ItWire Crysis 3 Preview/Interview

Post » Fri Dec 21, 2012 3:52 pm

“There’s a ton [of effort] that has gone into the environments,” says Michael Read, producer at Crytek “[in] Crysis 1, people had always said, ‘oh! It’s a very open world experience’, but no it really is not, it’s very focussed. You have these visual references when you came up on a vista. You would see the beaches and the trees, and the water and villages and you would go ‘wow! I can go anywhere!’ But you couldn’t go anywhere; you could walk around to some of these things.”
“It’s amazing how even a simple thing like vegetation, when you add that to a scene it can make it feel more open than what it actually is.” Says Read.
it was fantastic to note upon restart that the AI of the Cell operatives played out entirely differently.
Was there anything that missed the design cut for Crysis 3? “The big one that I have talked to the guys about, and one I think would work really well is Co-Op,” says Read “I think Co-Op in Nanosuits and that kind of thing would have been great.”

This time around, beyond voice acting, full motion capture was utilised to bring cut-scene acting to life.

http://www.itwire.com/opinion-and-anolysis/radioactive-it/57950-hands-on-crysis-3/57950-hands-on-crysis-3?limitstart=0
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CArlos BArrera
 
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Post » Fri Dec 21, 2012 6:32 am

“There’s a ton [of effort] that has gone into the environments,” says Michael Read, producer at Crytek “[in] Crysis 1, people had always said, ‘oh! It’s a very open world experience’, but no it really is not, it’s very focussed. You have these visual references when you came up on a vista. You would see the beaches and the trees, and the water and villages and you would go ‘wow! I can go anywhere!’ But you couldn’t go anywhere; you could walk around to some of these things.”

I can′t even count in how many ways this paragraph is wrong.

“It’s amazing how even a simple thing like vegetation, when you add that to a scene it can make it feel more open than what it actually is.” Says Read.

And this one deserves a gunshot.
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Averielle Garcia
 
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