Pity that...

Post » Thu Dec 06, 2012 10:17 am

1) when you use the Cloak ability, the controller vibrates...I'm going to need to recharge in no time! Any way to disable that? I really don't see why you would want the controller to vibrate for that. Just plain annoying.

2) I'm only early on in to the game but I have looked at the Trophies list...a lot of silly trophies which I don't see the point of. I Aced the trophies for the first game and liked that it was manageable. The sequel has just gone overboard in this department...and I generally find Trophies stupid anyway. Do you need to play Online to get 100% for your Trophies? If yes, that svcks too!

3) the inventory system is inferior to the original game. That was transparent...you could see what options you had and it was easy modifying weapons. Currently finding the inventory system and modifications baffling in Crysis 2...and I don't expect things to clear up either!

I'll suspend judgement on the game until (or if) I complete it. But the first game was a 'purer' FPS, which I liked (and I'm not really a fan of the FPS genre). Also preferred how in the first game you could unequip weapons. Also good how you could mod weapons right away...a Marine going into a combat zone without these options right away?

So far the sequel isn't living up to my expectations...but it took until the halfway mark of Uncharted 3 for that game to get good. We'll see...

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Heather M
 
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Post » Thu Dec 06, 2012 9:19 pm

How can you unequip weapons on PS3?! Please tell!
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Kim Kay
 
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Post » Thu Dec 06, 2012 10:52 am

I think you just press the triangle button and you get options...you pick one of two assault rifles from the top, or between a handgun (or guns) and fists. To the side you could equip things like the missile launcher. To the other side you had explosives or whatnot.

I'm more in the dark with Crysis 2...I really liked the original's inventory system better. Now you press triangle or whatever button it is and you only swap between the rifle or handgun. You can't see a list of options like before. And I snagged a Jaw or whatever you call them...big gun...but somehow lost that. If you're meant to be able to equip grenades onto your rifle, I have no idea how you do that...the inventory system in Crysis 2 is just baffling. Not sure that I worked out how to fire the grenades with the rifle in the original, but at least I was half way there!

Anyway, in case you forgot, for the ORIGINAL game, to unenequip weapons, you chose the symbol for fists, and you would unequip your weapons...I'd always do that...especially if going for a stealth kill...feels more natural.
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Jessica Thomson
 
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Post » Thu Dec 06, 2012 1:02 pm

Oh crap, silly me. I (somehow) thought you were talking about dropping weapons. You can do that on PC. I have no idea why would they cut that from the consoles.
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Justin
 
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Post » Thu Dec 06, 2012 10:57 am

I'm assuming you have more problems with the game than a vibrating controller, silly trophies, and a different system for switching weapons, because those are of pretty little importance when it comes to whether a game is good or not. Unless those are what you mainly look into when judging games.

If Crysis was made for Ps3 only, and Crysis 2 was on PC, I think any player of the original would have troubles with the control scheme, right?
I'm garbage at any sort of computer game, since I've been playing on consoles since I was 5. It's a pity that you're finding difficulties in adapting, but in my opinion, Crysis 2 is a pretty solid game, save the multiplayer.

Did you feel fast? Did you feel invincible? Did you feel like the weapon?
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Rik Douglas
 
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Post » Thu Dec 06, 2012 2:51 pm

Crysis was more a no nonsense kind of shooter. Crysis 2 has just added a lot of pointless bells and whistles...I have no idea why it's a good idea to collect the keys or whatnot in the game. Basically, to get those it looks like you'll have to download a map of the locations of all these items...and playing a game whilst referring to a map of locations isn't really my idea of good gaming. I did this kind of stuff for Assassin's Creed II...and felt dirty afterwards.

I've played Crysis two and a bit times...wanted to get the Platinum trophy, which I did. All these 'improvements' to Crysis 2 don't look like being enough to make me want to replay the game...especially if you need online achievements in order to get Platinum...and there are loads more stupid trophies to get even for the solo campaign.

