Simple question, and would make modding a lot easier for me; how do I create a new object that uses a mesh from the game's BSA files? For instance, I would like to create an activator version of a static, but the cs won't let me browse the archive for meshes, which means I would have to copy the mesh into my data files folder-and distribute that mesh with the mod, making it incompatible with mesh replacers.
I know it's possible because I've seen many a mod do it, I just never knew how.