Class Advice

Post » Mon Mar 22, 2010 10:42 pm

Hi all I need a little bit of help making my class. Normally I would know what to do on my own, but I just switched to PC from 360 and installed OOO.

I wanna make sure that I get 5/5/1 bonuses every level but I read the ReadMe and I know that I'm going to need all the help I can get skill wise.
I usually play an in your face swordsmen in heavy armor with armorer and I use touch spells to paralyze and weaken my enemies.
If I just went straight major skills I would go:
Heavy Armor-Always have liked Heavy over Light
Armorer-Keep armor in shape
Block-I don't use 2 handers and I like the style with a shield
Blade-I like the elegance of a blade better than just smashing with blunt objects
Acrobatics-I love doing barrel rolls
Destruction-I know I probably need 2 forms of damage and I like this way better than bow and arrow
Restoration-Healing can never be a bad thing.

Those are the skills I want to use but I know that it would be hard go get 5/5/1 attribute bonuses if I use all of them when I play.
I'm rolling Breton under the Warrior birthsign with Strength and Endurance as the bonus attributes and I won't budge on those.
Just wanted to know what I should make my major skills if I want to get 5/5/1 bonuses but not get destroyed in the process because Blade is a minor so I don't screw up my bonuses, but because of that I'm not doing any damage to my enemies.
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Avril Churchill
 
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Post » Mon Mar 22, 2010 9:52 am

I wouldn't have both Heavy Armor and Armorer as majors because you'll never get the +5 in endurance. What I would do is not make Armorer a major that way you can get the extra couple points that you'll need for +5 Endurance. If you wanna get +5 in Strength use Blunt as well as Blade. Use Blunt like 6 to 7 times then uses Blade a couple to fill in the rest.

In simple terms its all about the minor skills focus on them 1st as well as the majors.
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Isaiah Burdeau
 
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Post » Mon Mar 22, 2010 8:49 am

I wouldn't have both Heavy Armor and Armorer as majors because you'll never get the +5 in endurance. What I would do is not make Armorer a major that way you can get the extra couple points that you'll need for +5 Endurance. If you wanna get +5 in Strength use Blunt as well as Blade. Use Blunt like 6 to 7 times then uses Blade a couple to fill in the rest.

In simple terms its all about the minor skills focus on them 1st as well as the majors.


Ya I know that but I thought if I do that with OOO on then I would get destroyed. I can get 5/5/1 bonuses fine in vanilla.
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Avril Churchill
 
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Post » Mon Mar 22, 2010 4:58 pm

I play with OOO as well, to be fair you don't really need 5/5/1's for it.
I presume you're putting the one in luck, in which case by the time its up high enough your skills are going to be just as usefull without it.
Most of my exclusive magic characters get close to 70 or more in most stats by level 30, jack'o trades are more likely to get 90 - 100.

You will need to focus more on tactics and spell chains than on stats other than strength to be fair.
OOO is not actually that more difficult than vanilla Oblivion, outside of its quest dungeons where the foes tend to have few to no weaknesses.
In plain but revamped dungeons the tricks and spells you employ are needed far more, I would suggest installing the L.A.M.E magic mod as well for these reasons.

This was my early and late game build for Oblivion which is prety strong, but levels very fast.
Dunmer, atronach, security, Illusion, blade, alchemy, speech, mercantile, alteration. With sneak thrown in as a minor skill.
Now at high level with custom spells its a power house, oh and alteration, security and the atronach BS are very usefull with OOO.

That said I hope you enjoy it.
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Trent Theriot
 
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Post » Mon Mar 22, 2010 11:24 pm

I play with OOO as well, to be fair you don't really need 5/5/1's for it.
I presume you're putting the one in luck, in which case by the time its up high enough your skills are going to be just as usefull without it.
Most of my exclusive magic characters get close to 70 or more in most stats by level 30, jack'o trades are more likely to get 90 - 100.