All those things I identify just bug me...I go into cloak and the controller vibrates...just what is the point of that? It's annoying. And if I'm recharging the controller x2 or x3 times more often, I'm playing the game less. Just because the controller has a vibration function doesn't mean you have to use it!

As for the different systems for switching weapons...Crysis was better...you had meaningful information represented clearly...the new system is unclear. I like pick up and play. This is more pick up and wonder how its supposed to work.

re "Did you feel fast? Did you feel invincible? Did you feel like the weapon?"

As far as the original goes, playing it for the first time on Normal I thought that the game was brutal and challenging. I had gotten the hang of it by the end, so if I was to have replayed on the same difficulty again, I would have felt more like a super soldier. From what I read, the latest game will be more like a super hero from the get go.

For me, if Crysis 2 had superior visuals but a similar game experience to the original, I'd have been happy.

Currently on the section where you have to travel via roof top in Crysis 2...bit of a head scratcher at the moment...I preferred the simpler puzzles of the original...as in just getting to grips with how to reach your objective without dying.

Bells and whistles can make games worse.
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celebrity
 
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Post » Thu Dec 06, 2012 1:31 pm

Oh crap, silly me. I (somehow) thought you were talking about dropping weapons. You can do that on PC. I have no idea why would they cut that from the consoles.
Whaa? How? O.o
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Joie Perez
 
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Post » Thu Dec 06, 2012 4:58 pm

Oh crap, silly me. I (somehow) thought you were talking about dropping weapons. You can do that on PC. I have no idea why would they cut that from the consoles.
Whaa? How? O.o
You mean the key for PC? I think it's J. I'm not sure though.
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Marine Arrègle
 
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Post » Thu Dec 06, 2012 1:03 pm

In my case, I play close enough to the console to be able to charge while playing. So the battery of my controller was never really an issue. Perhaps you could move your console closer to you?

Yeah, getting the platinum is a pretty tedious task. Online trophies such as the cleaner are difficult to get. Mostly because getting skill kills like psycho don't happen very often to most players, but I ended up getting it. The dedication trophy was just a bad idea. As you said, there are other games- like Assassin's Creed - that have platinums that would be very difficult to get without looking up maps online.

I've never played the original Crysis, so I don't have much to compare it to except for other FPS games I've played. Crytek may have thought that since they're moving a FPS onto consoles, they're going to have to revamp the controls to be appealing to the console crowd. In other FPS games on console, pressing triangle switches to your secondary weapon; there is no screen that gives details on your arsenal. I believe that since this is their first shot at consoles, they wanted to make that crowd feel more at home. Besides, once you get used to the system, it's just a very simple way of switching between weapons and explosives.

Triangle to switch weapons, double-tap triangle for your explosive. Left on the D-pad to switch firing-modes, up for visor, and down for nanovision. I'd think that switching weapons at the press of a button would make a game more fast-paced, and if not, just simple.
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Kate Schofield
 
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Post » Thu Dec 06, 2012 11:58 am

I'd actually recommend playing Crysis as a point of comparison...I might even play that again ('one of these days')...maybe on Hard. Did find Delta a bit glitchy towards the end...maybe Hard is less so.

The annoying thing about C2 is just that your inventory system display is mysterious. There's a Bioshock like upgrade to your nanosuit in C2...but it's not clear to me how to display this...I can find it sometimes...but most of the time I just get the screen for modding your weapon. That's a Fail in my view. At least C1 had a simple interface...you press Triangle and you got all the information that you needed and it was easy to use. You could just find the info you wanted. In C2, I thought that I'd picked up a Jaw, say, then I seemed to lose it for no apparent reason...it seems like you still have it but you have to muck around randomly pressing buttons to find it...seems to be some kind of dodgy system on the D Pad but if you're meant to be able to cycle through elements it's not clear to me how to do that (i.e. go from weapons to modding your nanosuit)...C1 was just obvious...for C2 it seems you have to download and print stuff just to know how the basics works!

