» Tue Dec 11, 2012 6:23 am
Chapter 6
Donotham left well before dawn, not wanting to encounter Gaerwen and the others on the road. Finding Nchuleft wasn't difficult – it was visible from Tel Vos, and in any case it seemed to be a popular enough spot to still have a dirt path winding right up to the front door. By the time he had climbed the hill to stand in the shadows of the ruined towers, the sun was nearing its zenith, or at least what passed for a zenith at this time of year.
Moss was growing on the sides of the ruins, but it was a shaky foothold at best – the Dwemer metal seemed oddly resilient in the face of time and decay. The structures were still intact for the most part, not being made of the conveniently portable and reusable bricks or stones of other ancient peoples. Even the ballista guarding the entrance was still armed, ready to fire on some long-dead enemy on the Grazelands below. He briefly entertained the thought of firing the thing before continuing past it.
A round metal door was nestled into the side of the mountain. Donotham put a hand against it cautiously. The metal was warm to the touch, an oddity on a cold Sun's Dusk day. From beyond it he thought he could hear a faint hissing and clanking, much like the Steam Centurion had made. Were there more of those inside? He frowned, then heaved the door open. Surely there wouldn't be any more working after all these years.
It wasn't nearly as dark inside as he had been expecting. Somewhere ahead of him a clear glass tube was attached to a wall, casting a strange orange glow unlike that of torchlight or candlelight. As he drew closer he realized it was humming. He held a hand up to it and quickly pulled away. The thing was burning hot.
He surveyed the area around him that was illuminated by the strange glowing cylinder. The walls and floor were made of the same metal that the towers outside were made of, covered with the dirt and grime of disuse. The short hallway he had just come down ended where it intersected another hallway that continued on into the darkness on either side of him
He breathed in and out. All he heard aside from his own breath was the light tube's buzzing, the odd clanking of some machine echoing up from the depths of the ruin, and the ever-present hiss of steam. The air was warm and stagnant, and his every breath created billowing clouds of dust. With nothing distinguishing one hallway from another, he could only choose a corridor at random and hope he was headed in the right direction. He turned to the right and continued on.
He picked his way along the hallway carefully, aided by a Night-eye spell in the patches of darkness left by the broken light tubes that lined the walls. The floor was littered with the accumulated detritus of centuries. Old bits of broken machinery, empty bottles, broken pottery, rusted spears, a lockpick or two, a belt buckle – all the remains of ancient lives ended in an instant long ago. Everything was covered in a thick layer of dust, though there were disturbances where some scavenger had picked up something deemed valuable enough to keep, and a faint track was worn down the center of the hall. One set of footprints in particular seemed fairly recent, and without a map – the resources available to him at Tel Vos had been woefully inadequate – he decided they would be better guidance than none.
As he followed the footprints deeper into the ruin it became oppressively hot, and he had soon rolled up his sleeves and tied his hair back. When the hall turned a corner and opened up into a room he saw the reason why. The metal floor ended at a ledge with a low rail, and deep below a river of lava flowed sluggishly along its channel. The lava was so hot it glowed, casting a red light on everything in the room.
Donotham was sweating now, and though his discomfort only he grew he edged closer. The Dwemer had sunk pipes down into the flow, and above it hung a hissing and rumbling hulk of machinery. Donotham stared at the turning gears but couldn't divine its purpose.
Glancing back at the footprints, he saw that Gaerwen – he assumed it was her, anyway – had wandered around the room before returning back the way she had come. Remembering the old stories, he silently thanked Azura for Dunmer heat tolerance as he took a thorough look around. Along one wall was a row of shelves holding various tools and spare gears. Nearby was a desk piled haphazardly with more of the same, and he imagined some industrious Dwemer sitting there repairing the inner workings of the machine behind him.
He stood there for a few moments, thinking of how lively these ruins must have been once – guards clanking along in their armor, the playful shouts of children, workers grumbling over this or that, the sounds of merriment as families ate together – but it was all gone now, replaced only by the echoing clanks and hisses of machines still working for a people that no longer existed. He sighed and shook his head. The depths of a sweltering ruin were hardly the place to stand around daydreaming.