You will need to focus more on tactics and spell chains than on stats other than strength to be fair.
OOO is not actually that more difficult than vanilla Oblivion, outside of its quest dungeons where the foes tend to have few to no weaknesses.
In plain but revamped dungeons the tricks and spells you employ are needed far more, I would suggest installing the L.A.M.E magic mod as well for these reasons.

This was my early and late build which is prety strong, but levels very fast.
Dunmer, atronach, security, Illusion, blade, alchemy, speech, mercantile, alteration. With sneak thrown in as a minor skill.
Now at high level with custom spells its a power house, oh and alteration, security and the atronach BS are very usefull with OOO.

That said I hope you enjoy it.


Ok thanks for the advice. I know but I like getting 5/5/1 since as I get higher in level I like increasing the difficulty so 5/5/1 helps a ton.
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Yvonne Gruening
 
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Post » Mon Mar 22, 2010 8:49 am

Hi all I need a little bit of help making my class. Normally I would know what to do on my own, but I just switched to PC from 360 and installed OOO.

I wanna make sure that I get 5/5/1 bonuses every level but I read the ReadMe and I know that I'm going to need all the help I can get skill wise.
I usually play an in your face swordsmen in heavy armor with armorer and I use touch spells to paralyze and weaken my enemies.
If I just went straight major skills I would go:
Heavy Armor-Always have liked Heavy over Light
Armorer-Keep armor in shape
Block-I don't use 2 handers and I like the style with a shield
Blade-I like the elegance of a blade better than just smashing with blunt objects
Acrobatics-I love doing barrel rolls
Destruction-I know I probably need 2 forms of damage and I like this way better than bow and arrow
Restoration-Healing can never be a bad thing.

Those are the skills I want to use but I know that it would be hard go get 5/5/1 attribute bonuses if I use all of them when I play.
I'm rolling Breton under the Warrior birthsign with Strength and Endurance as the bonus attributes and I won't budge on those.
Just wanted to know what I should make my major skills if I want to get 5/5/1 bonuses but not get destroyed in the process because Blade is a minor so I don't screw up my bonuses, but because of that I'm not doing any damage to my enemies.


Only have one endurance item....choose between heavy armor, armorer, and block. Restoration takes longer to build, so I'd prolly take that over destruction.

Keep in mind when using a heavy armor character.....your growth in the skill will heavily outpace your ability to carry it at some point. It will come when you start really needing to be able to carry a lot of stuff. Acrobatics is sort of a lost cause unless you are an RPG purist, that is, you plan on running and jumping EVERYWHERE.

For what you seem to like, I'd maybe choose a Nord or an Orc. While the Breton comes with a few extras in terms of Magicka resistance, the Nord/Orc might be a better fit due to combat abilities. I have built a few characters of each race, and if you roll with a Nord under the Apprentice birthsign, with Intelligence and will power as your favored attributes, he'll be one powerful bad [censored] to be reckoned with.
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Catherine N
 
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Post » Mon Mar 22, 2010 12:18 pm

Only have one endurance item....choose between heavy armor, armorer, and block. Restoration takes longer to build, so I'd prolly take that over destruction.

Keep in mind when using a heavy armor character.....your growth in the skill will heavily outpace your ability to carry it at some point. It will come when you start really needing to be able to carry a lot of stuff. Acrobatics is sort of a lost cause unless you are an RPG purist, that is, you plan on running and jumping EVERYWHERE.

For what you seem to like, I'd maybe choose a Nord or an Orc. While the Breton comes with a few extras in terms of Magicka resistance, the Nord/Orc might be a better fit due to combat abilities. I have built a few characters of each race, and if you roll with a Nord under the Apprentice birthsign, with Intelligence and will power as your favored attributes, he'll be one powerful bad [censored] to be reckoned with.


