 2 modes... add in all the gametypes in Halo: Reach (can't be arsed to list them all) and The Gun Game, which looks like a pretty fun concept despite being in a franchise with pisspoor MP.

One thing I'd love especially is Big Team Battle. Cram in as many players as possible, add some big maps complete with vehicles, raise the score limits. Awesomeness ensues.
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Czar Kahchi
 
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Post » Tue Dec 04, 2012 1:48 am

I really hope that they dont Remove Crash site!!! its my favorite game mode.
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Stephanie Nieves
 
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Post » Tue Dec 04, 2012 2:53 am

Bah. Assault was bettah.
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victoria johnstone
 
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Post » Tue Dec 04, 2012 1:52 am

Capture the relay should definitely stay.

The big problem is that maps like there were in Crysis 2 are TERRIBLE CTF maps.
Give us some futuristic vertical tech-base-ish maps (UT?), with only some entrances to the relay.


And voila, something better than what we had. Not an easy task I'd imagine, however. :b

Also, Instagib with bows. Hells yes.
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Stace
 
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Post » Tue Dec 04, 2012 3:22 am

Vehicle CTF would also be awesome :D
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Lauren Dale
 
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Post » Tue Dec 04, 2012 7:52 am

I'd be happy with a 'classic mode' where you play in the N1 on slightly visually updated Crysis Wars maps. Surely it'd just take some ported code and a little polish - basically what they're doing from C2-C3 anyway :P
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Shae Munro
 
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Post » Tue Dec 04, 2012 9:56 am

All C2 modes, especially Assault and Extraction
+
PS and PS Lite from C1
+
Double domination (Or double Crash Site, as CS is pretty much Domiantion/KOTH with a moving hill/cap point.),Mutant, Assault, Onslaught and Bombing Run (TAC grenade anyone?) from Unreal Tournament
+
possibly modes like Payload from TF2 (push littel kart), medieval mode from TF2 (MAXIMUM ARROW SPAM), Ceph wave defense co-op, some sort of Escort-the-VIP or Transport-the-package mode and some Assassination mode.

No, I didn't count how many that is. Probably a lot.
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Add Me
 
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Post » Mon Dec 03, 2012 8:34 pm

No love for instagib? :(
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Ross Thomas
 
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Post » Mon Dec 03, 2012 10:44 pm

Not sure if Instagib is a good idea in a game that's probably going to be filled with spray-and-pray automatic weapons
Unless they make it Gauss-only with no aim down sights or something
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Elisabete Gaspar
 
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Post » Tue Dec 04, 2012 9:07 am

ps lite etc
Whoops, forgot to type text here:
What I was going to say was: "Power struggle lite? sounds interesting..."

gamemodes included in c2:

Image

+ a mode called "countdown" - whitout any files

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Katie Pollard
 
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Post » Tue Dec 04, 2012 5:16 am

Bring back power struggle!
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Bird
 
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Post » Mon Dec 03, 2012 10:09 pm

Not sure if Instagib is a good idea in a game that's probably going to be filled with spray-and-pray automatic weapons
Unless they make it Gauss-only with no aim down sights or something

Also, Instagib with bows. Hells yes.
Though it'd be best with both! (Gauss & Bow)
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TASTY TRACY
 
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