The machine in the middle of the room had several pipes leading out of it; some disappeared into the ceiling, but most led into another room accessed by a short hallway. One of the pipes had broken just above the hallway and was spewing scalding steam into the air, effectively blocking the way. Donotham tried several angles of approach, but he was always forced back in pain before he could get very close.
He peered into the gloom. It was difficult to see with just his Night Eye and the light of the lava, but in the room beyond he thought he could make out a number of gears. Another glance at the hanging pipe and he made up his mind.
He took the rope out from his pack and unwound a good length of it. If he could just get the pipe to point in another direction, he might be able to slip through into the other room. After a few false starts he managed to throw one end of the rope over the pipe, and by feeding it more rope he was able to lower the end to a height where he could grab it. Now with the rope looped over the top of the pipe he began to pull.
The pipe creaked and shuddered towards him. Donotham wrapped the ends of the rope around his hands and tugged. The pipe snapped off at the break and flew towards his head, forcing him to to sidestep to avoid being hit. The pipe clattered to the ground and rolled away.
He began coiling his rope back up as he assessed the situation. Sure enough the steam was spewing out along the top of the doorway now, leaving it safe to enter. He stowed his rope away and ventured further in.
It grew much louder, with much hissing of steam and clanking of metal. The cavernous room had two levels, and as he entered he found he was on a walkway hanging over the floor far below him without so much as a rail separating the empty air from solid ground. The gears he had seen earlier by virtue of his Night Eye spell were actually mounted on some huge machine that took up the majority of the far wall. The walkway continued around the perimeter of the room to allow access to the upper reaches of the machine, but any ramps to the floor below had collapsed.
He inched forward. The walkway itself seemed sturdy enough, so he took a few cautious steps before going over the the machine. It was still in fairly good condition, and if its rumbling and humming were any indication at least partially functional.
Donotham let out a low whistle, and it echoed oddly, sounding strange in such a dead place. “Wonder what this does,” he said to fill the ensuing silence. The darkness swallowed his words almost as soon as they had left his mouth.
He looked the thing over. Now that he was closer he could tell that none of the gears looked like the Dwemer Whatsit – they were much too thick and had none of the markings from what he could see.
As he scanned the machine for any likely candidates his eyes fell on a lever, and without much thought he reached up to pull it, intending to use it to pull himself up for a better look. However a screeching noise from above made him pause. He looked up at the large cylindrical...thing that was suspended from the ceiling above him. Experimentally he pushed the lever back up. There was a dull thunk, and the cylinder seemed to shift a bit. He squinted into the darkness curiously. He pulled the lever again and there was another metallic screech, long and drawn out this time. That didn't sound too good -
The screech turned into an ominous groan. One end of the cylinder was falling, then the other. Donotham took a step back, but there was nothing but air.
There was a moment of freefall for both mer and machine. Donotham managed to twist into a roll at the last second but still hit the ground hard as above him the machine hit the walkway. There was a tumult of noise as metal twisted and sheared, the walkway crumbling beneath it. Donotham scrambled backwards as everything tumbled to the ground. A cloud of dust rose up, and he fell into a coughing fit.
When the dust began to settle again and his eyes had stopped watering he heaved himself to his feet with a groan. His back and shoulders would surely be one big bruise soon enough, but he didn't think he was seriously injured.
The walkway he had been standing on was just a pile of rubble now, strewn with the remains of whatever it was that had fallen. He picked his way through the debris towards the machine. The ruins of the walkway didn't pile high enough for him to climb them back up to the upper floor, and in any case – he put a foot up on a large piece of the walkway still remaining, and it tilted precariously under even a small portion of his weight – it didn't look nearly stable enough.
His gaze fell once again on the huge machine. Levers, gears, dials, and who knew what else protruded from it at random intervals, and with any luck were firmly enough attached to provide him with hand- and foot-holds. He shrugged. Well, it was worth a shot.
The climb took longer than he had hoped, but about as long as he had expected. The Dwemer contraption itself was constantly confounding him by falling apart at inopportune moments, and some of the dust it seemed had settled in his lungs so that he was periodically hacking something up. So it was that Donotham finally clambered back up onto the walkway, both body and ego bruised.