I dont like Nords or Orcs haha but I'm thinking of trying a Redguard.
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kelly thomson
 
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Post » Mon Mar 22, 2010 2:36 pm

Ok thanks for the advice. I know but I like getting 5/5/1 since as I get higher in level I like increasing the difficulty so 5/5/1 helps a ton.


No problem, I did not account for increase in difficulty sorry about that.
I tend to stick to normal and shift it down early on if in trouble with few items or spells, only bumping it to max up to practice for abit so you're a braver player than me.
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Jaki Birch
 
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Post » Mon Mar 22, 2010 9:25 pm

No problem, I did not account for increase in difficulty sorry about that.
I tend to stick to normal and shift it down early on if in trouble with few items or spells, only bumping it to max up to practice for abit so you're a braver player than me.


Haha no way I'm putting high difficulty my first time doing OOO.
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Chloe Yarnall
 
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Post » Mon Mar 22, 2010 1:30 pm

Haha no way I'm putting high difficulty my first time doing OOO.


Post back after you play, it'll be fun to hear how it went, are you roleplaying the build in any specific way?


Plus heres a tip.

Oh you know this already no doubt but a high weakness to magic 6 sec, then weakness to element 6 sec+ damage followed by a 20 point damage spell, will take down most OOO enemies on normal.
Though with some of their defenses it may take a few tries, but some have high weakness' already.
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Nicole Mark
 
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Post » Mon Mar 22, 2010 1:15 pm

I dont like Nords or Orcs haha but I'm thinking of trying a Redguard.


Redguard is a great choice too, friend.....

Just, rolling with Heavy Armor is rough early. As I sort of grew and understood more about how this game worked, the bonuses you get for mastering light armor are sick. You get 50% armor bonus, and they weigh only 25% of heavy armor.

IDK, jsut a suggestion. I had the GotY edition for a while, and could not solve my Vampirism problem at all due to that silly glitch. needless to say I have had the dubious honor of building every single race up to level 40 or higher......LOL! They really need to make a new Elder Scrolls for sad souls like me! ;)
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Stace
 
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Post » Mon Mar 22, 2010 6:01 pm

After all these years of playing, I admit I just find it a lot easier to use a mod that gives me the attribute gains I want, or a leveling mod that eliminates the need for micro-management. Have you considered those things, or do you enjoy the strategic aspect of achieving your preferred modifiers through gameplay?
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Brad Johnson
 
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Post » Mon Mar 22, 2010 4:54 pm

After all these years of playing, I admit I just find it a lot easier to use a mod that gives me the attribute gains I want, or a leveling mod that eliminates the need for micro-management. Have you considered those things, or do you enjoy the strategic aspect of achieving your preferred modifiers through gameplay?


Didn't know if there was any out there compatible with OOO, I would love one of those haha.
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Chloe Mayo
 
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Post » Mon Mar 22, 2010 11:57 pm

After all these years of playing, I admit I just find it a lot easier to use a mod that gives me the attribute gains I want, or a leveling mod that eliminates the need for micro-management. Have you considered those things, or do you enjoy the strategic aspect of achieving your preferred modifiers through gameplay?


=)

I have been playing Castlevania for 23 years, my friend. LOL, I love the game play. Yes, agreed, tedious. But, in many ways, satisfying as well....

Certain games are worthy of playing more than a few times....that worthy list gets whittled down quite a bit when it comes to platforms like PS3 and Xbox. Oblivion is one of the few I still have patience for. Though, I still get sort of bothered by how there are no kids in the game, lack of alternate pathways in factions, etc. This is why I cross my fingers in the hope that I will not screaming obscenities at an NPC for not taking bloodgrass, even when I have 30 shoots of it ;)
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Ladymorphine
 
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Post » Mon Mar 22, 2010 11:33 am

Btw I know how to play my character fine haha I have 3 characters with over 50+ hours each on 360 just switched over to PC and don't wanna get [censored] playing OOO.
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roxxii lenaghan
 
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Post » Mon Mar 22, 2010 10:29 am

http://tesnexus.com/downloads/file.php?id=2691 is the basic one I started with. It works well, but later when you're more comfortable with modding your game, you might take a look at a more "immersive" option, that changes the leveling system a bit, and allows more than one skill to affect an attributes modifier.