Sounds like I won't worry about Platinum for C2...but that's just as much due to the gameplay as to the 'lure' of Platinum. C1 was more Half Life like (I played that on PS2)...you got some cutscene like material which quickly let you go back into the game. C2 is more cinematic...you watch the game instead of playing it).

Mentioned last time being up to the bit where you have to travel on roof tops to reach your next objective...I eventually worked out the 'trick' to that...so, I can't really blame the devs being obscure on how to progress. It's just that gameplay like that seems more like 'stuff you have to do before you can play the game'...i.e. more of chore than a puzzle or part of the game. Hell, I don't even like the obscure puzzles in the Assassin's Creeds games...or even Uncharted...at least in Uncharted there was an "This puzzle is boring. Take me back to the game now" option...i.e. Nate solves the puzzle in a cutscene, in case you can't. Just found C1 combat the kind of in game puzzle that I liked...working out how to progress without dying...not really a fan of these 'chores'...like finding the 'right' path to the ground from the rooftop.

Am finding C2 a bit Bioshock like. I highly recommend that game. I'm not really a fan of FPS games but that game seems a good FPS for people who don't like FPS.

Anyway, I like C1 because there's just no mucking around in it. C2 seems more wannabe Bioshock...it would have been funny if Gould told Alcatraz "Would you kindly...?"! I'm up to the bit now where I have to meet Hargreaves or something.

Earlier I tried out that powerslide feature. Sometimes it would kill the CELL guy. Other times it would just knock them over. Another thing I don't like about C2 (or C1, I suppose)...this insistence that when you die you have to replay a slab of a game. COD4:MW didn't care...you died, you respawned where you died, most of the time. Bioshock had the ability to save wherever you wanted. With Bioshock, you could try things out for fun because you reload your last save. With C2, I'm not keen on trying stuff out because if I die I'd have to replay a slab of the game again! Solution? Save slots and/or quick saves. Bioshock was a great game...they didn't care if you constantly saved. More fun that way.

The Crysis franchise just makes me play conservatively because I don't want to replay something I've already played.

P.S. pity that Prophet dies in this game...that seemed a bad choice...I was kind of hoping him and Nomad would play a role in sequels. Just seemed unnecessary.
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Richard
 
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Post » Thu Dec 06, 2012 9:53 pm

@ FacultyOfReason: You know, games do have manuals. The "inventory" system in Crysis 2 is not complicated at all. And you're the first person I've ever seen who says the game feels like Bioshock. BTw, you press SELECT once for nanosuit customization and hold it for weapon customization.
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Marie Maillos
 
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Post » Thu Dec 06, 2012 10:05 am

I don't think that the manual had the kind of info which I'm talking about. I read the manual before I started playing and it sounded pretty similar to the setup in the original. It just feels different though.

Last night I worked out about the one quick touch for nanosuit mods and longer for weapons mods. My point is that C1 had a good system already. Why 'fix' it if ain't broke? Assassin's Creed games could have that annoying HUD...a rotary HUD...you highlight what weapon you wanted to use and...due to some miniscule movement on your part you selected what you didn't want to pick...and probably died. It's just bad design. Sure, a rotary HUD may look 'cool' but why make it so easy to select something you don't want?

C2 allows you to cycle through your rifle or handgun options. If you don't want to use the Triangle button for ALL your weapons options as in C1, why not allow you to cycle through ALL your weapons options in C2 instead of Triangle for rifle and handgun and DPad for something else. It's just useless complication.

I said the game is like Bioshock in SOME ways. The Gould/Hargreaves and Alcatraz thing is Bioshock like. C2 isn't like the whole Snake/Otacon thing. And C2 does have something akin to Big Daddies...don't know what you call those aliens which are bigger than the normal ones you see at the start of the game.