“Well that was a fun little detour,” he muttered as he brushed himself off. The Dwemer Whatsit wasn't in here, that was fairly clear by now, and he had wasted a good amount of time already – he would hardly want to find the Dwemer thing only to meet Gaerwen on the way out. He shifted from one foot to another, then translated his nervous energy into a jog back out the way he had come. He didn't have the time to allow himself the luxury of wandering.
Again going by the freshness of the footprints in the dust, after a few wrong turns and dead ends he eventually found himself all the way back at the entrance, where paths of old prints criss-crossed and trampled each other in a jumble he couldn't decipher. Cautiously he crept over to the door. When he put his ear to it he could hear nothing outside, so he wasn't in any immediate danger of being detected, but he didn't dare open it lest he be seen by anyone approaching. His jaw clenched briefly before he forced himself to relax. He continued back into the ruin.
As he explored the rest of Nchuleft he found that as he ventured further from the well-traversed areas near the entrance, the footprints wearing a track down the center of the hall trickled away into various hallways, leaving him clearer trails to follow.
It also made one fact immediately clear. He was hardly a tracker, but even he could tell that one very recent set of tracks was made by the distinctive paws of a Khajiit.
Donotham broke into a run, hoping against hope that what he thought had happened hadn't. His exploration of the ruins became a game of “follow the Khajiit-prints,” which was rather difficult given how indistinct the imprints often were. More than once he found himself doubling back, confused by other trails, but soon he was so deep in the ruins that the dust and dirt hadn't been disturbed for hundreds of years, and the tracks became unmistakeable.
His suspicions were confirmed when he heard three voices echoing from somewhere nearby. He slowed his pace and quieted his breathing, hoping to listen in on the conversation.
“Keep pushing, I said!” came a familiar voice – Gaerwen.
“Ra'Kothre does not think this will work.”
“Quit flapping your mouth for one second of your life, will you? Your negative attitude is not helping.”
“As if you're one to talk about negative attitudes, Ronerelie....”
Donotham could see the trio from around a corner now. The three of them were in what seemed to be a natural cavern augmented by the Dwemer with the addition of pillars, statues, and a door now blocked by fallen rocks. They were pushing at a half-ruined pillar, already at a less-than-vertical angle, but they didn't seem to be making any headway. A torch lay on the ground nearby, its wavering flame throwing everything into stark contrast. In the light of the torch he could see that the wall behind the pillar had broken at some point, leaving a narrow crack opening into some unseen room beyond. The pillar itself blocked most of the opening, leaving only the barest sliver accessible.
Gaerwen heaved a great sigh and wiped her forehead. “I don't think this is going to work,” she said and stepped back from the pillar, and the others followed her lead.
“Ra'Kothre just said that....”
“So what do we do next?” asked Ronerelie, ignoring the Khajiit.
“Now?” Gaerwen held up a short length of rope and stretched it taut between two hands. “Now we try Plan B.” As Ra'Kothre rolled his shoulders and stretched behind her Gaerwen tied the rope into a lasso. “See, if we apply force at the top rather than at the bottom, we can use the weight of the pillar against itself!”
Ronerelie watched with interest as Gaerwen tried to throw the loop over the broken end of the pillar. “What I want to know is why this wasn't Plan A in the first place.”
The rope flopped to the ground, and Gaerwen pulled it back in towards her. “I just wanted to see if we could push it over,” she replied.
“Figured as much.”
Seven or eight attempts later Gaerwen was scowling. “Just like..the ring toss...at a festival!” she grunted, and flung the rope at the pillar once more.
Ronerelie and Ra'Kothre both had grins on their faces. “Except the ring toss is rigged,” Ronerelie put in unhelpfully, and Ra'Kothre snickered.
Gaerwen caught the rope in its fall and turned; her face was red. She shoved the rope at Ronerelie. “You try it then!”
She snatched it from her hands. “Thought you'd never ask.” Ronerelie settled into a wide-legged stance, a look of intense concentration on her face. She bit her lip. The hand with the rope shot out -
And the rope missed by a mile. Ra'Kothre and Gaerwen burst into laughter behind her.
Back at his corner Donotham was biting his thumb anxiously. Scenarios were running through his head, each more unlikely than the last. At this point his only hope was to get the artifact somewhere in the interval between Aryon's retainers removing the pillar and entering the room. But what kind of distraction would draw them all away at once? Somehow he didn't think he could make ghost noises convincing enough for them all to run in the opposite direction. Maybe if they thought the ruins were collapsing...? But no, they would run towards the exit – towards him. Scaring them off was probably out, then.
