MOBILITY AND POWER
- Faster sprint
- Ability to reload while sprinting and sliding in the campaign (in C2 you could do it in MP but not in SP)
- Ability to sprint in all directions or, at the very least, sideways
- Slightly faster default speed in default suit mode (as in, not in Armor or Cloak) for better strafing
- Add prone: Just hold the crouch button!
- Ability to aim down sights while Power Jumping
- Faster weapon switching/cycling (as in Crysis, was clunky and sometimes didn't work in C2)
- Holding enemy takes no suit energy
- Can sprint at human (reduced) speed when Suit Energy is depleted (think C1 for consoles)
- Power Melee, Power Kick and Power Throw do not take 100% suit energy
- Do not have bullets hitting you halt your sprint in Multiplayer, at least not on PC.
ARMOR
- Do away with the extra zoom while in ADS. What gives? It screws with the aiming sensitivity!
- Make it absorb damage until energy depletion in MP (in C2 it only took a small percentage of the damage)
CLOAK
- Better balance: Posibly by buffing NanoVision or not allowing Power Actions, more energy consumption etc.
- Get rid of the shooting while cloaked if you have a silencer stuff.
- Always encourage merging with the surroundings rather than cloaking whenever possible (This is achieved by level design: Think Crysis 1)
GENERAL
- Increase base player health so as to make the game more skill-based (Unreal Tournament, Quake, Tribes, Crysis) instead of "I saw you first"-based (Call of Duty, Crysis 2)
- Increase hip-firing accuracy
- Make no damage differences between hip shots and aimed shots
- Make the weapon laser sights work like in Crysis 1 (ALWAYS points at the center of the screen regardless of how close or far an object is, allow the use of weapon sights instead of a crappy zoom like in C2 singleplayer)
- Make the laser sight a separate (non-sight type) attachment so that it can be used together with assault, reflex and sniper sights.
- Make the Assault Scope work like in Crysis 1 (In crysis 2, the Assault Scope would increase aiming sensitivity while aiming down the sights)
-Increase the amount of bullets that can be carried by the player: When fighting moderate health enemies (Ceph Grunts) you would have to go get ammo CONSTANTLY, since they take like 20 bullets to kill.