What MP experience should include from the start.

Post » Tue Dec 04, 2012 7:17 am

Here are my thoughts about the changes/fixes that should be present in C3 MP, to make a it a succesfull wcg candidate.

1. Stable ping (more appropriate hit registering, along with ability to adjust client side packet size/fragmentation)
2. Optimized engine where perks like Orbital Strike, Ceph, Breaking Glass or any other game intended process doesnt cause massive fps drops
3. Ability to adjust/scale graphics/FOV/sound from the launch of the game, as any competitive game should have.
4. User friendly server admin client to adjust server side parameters like team size, switching maps etc
5. User friendly votekicking, team switching option from in game menu not console
6. Ability to adjust your gun on the fly just like in Warface would be wicked.
7. Demo recording software, similar to unreal tournament 99, left 4 dead etc.
8. And most importantly an active anticheat (that is server side) and being updated frequently

Lastly I would like to see crytek to actually support the game after launch a little bit more than they did in C2 adressing major issues in Multiplayer or at least give the community the tools to do so with the ability to still keep servers ranked.

I usually dont post much, as I have never found crytek or the community to be very responsive or constructive to my inquiries. This is my last hope to see my favourite game be at the level where most of us would expect a game to be. If that happens I will be a happy camper, if it doesnt - - - not a big deal there are plenty other games to engage in.

All the best
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sarah
 
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Post » Tue Dec 04, 2012 6:25 am

Of course. But Crysis 3 multiplayer shouldn't have Orbital Strikes and Ceph gunships anyway.
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GRAEME
 
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Post » Tue Dec 04, 2012 10:16 am

Now that you mention it, m4dn3ss, it's interesting what new killstreaks they will feature.
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Deon Knight
 
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Post » Tue Dec 04, 2012 1:44 am

Now that you mention it, m4dn3ss, it's interesting what new killstreaks they will feature.

What if C3 will have Power Struggle? Then there will be no killstreaks
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Michelle Serenity Boss
 
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Post » Tue Dec 04, 2012 5:11 am

Never played it, but I don't like this 'Power struggle' mode.
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Christine Pane
 
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Post » Tue Dec 04, 2012 12:33 pm

D:
TBH I don't like the killstreak idea, getting a killing spree should make it more challenging to get more kills, not making it easier
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Franko AlVarado
 
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Post » Tue Dec 04, 2012 9:16 am

Never played it, but I don't like this 'Power struggle' mode.

You don't like bases, vehicles and NUKES?
Waaaaaaaaaaaat?
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Roddy
 
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Post » Mon Dec 03, 2012 11:41 pm

Never played it, but I don't like this 'Power struggle' mode.

You don't like bases, vehicles and NUKES?
Waaaaaaaaaaaat?

I dont like vehicles and nukes BUT I love every domination type mode.
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Kira! :)))
 
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Post » Tue Dec 04, 2012 12:33 pm

Never played it, but I don't like this 'Power struggle' mode.

You don't like bases, vehicles and NUKES?
Waaaaaaaaaaaat?

I dont like vehicles and nukes BUT I love every domination type mode.

How can you not like nukes?!

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Dan Stevens
 
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Post » Tue Dec 04, 2012 6:14 am

1 : Hey, hit reg was fine in c2. packet size/fragmentation? really? dont worry, their network anolyst will take care of it ^^ it was fine in c2.

2 : yea.. it was good till patch 1.8

3,4 : agree

5 : votekick was good in 1.9
hold on.. team switching? pls no.. not in ranked. one thing good abt c2..

6: hmmm, ok

7 : why not?

8 : YES!
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Karl harris
 
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Post » Tue Dec 04, 2012 7:57 am

1 : Hey, hit reg was fine in c2. packet size/fragmentation? really? dont worry, their network anolyst will take care of it ^^ it was fine in c2.

2 : yea.. it was good till patch 1.8

3,4 : agree

5 : votekick was good in 1.9
hold on.. team switching? pls no.. not in ranked. one thing good abt c2..

6: hmmm, ok

7 : why not?

8 : YES!

Thanks for the constructive commets kariwarez, just some clarification on few.

1. There is a bit of discrepancy between high low pingers and it does make the MP experience a bit harsh. As far as packet fragmentation/size/buffer and all that stuff , Left 4 Dead is a good example of how open the client side was to adjust the values appropriately if one is playing on a server that yielded aver 200ms. But I do agree that Crysis 2 was fairly well optimized, I guess I am just hoping for more freedom.
2. Ostrikes were laggy even before 1.9, actually they even lagged in the demo but once patch 1.9 came through the breaking glass along with OS didnt only lag you out but also brought your fps to the knees :) These issues need to be polished out before release.
3. As far as votekick - even after so many months its still vary much not user friendly. Not all can open console for what ever reasons, and those who can dont even know what to type. It needs to be implemented in the in game menu.
Team switching or autobalancing should be done on public servers to keep teams even and not face games of 2 v 6 or 3 v 8. There has been countless games where I wanted to switch teams because of unbalanced teams but could only do so by leaving and rejoining the game.
Cheers
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Sarah Bishop
 
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Post » Tue Dec 04, 2012 5:11 am

They should go back to the classic server side hit reg. So if your ping is high, when you shoot, there's a delay before your shot fires. Just like classic UT and other games.
That way, people with high pings won't be able to ruin your fun. And that's the way it should be.