Something to draw them, then. He very nearly snapped his fingers as he thought of something – Erer, a mage who hung around the Cornerclub in Sadrith Mora, had been teaching him a sort of voice-throwing spell that he hadn't had an opportunity to use outside of practice yet. Now was his chance to test it in the field.
He risked another peek around the corner. Someone had gotten the rope around the pillar, and they stood now in a line pulling at it. The pillar groaned and shifted, and Aryon's retainers redoubled their efforts. Donotham held his breath. The pillar tilted, and then with a slow sort of majesty toppled to the ground. The others jumped out of the way, and the crash of impact resounded almost belatedly in Donotham's ears.
It was now or never. Donotham selected a spot on the opposite side of the room, where another hallway opened up on the chamber, and cast his spell.
He ducked back behind the wall. He drew a deep breath and then, with all that his lungs had to give, shouted out a panicked “HELP!”
The call echoed across the cavern, and Donotham froze. The sound had not come from across from the room as he had intended, but from his own throat. His spell had failed.
Gaerwen, Ronerelie and Ra'Kothre rushed into the hallway, the latter two with their weapons drawn and Gaerwen carrying the torch. Upon catching sight of him they lowered their weapons slightly and slowed to a stop, looking confused. Taking advantage of the no doubt stricken expression on his face, Donotham said awkwardly, “Thought...thought I saw a ghost.” Thinking quickly he added, “Sorry I'm late, by the way.”
Ronerelie lowered her dagger exasperatedly. “What in Oblivion are you doing here?” she asked, and sheathed her weapon with more force than was necessary.
Donotham blinked. “Gaerwen didn't tell you I was coming?”
The other two looked at Gaerwen accusingly, and Donotham fought back a wince. He hated to put her on the spot like that. Gaerwen shrugged, eyes innocently wide. “I'm just as confused as you are!” She turned to Donotham and narrowed her eyes. “Just what are you trying to pull?”
Donotham raised his hands defensively. “I'm not trying to pull anything! Don't you remember, last night?” When Gaerwen just stared at him blankly, he said, “You mean you don't remember at all?”
“Gaerwen does not remember the Dunmer's bed?” Ra'Kothre put in with a snicker, and Gaerwen smacked him.
“We didn't sleep together, idiot,” she said, and leveled a glare at Donotham. “Or at least I should hope we didn't. I don't think I was that drunk...”
“No, no, I would never do that,” Donotham assured her, feeling vaguely insulted, and thought back to the night before. He and Gaerwen had indeed drunk together in the Tradehouse, on his part in hopes that a hangover would delay her departure. It looked like that little scheme had been to no avail, but perhaps she been drunk enough to buy his next gamble?... “I just – we were talking about Nchuleft, remember? And I was saying I wished I could see it, and you told me -” Donotham let his shoulders slump. “Look, I didn't mean to get you in trouble.”
Gaerwen's eyes softened slightly. “I'm hardly in trouble, Donotham. I do happen to be in charge of this little expedition -” Here she shot pointed looks at her two companions. Ra'Kothre just smiled innocently, and Ronerelie rolled her eyes. “ – and if I made a promise to you last night, I intend to keep it.”
“Really?” At Gaerwen's nod, Donotham let a smile spread across his face. He took one of her hands and clasped it both of his. “Thank you! Really, it's a miracle I got this far without a guide -”
Gaerwen shook his hands off, and though it was hard to tell through the blue-green tint of his Night-eye spell he thought he saw a blush on her cheeks. “It's no trouble, honestly,” she said, her voice softening. “If you made it this deep into the ruin without falling into a pit, I shouldn't have to babysit you.”
Donotham's smile grew a bit strained as he remembered the pit he had fallen into. “You won't even notice I'm here,” he told her, then raised his gaze to Ronerelie and Ra'Kothre. “I hope you don't mind?”
Ronerelie threw her arms up and turned away, as if to say, 'It's out of my hands.' Ra'Kothre just chuckled and muttered, “Scholars! No common sense at all.”
