First, you should understand omnidirectional movement. TES doesn't have that. In video games it basically means you can push the anolog directly forward, left, backwards, right, and every other direction in between and the character's body will turn in that direction and he will walk in that direction. So I push the anolog to the right, the character turns his entire body to the right and begins to walk in that direction, rather than walking sideways.
Secondly, when sprinting (holding down LB on the Xbox 360 to run faster) should also be fixed. The character in Skyrim can sprint forward, but you can no longer rotate the camera during the sprint, nor can you change directions 'on the go'. I'm not suggesting being able to fluidly run forward then cut back left, then right, then back forward again, but I am suggesting that you should make it possible, make the character react to the sudden change in direction like they do in games such as Red Dead, GTA, Assassin's Creed, etc.
Lastly, the jumping doesn't really look all that great. The animation should include 1) preparing to jump by lowering body a bit, 2) leaping up into the air, and 3) landing, resulting in the body being lowered. Pretty much every modern-game is designed like this. It's not a long process like it sounds, the animation plays out perfectly and smoothly in games such as Red Dead, Assassin's Creed, and GTA, among others.
Games like this include:
-Red Dead Redemption (includes omnidirectional movement with sheathed weapons, and strafing with unsheathed weapons)
-Assassin's Creed franchise
-Grand Theft Auto franchise (includes omnidirectional movement with sheathed weapons, and strafing with unsheathed weapons)
-Sleeping Dogs
-Mass Effect franchise (includes omnidirectional movement with sheathed weapons, and strafing with unsheathed weapons)
I know 'Skyrim is Skyrim', and 'RDR is RDR', and that they should not be compared. I'm just saying that all modern games do it, so why doesn't Bethesda try it?
This can probably be fixed if the character wasn't always strafing. Of course the 'strafing' thing is probably the best control-type to have in first-person. But for those who play in third-person - like myself - omnidirectional movement would be appreciated; however, when entering combat the strafing mechanism would work wonderfully.
Thank you for your time,
-TJByrum