Thinking about it, this topic could have just as easily gone in Oblivion mods, since we are talking about OOO's impact on leveling. I do recommend checking out the Mods forum and browsing through OOO's thread at least. :)

I have been playing Castlevania for 23 years, my friend. LOL, I love the game play. Yes, agreed, tedious. But, in many ways, satisfying as well....


I am a long time Castlevania lover myself. :shrug: However, a sidescrolling platformer with a fixed leveling system and an open-world RPG where everything I do influences my character growth offer very different gameplay experiences. In the case of the former, I love that gameplay, and feel it has aged well. In the case of Oblivion, I appreciate the ability to mod it so I can continue to enjoy it.;)
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Alina loves Alexandra
 
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Post » Mon Mar 22, 2010 9:45 am

Btw I know how to play my character fine haha I have 3 characters with over 50+ hours each on 360 just switched over to PC and don't wanna get [censored] playing OOO.


Man I feel a jerk now :lol: , its just I went through a game rage momment with OOO's specific areas / npc's, so I just wanted to give a heads up to you that tactics and tricks are really important in some places.
So sorry for talking down to you.
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Chad Holloway
 
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Post » Mon Mar 22, 2010 11:25 pm

http://tesnexus.com/downloads/file.php?id=2691 is the basic one I started with. It works well, but later when you're more comfortable with modding your game, you might take a look at a more "immersive" option, that changes the leveling system a bit, and allows more than one skill to affect an attributes modifier.

Thinking about it, this topic could have just as easily gone in Oblivion mods, since we are talking about OOO's impact on leveling. I do recommend checking out the Mods forum and browsing through OOO's thread at least. :)


Ya I know but it was more about making a class than finding out about OOO. And I like it much better in here haha. It doesn't give you +5 luck does it? That feels kind of dirty to be honest.
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Adam
 
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Post » Mon Mar 22, 2010 11:53 pm

Ya I know but it was more about making a class than finding out about OOO. And I like it much better in here haha. It doesn't give you +5 luck does it? That feels kind of dirty to be honest.


Don't choose luck at level up, and it won't. There are other mods that affect attribute gains- some give less.
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Naomi Lastname
 
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Post » Mon Mar 22, 2010 8:34 am

Don't choose luck at level up, and it won't. There are other mods that affect attribute gains- some give less.


Thank you kind sir. Feel free to close this thread now.
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AnDres MeZa
 
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Post » Mon Mar 22, 2010 4:31 pm

http://tesnexus.com/downloads/file.php?id=2691 is the basic one I started with. It works well, but later when you're more comfortable with modding your game, you might take a look at a more "immersive" option, that changes the leveling system a bit, and allows more than one skill to affect an attributes modifier.

Thinking about it, this topic could have just as easily gone in Oblivion mods, since we are talking about OOO's impact on leveling. I do recommend checking out the Mods forum and browsing through OOO's thread at least. :)



I am a long time Castlevania lover myself. :shrug: However, a sidescrolling platformer with a fixed leveling system and an open-world RPG where everything I do influences my character growth offer very different gameplay experiences. In the case of the former, I love that gameplay, and feel it has aged well. In the case of Oblivion, I appreciate the ability to mod it so I can continue to enjoy it.;)


And this is why I think that CV needs ANOTHER reboot or whatever they are calling it and grab some of the epic scope of the series, and let people ROAM for once in its history. I mean, really roam. LOL, maybe too many demands as I have seen so many titles come and go over the years, but I sit and think, "if they just did this in that game" and what have you, it'd be sick.
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brandon frier
 
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Post » Mon Mar 22, 2010 11:50 am

Closed by OP request. :)
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Cccurly
 
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