“Well! If that's settled,” Gaerwen said in a final tone. “You're just in time, actually, Donotham – we've just made it to the room with the Dwemer Whatsit.”
“How convenient!” Donotham commented cheerfully, and the four of them made their way to the hidden room.
With the pillar out of the way the opening was large enough to squeeze through, but only barely – it was narrow enough that Ra'Kothre, in all his armor, wouldn't fit, so he offered to stay outside to keep watch. “In case of of ghosts,” he said, wiggling his fingers at Donotham. Donotham made a face at the Khajiit and slipped through the crack.
The room was fairly small, by Dwemer architecture standards at any rate – Donotham reckoned a good-sized tavern would fit in here. From the numerous shelves and rotting books laying about it looked like this room had once been an office or library. On the floor was a burnt-out torch that looked fairly recent. Ronerelie toed it curiously. “Now what's this?” she murmured, half to herself.
Gaerwen for some reason turned a bit red. “Oh, that.” The faint undercurrent of guilt in her tone caused Ronerelie to turn and look at her sharply. “The torch wasn't bright enough to light up the inside of the room from out there, so I threw it in here.”
Ronerelie stared at Gaerwen. “And it didn't occur to you that you might send the place up in flames?” She gestured at the loose pages on the floor.
“I took a calculated risk,” Gaerwen huffed.
“...It didn't occur to you,” Ronerelie concluded flatly. After a moment she shook her head and strode further into the room. “Now where did you see this thing?”
Embarrassment forgotten, Gaerwen ran ahead. “It's hanging from the far wall, difficult to –” She skidded to a stop. In the light of the torch they could see that the floor had collapsed into the room below, leaving a wide gap across the entire width of the room. He could see the Whatsit hanging on the wall across the room, larger and more complete than the one in the museum, but without a way across the hole in the floor it remained inaccessible.
“...miss,” Gaerwen finished, as Donotham came up behind her. She cursed under her breath and looked about the room for another way across. “That looked a lot easier to jump from outside.”
“Gee, a big hole in the ground,” Ronerelie drawled. “What a surprise.”
“Seems to be a running theme in this place,” Donotham muttered. Gaerwen glanced at him curiously but didn't say anything.
“You wouldn't happen to know any useful spells, would you?” Ronerelie asked him dryly. “Levitation, telekinesis, that sort of thing?”
Donotham shook his head. “Telekinesis, but it certainly can't reach that far,” he said, considering the distance thoughtfully.
Something caught his eye as they examined their newest obstacle. “Let me have the torch for the second,” he asked Gaerwen, and she obligingly handed it over. He headed over to one of the walls the hole bisected, left intact by whatever had destroyed the floor. Unlike the opposite wall this one was made of the natural stone of the mountain itself. Over the years stress had taken its toll, and it was riddled with small cracks. A grin grew on his face. “I think I have a solution.” He tossed the torch back to Gaerwen and shrugged off his pack.
Ronerelie had come over and seemed to have divined Donotham's intentions. “There's no way you can climb across,” she told him, eyes lazily narrowed. “How in Oblivion would you even hold on?”
Donotham wagged his finger at her reprovingly. “Watch and learn, friend – watch and learn!” He ran his fingers over the rock, searching for a viable handhold. His fingers slid into a crack, and he tested his weight against it. The rock held, and he swung himself to hang from the wall.
Behind him Gaerwen whistled. “Not bad...”
“Just wait, he'll lose his grip sooner or later,” he heard Ronerelie say.
He shifted a bit in his grip and braced his feet against the rock. When he had gotten into a more stable position he tilted his head back to wink at the two women back on the ledge. “Your confidence in my abilities is inspiring,” he said with a grin. Ronerelie rolled her eyes at him.
Inch by inch he made his way across the gap, clinging to whatever handholds he could find. Finally he got a foothold on the far ledge and hauled himself up. He wiped his hands on his pants. “So it's this thing over here?” he asked unnecessarily, already moving towards the Whatsit.
“Mm-hm,” Gaerwen said. He heard her take a step forward, and the light of the torch shifted, the shadows it cast dancing in response. “Quick, get it down! I want to see it.”
“What all else is over there?” Ronerelie put in. “Anything interesting?”
