CRYSIS 3 New Trailer,Screens+ New info

Post » Mon Dec 03, 2012 10:06 pm

Crytek has DX11 graphics running in Crysis 3 on PS3, Xbox 360
Including render features that "shouldn't theoretically work on consoles".



German developer Crytek has DirectX 11 graphics running on Crysis 3 on PlayStation 3 and Xbox 360.

The PC version of the sci-fi shooter sequel, due out spring 2012, will build upon the stunning Crysis 2 DirectX 11 Ultra Upgrade, but the programmer wizards at Crytek aim to get at least some of this running on the console version of the game.

"We want to make sure as much as is humanly possible can translate from a DX11 variant into a DX9 variant, that will work almost as good on an Xbox console to whatever extent we can, because we don't want the experience to be different between the platforms," Rasmus H?jengaard, director of creative development at Crytek, told Eurogamer.

"It is very, very difficult, but it is possible. It just requires a lot of effort. Some of the stuff these guys are making work on consoles now is absolutely amazing. It's render features that shouldn't theoretically work on consoles, but they've managed to construct code that can emulate a similar thing from a… hack and slash sounds wrong, but they don't have the same streamlined pipeline you would have with a DX11 structure, but they can get to a similar result just by experimenting and using tips and tricks."

H?jengaard provided a concrete example of this: parallax occlusion mapping, while pointing out that it was not a feature confirmed to be in the console version of Crysis 3.

"I'm not saying this will be in the game, but they managed to make parallax occlusion mapping work, which is an advanced form of bump mapping where you get silhouettes as well, and you have self-shadowing even though you have absolutely no polygons," he explained.

"That's a very advanced feature, and it shouldn't theoretically run on a 360, but they made it run on a 360."

H?jengaard insisted, however, that Crytek will not include DX11 graphics features on console if they impact performance. "What it all boils down to is to what extent they're able to use this without choking the console," he said.

Crytek hopes Crysis 3, which has been in development for just over a year, will prove to be a visual showcase, an example of what is possible on the PS3 and Xbox 360 at the end of their lifecycles.

"It's always interesting to push stuff when the perception is you can't push it anymore," H?jengaard said. "That's definitely something we're doing." The development team is benefiting, in this regard, from a particularly efficient production - one boosted by the "stable" CryEngine 3 and developers who are finally getting to grips with the Crysis franchise. The end result is a quicker turnaround than with previous Crytek games.

"We can just be very efficient about the production because we have a stable technology path and we're not developing a new engine," he said. "And we have people who really know what they want to do with the game, which means we can get something out somewhat quicker than we could with Crysis 2, which had new engine development, and Crysis 1, which was new IP. As soon as you have to invent something it always takes longer than if you know what you're doing.

"We're obviously hoping it will be one of these pillars where we can go, that was what you can do."

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New Screens

Image

Image

Fullscreen
http://i.imgur.com/RwfQS.jpg

http://i.imgur.com/m8Dhw.jpg

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Trailer



User avatar
Michelle Smith
 
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Post » Mon Dec 03, 2012 10:24 pm

Happy to hear that they are truly pushing the console hardware to the limit :D Hopefully it will cause all our consoles to implode so MS and Sony release the next gen :D
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Eddie Howe
 
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Post » Tue Dec 04, 2012 2:47 am

The PC version of the sci-fi shooter sequel, due out spring 2012???
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Lillian Cawfield
 
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Post » Tue Dec 04, 2012 8:20 am

I WANT BOSSES!

Hope they do this, DX11 like graphics on consoles :D
http://www.eurogamer.net/articles/2012-04-24-crytek-has-dx11-graphics-running-on-crysis-3-on-ps3-xbox-360
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Ellie English
 
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Post » Tue Dec 04, 2012 6:12 am

..
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ILy- Forver
 
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Post » Tue Dec 04, 2012 3:28 am

:D
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Chase McAbee
 
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Post » Tue Dec 04, 2012 6:28 am

New visual doo-dads would be nice but I hope they focus a little more on stabilizing the frame-rate for the console versions this time around. Trailer has got me pumped =]
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Lillian Cawfield
 
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Post » Tue Dec 04, 2012 5:59 am

I would love to be able to change the HUD colour like in Crysis and Warhead :D
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Pixie
 
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Post » Tue Dec 04, 2012 1:40 am

Very nice pictures indeed.
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Craig Martin
 
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Post » Mon Dec 03, 2012 11:48 pm

I WANT BOSSES!

Hope they do this, DX11 like graphics on consoles :D
http://www.eurogamer.net/articles/2012-04-24-crytek-has-dx11-graphics-running-on-crysis-3-on-ps3-xbox-360
More sub HD and less good performace... Even taigo ignored my question regarding native 720p on consoles.
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Alada Vaginah
 
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Post » Tue Dec 04, 2012 12:01 am

I WANT BOSSES!

Hope they do this, DX11 like graphics on consoles :D
http://www.eurogamer.net/articles/2012-04-24-crytek-has-dx11-graphics-running-on-crysis-3-on-ps3-xbox-360
More sub HD and less good performace... Even taigo ignored my question regarding native 720p on consoles.

All rumors of course unless you're a developer, taigo? Hope it's in 720P, if they're gonna have the Elite like ceph then copy Halo 4's 720P rendering...
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Maeva
 
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Joined: Mon Mar 26, 2007 11:27 pm

Post » Tue Dec 04, 2012 11:57 am

I WANT BOSSES!

Hope they do this, DX11 like graphics on consoles :D
http://www.eurogamer.net/articles/2012-04-24-crytek-has-dx11-graphics-running-on-crysis-3-on-ps3-xbox-360
More sub HD and less good performace... Even taigo ignored my question regarding native 720p on consoles.

All rumors of course unless you're a developer, taigo? Hope it's in 720P, if they're gonna have the Elite like ceph then copy Halo 4's 720P rendering...
Crytek_tiago ;) Ive asked him over twitter. He only confirmed SMAA T2x for consoles. But he wont confirm native 720p. Sad
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Emma Pennington
 
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Post » Tue Dec 04, 2012 1:32 am

Crytek_tiago ;) Ive asked him over twitter. He only confirmed SMAA T2x for consoles. But he wont confirm native 720p. Sad

Oh :) I hope they can optimize it to render in 720P, the best looking game on consoles not using 720P is a bit weird :) At least the AA will help it look better :/
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Da Missz
 
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Post » Tue Dec 04, 2012 3:26 am

Interesting read. Keeping fingers crossed that some of the emulated DX11 techniques are able to make it to console. Either way it will look awesome.
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Elisabete Gaspar
 
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Post » Tue Dec 04, 2012 11:26 am

Prepare your anus, VGA resolution is comming
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A Dardzz
 
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Post » Tue Dec 04, 2012 8:35 am

^Derp.
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krystal sowten
 
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Post » Mon Dec 03, 2012 10:10 pm

I don't want to get myself hyped because the game will be released in a year, good stuff though.
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Mélida Brunet
 
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Post » Tue Dec 04, 2012 2:49 am

I Think Crytek will be first and only .. who will make Photorealistic CG games in the next 2-3 years..
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Ross
 
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Post » Mon Dec 03, 2012 9:20 pm

I think Crytek should do what they can with the graphics in story mode, but for multiplayer it's all about performance, so it may be best to hold back on some of those advanced graphics in the console multiplayer mode.
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Keeley Stevens
 
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