(the problem with this is when the game dies in popularity you become forced to play on high ping servers and that could be a bit of a problem)
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Miragel Ginza
 
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Post » Tue Dec 04, 2012 12:31 pm

They should go back to the classic server side hit reg. So if your ping is high, when you shoot, there's a delay before your shot fires. Just like classic UT and other games.
That way, people with high pings won't be able to ruin your fun. And that's the way it should be.

(the problem with this is when the game dies in popularity you become forced to play on high ping servers and that could be a bit of a problem)

+1 on that :)
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JD FROM HELL
 
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Post » Tue Dec 04, 2012 12:39 am

improved strafing.

some kind of UHF, ULF to temporarly knock out the enemies nano suit for short period.

tagging of enemies to last a bit longer.

tagging of blind spot users.

keep killstreaks at 3 5 7(maybe 1 more at 9 or 10?)

larger damage area for airstomp as 3rd upgrade.

throat grab and throw/air stomp in MP.

more community support/communication/updates.

larger team games.

co-op game modes.

more access to roof tops.

normal running speed when not in power mode.

some sort of proximity mines/laser trip wire(like deadspace2 contact beam)

no l-tag or anything similar in mp.
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Peter P Canning
 
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Post » Tue Dec 04, 2012 1:34 am

I might be a bit bias here, but MP Radar, there should be no module that hides or masks a players spot or position. Let the radar be a truth teller. In other FPS MMO's like Call of Duty have ruined the radar and now has more people on there that purposely use a perk to hide from the radar, and essentially the radar is now only partially accurate.
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Nana Samboy
 
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Post » Tue Dec 04, 2012 12:10 am

^^totally agree with this.

i have said before i would like to see blind spot removed completely.
that probably wont happen so a compromise would be to allow tagging.
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Ash
 
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Post » Tue Dec 04, 2012 11:40 am

^Why blind spot? If you're gonna remove a stealth module, make that one stealth enhance
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Travis
 
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Post » Tue Dec 04, 2012 3:38 am

^Why blind spot? If you're gonna remove a stealth module, make that one stealth enhance

There will be no need for removing stealth enhance once the separation of strength and speed won't let you speedrun in stealth anymore.
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Alyna
 
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Post » Mon Dec 03, 2012 10:26 pm

^Why blind spot? If you're gonna remove a stealth module, make that one stealth enhance

There will be no need for removing stealth enhance once the separation of strength and speed won't let you speedrun in stealth anymore.

I wouldn't be counting on that being the case
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brenden casey
 
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Post » Tue Dec 04, 2012 9:02 am

Same really constructive comments here guys thanks. I will update original post tonight.

Btw as to the temporary disruption of nanosuits, they could just implement an explosive gauss arrow that has a small area of effect for example less than crash site and gets rid of the opponents energy in that area ? What do u think ?
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phillip crookes
 
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Post » Mon Dec 03, 2012 8:59 pm

^Why blind spot? If you're gonna remove a stealth module, make that one stealth enhance
when using blind spot the 2 main counters against stealth are useless.

Same really constructive comments here guys thanks. I will update original post tonight.

Btw as to the temporary disruption of nanosuits, they could just implement an explosive gauss arrow that has a small area of effect for example less than crash site and gets rid of the opponents energy in that area ? What do u think ?
that could work too or some kind of grenade??
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Cat
 
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Post » Tue Dec 04, 2012 3:49 am

Give back powerstruggle with 16v16 players.

And not only thoses boring consolish gamemode in thoses little boring map a 4v4 serously

Allow in game weapon attachment tweak, like in crysis wars mp

Huge map with vehicle.
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Felix Walde
 
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Post » Tue Dec 04, 2012 7:19 am

Perhaps EMP grenade would work :)
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Lil Miss
 
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Post » Tue Dec 04, 2012 1:25 am

(the problem with this is when the game dies in popularity you become forced to play on high ping servers and that could be a bit of a problem)

Death of the multiplayer will be slower with server-side hitreg because people won't feel cheated. In BF3, having a high ping can give you so much of an advantage it just ruins everyone else's fun. You can literally run around a corner and kill someone before you've even appeared on their screen.
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Hayley O'Gara
 
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Post » Tue Dec 04, 2012 5:33 am

(the problem with this is when the game dies in popularity you become forced to play on high ping servers and that could be a bit of a problem)

Death of the multiplayer will be slower with server-side hitreg because people won't feel cheated. In BF3, having a high ping can give you so much of an advantage it just ruins everyone else's fun. You can literally run around a corner and kill someone before you've even appeared on their screen.

Exactly. +1
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Smokey
 
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