» Tue Dec 04, 2012 7:27 am
Dear Yuiop10, I fear I may have not expressed myself correctly: It is not that I view console players as a cancer: I view them as a completely different audience that, in general, does not entirely welcome PC-centric franchises in their original forms (graphics notwithstanding: I speak solely about gameplay, etc).
I own a PS3 and an XBOX360, as well as a pretty good library of games for each. But Crysis is a PC game. If you want to port it to consoles AFTER you've made a PC-centric title (As was the case with Doom 3, Far Cry, Crysis...)? Perfectly fine by me.
My argument is reversible: I welcome console-centric games that come to the PC at a later date if this means that proper modifications are made to cater to the PC crowd while, at the same time, preserving the original high-quality CONSOLE EXPERIENCE that CONSOLE gamers desired.
Shoddy ports go both ways and I welcome neither.
Sincerely: a GAMER who plays GAMES on various machines n' stuff.
Sorry for the confusion.
EDIT: BTW, the Crysis port for consoles was considerably sh*t, even if the game underneath was still pretty awesome. Probably because of the space constraints they were working with so as not to make the download 9GBs, but still: The sound quality is unbearably horrible and there are some glaring audio flaws. This is in no way the console's fault and console gamers certainly didn't deserve that.
Which is a perfect example of what I do NOT want to happen on the PC. Artificial restraints, ugh.
Thanks for the explanation. I agree with what you say, and hopefully Crytek can present maximum performance for all systems this time around, and if you infer from what some of the devs have said so far as well as demo reviews, I think we have a good chance for C3 to work out well.