You can also ugprade your nanosuit...kind of like how you could upgrade your character in Bioshock or Bioshock 2. You play the Bioshocks for the story, I think, but the story in C2 just seems derivative and not as good as the first game where you didn't really have this kind of stuff in the game. More is less with C2.

C1 was a better game than C2.
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Jeffrey Lawson
 
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Post » Thu Dec 06, 2012 12:21 pm

Wait, didn't you know that C2 came to consoles before the first one? And yeah, Bioshock is like the only game ever where you can upgrade your character...
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Julie Serebrekoff
 
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Post » Thu Dec 06, 2012 9:48 am

Wait, didn't you know that C2 came to consoles before the first one? And yeah, Bioshock is like the only game ever where you can upgrade your character...

What does your first question have to do with anything?

Does it matter if I didn't?

If I had to guess, I would have thought that the original game came out on PSN before C2 was released for PS3.

Would it matter if I was wrong?

I've played Bioshock. I haven't played every game ever created. Sorry if couldn't name some PC game which does something similar to Crysis games. Well, not really.
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Lawrence Armijo
 
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Post » Thu Dec 06, 2012 9:58 pm

What does your first question have to do with anything?


You talked about fixing something that wasn't broken when you were talking about the inventory system, which clearly showed that you didn't know C2 was out before C1. I never said it bothered me.
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Natasha Biss
 
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Post » Thu Dec 06, 2012 5:17 pm

What does your first question have to do with anything?


You talked about fixing something that wasn't broken when you were talking about the inventory system, which clearly showed that you didn't know C2 was out before C1. I never said it bothered me.

Crysis came out before Crysis 2. You only have a point if the inventory system for Crysis was different for the console versions. I can't imagine that the devs would have a worse system for the PC version of Crysis.

I'm currently playing the part of the game in Crysis 2 where you have to deactivate an EMP or something...some variety of bs/FFS gaming in which you seem to have no way to get outside of a building which had multiple entry points into it. Looks like I'm going to have to look up online how to get out of that building. That's just pathetic. I'm assuming that this is a joke on the devs' parts...a reminder of what I assume to have been gaming norm on the PC platform in the early days. Really, this kind of gaming is bs. Like I said, I'll assume it's a joke on their part. I can't assume that the abysmal enemy AI or buggy enemy AI in some parts of the game is a joke too...so, a mixture of 'intentionally' and unintentionally funny gameplay here.

Also got 27,000 unused nano-suit upgrade pointes available. I wonder if the hidden trophy is for not using those points? That might be a 'thing' to try.

Also got bugged that I didn't get the trophy for blowing up that building undetected...some bs requirements for that, no doubt. I definitely didn't get a red alert for that. And red means you're detected, then why fail the Trophy if you get a yellow alert which I may or may not have gotten? This stuff is just as bad as the worst stuff in the Assassin's Creeds games.

Lastly, when Alcatraz swims to the lighthouse...you do realise that that is right from the opening of Bioshock, don't you? You have played Bioshock, right?
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Jimmie Allen
 
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Post » Thu Dec 06, 2012 9:28 pm

First of all, I haven't played BioShock. Second, the inventory system was developed for the console version of C1. P.S. This is my final post on this topic. See if you can figure out why.
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Elisha KIng
 
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Post » Thu Dec 06, 2012 2:03 pm

I was hoping SOMEONE would end this discussion. In my last post I said that you ONLY have a point if the inventory systems are different for the PC and consoles versions of the game.

For this discussion to have ended sooner all you needed to say is that you have played both the PC version of the game and the PS3 version of the game and that the PC version of the game had an inferior inventory type system...it must have had SOME kind of inventory system I'm assuming. In which case I would have happily taken your word for it and dropped the subject. But you never actually said that you've played both versions of the game and the PC version had an inferior inventory system or whatever.

Anyway, glad you are no longer replying...we weren't really getting anywhere, were we?
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Emilie Joseph
 
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