“Well, let's see....” Donotham put two fingers to his eyes and muttered a spell. The ruins flared to life in a dull aquamarine hue, and he fought back a wince as pain flashed behind his eyes. Seems he'd overdone all those Night-eye spells. “There's a desk here with something that might have been a book once on it...I guess this is an inkwell? There's an abacus with glass beads, looks like it's in good shape. Too big for me to carry over, though.” He spun one of the glass beads absentmindedly. “Lots of...stuff that probably used to be paper...” He patted his hands over the desk, searching for anything that might have escaped his eyes. His palm landed on something small and circular. “Ooh, a ring!” He put it on without much thought. It was a little too large for his fingers, but it stayed on well enough.
Gaerwen made an annoyed noise behind him. “Just get the Whatsit already!”
Donotham waved his hands in the air. “All right, all right!” He leaned over the desk and reached with both hands to lift the Whatsit from where it hung on the wall with various tools. He grasped it carefully, and jerked slightly when he found it lighter than he had expected. “Got it!” Experimentally he turned one of the gears; the other gears spun in response, some almost imperceptibly. Everything moved in fits and starts, dust having built up over the years in between the gears.
“Just how do you plan on bringing that back over?” Ronerelie asked.
Donotham stared at the device in his hands for a moment, then at the wall he had to climb. He looked back at the other two. Ronerelie had a wry grin on her face, and Gaerwen seemed to be holding back a giggle. “Um,” he said.
Ronerelie sighed pointedly and flung his pack over the gap. Donotham caught it in one hand. “I assume that won't unbalance you too much?”
“I can climb with my pack on,” Donotham said defensively. “It's just easier without.” He slipped the artifact gently into his pack, sandwiching it between coils of rope, and began the tedious climb back over.
By the time he had reached the other side Gaerwen was actually bouncing on the balls of her feet. Even Ronerelie turned from her lazy perusal of the bookshelves with barely restrained interest. Without needing to be asked Donotham took the device from his pack and handed it to the Bosmer woman.
Gaerwen took it reverently, and Ronerelie crowded forward to get a good look. “This is even better than I had hoped for!” she breathed. “Look at this – the engraved writing is so clear!”
“It doesn't even look like any pieces are missing,” Ronerelie added. She ran her fingers lightly over the ancient gears. Neither of them dared to turn the gears as Donotham had.
After a few minutes of studying the device, spouting random bits of commentary Donotham couldn't understand all the while, Gaerwen carefully wrapped it in a cloth before slipping it into her own pack. “Now,” she said to Donotham. “Let me take a look at that ring.”
Donotham started; he had almost forgotten about the thing. He held up the hand with the ring for Gaerwen to take. He smiled mischievously. “What's the verdict?”
Gaerwen mirrored his expression and took his hand in one of hers. She pulled his fingers straight gently, in the process stroking them rather unnecessarily, and leaned forward. A soft puff of breath ghosted across his fingers. “You? Definitely guilty,” she said. Her eyes shone in the flickering torchlight. “But this ring?” She pursed her lips and studied it seriously before smiling seductively again. “A common ring of the house of Dreurnac, a large artisan family. We have one just like it in the museum.” She pushed his hand back to rest on his chest. “Keep it. I'm sure you'll take good care of it.”
Ronerelie scoffed from where she was squeezed half-in and half-out of the crack in the wall. “Quit flirting and get moving,” she told them. “I want to get back to Tel Vos by nightfall.”
Donotham raised an eyebrow at Gaerwen. His grin widened. “Flirting? Are we flirting?”
“Oh, I don't know!” Gaerwen said airily, the smile never leaving her face. She walked casually over to the crack, hips swaying invitingly. “Have I even once fluttered my eyelashes at you?”
Donotham followed with a certain nonchalant slouch to his posture. “Well something's been fluttering, certainly,” he drawled.
“Ugh,” was all Ronerelie had to say to that. Gaerwen and Donotham laughed, and outside Ra'Kothre added his own deep rumbling chuckle.
Part One complete of Plan...he supposed he was on C by now. As they walked through the dusty ruin, the empty halls considerably more cheerful with company, even as he talked and joked with the others his mind worked furiously. Plan C, if he could even call it a plan, would need a lot of work before he could get out of Tel Vos, Dwemer artifact tucked safely into his pack, with none the wiser.