Pushing boundaries in the era of "good enough"

Post » Tue Dec 04, 2012 4:43 am

Okay, then I agree with that
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Jade Muggeridge
 
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Post » Mon Dec 03, 2012 9:53 pm

Good enough = Console sales.
Excellence = PC sales.

Where does your loyalty lie? Do you want excellent sales with a good enough product, or do you want good enough sales with an excellent product?

I know who gets MY money. Every single time.

Do not be the next idSoftware. Remember who gave you the bucks and the cred in ye olden Crysis/WARHEAD times.
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Amy Smith
 
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Post » Tue Dec 04, 2012 11:03 am

Good enough = Console sales.
Excellence = PC sales.

Where does your loyalty lie? Do you want excellent sales with a good enough product, or do you want good enough sales with an excellent product?

I know who gets MY money. Every single time.

Do not be the next idSoftware. Remember who gave you the bucks and the cred in ye olden Crysis/WARHEAD times.
That's perfectly fine, but I take offense to the fact that you see console players as some sort of cancer for games. Most IPS are developed for consoles, and that doesn't mean that the devs for those games and sickos who want to insult all pc players. Also, what does sales have to do with the quality of a game? For example, Dark Souls was a console only game; it took a great amount of effort for pc players to petition successfully for a pc version. How does that make the game any worse because it came from consoles?

I understand that Crysis was a pc series originally, and I have nothing against the pc version being optimized for pc and that version having more useable content. Just don't act like console players shouldn't get a slice of the Crysis cake too.
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Steph
 
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Post » Tue Dec 04, 2012 2:00 am

snip.

Dear Yuiop10, I fear I may have not expressed myself correctly: It is not that I view console players as a cancer: I view them as a completely different audience that, in general, does not entirely welcome PC-centric franchises in their original forms (graphics notwithstanding: I speak solely about gameplay, etc).

I own a PS3 and an XBOX360, as well as a pretty good library of games for each. But Crysis is a PC game. If you want to port it to consoles AFTER you've made a PC-centric title (As was the case with Doom 3, Far Cry, Crysis...)? Perfectly fine by me.

My argument is reversible: I welcome console-centric games that come to the PC at a later date if this means that proper modifications are made to cater to the PC crowd while, at the same time, preserving the original high-quality CONSOLE EXPERIENCE that CONSOLE gamers desired.

Shoddy ports go both ways and I welcome neither.

Sincerely: a GAMER who plays GAMES on various machines n' stuff.

Sorry for the confusion.

EDIT: BTW, the Crysis port for consoles was considerably sh*t, even if the game underneath was still pretty awesome. Probably because of the space constraints they were working with so as not to make the download 9GBs, but still: The sound quality is unbearably horrible and there are some glaring audio flaws. This is in no way the console's fault and console gamers certainly didn't deserve that.

Which is a perfect example of what I do NOT want to happen on the PC. Artificial restraints, ugh.
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Racheal Robertson
 
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Post » Tue Dec 04, 2012 7:27 am

Dear Yuiop10, I fear I may have not expressed myself correctly: It is not that I view console players as a cancer: I view them as a completely different audience that, in general, does not entirely welcome PC-centric franchises in their original forms (graphics notwithstanding: I speak solely about gameplay, etc).

I own a PS3 and an XBOX360, as well as a pretty good library of games for each. But Crysis is a PC game. If you want to port it to consoles AFTER you've made a PC-centric title (As was the case with Doom 3, Far Cry, Crysis...)? Perfectly fine by me.

My argument is reversible: I welcome console-centric games that come to the PC at a later date if this means that proper modifications are made to cater to the PC crowd while, at the same time, preserving the original high-quality CONSOLE EXPERIENCE that CONSOLE gamers desired.

Shoddy ports go both ways and I welcome neither.

Sincerely: a GAMER who plays GAMES on various machines n' stuff.

Sorry for the confusion.

EDIT: BTW, the Crysis port for consoles was considerably sh*t, even if the game underneath was still pretty awesome. Probably because of the space constraints they were working with so as not to make the download 9GBs, but still: The sound quality is unbearably horrible and there are some glaring audio flaws. This is in no way the console's fault and console gamers certainly didn't deserve that.

Which is a perfect example of what I do NOT want to happen on the PC. Artificial restraints, ugh.
Thanks for the explanation. I agree with what you say, and hopefully Crytek can present maximum performance for all systems this time around, and if you infer from what some of the devs have said so far as well as demo reviews, I think we have a good chance for C3 to work out well.
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Romy Welsch
 
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