“It’s amazing how even a simple thing like vegetation, when you add that to a scene it can make it feel more open than what it actually is.” Says Read.
it was fantastic to note upon restart that the AI of the Cell operatives played out entirely differently.
Was there anything that missed the design cut for Crysis 3? “The big one that I have talked to the guys about, and one I think would work really well is Co-Op,” says Read “I think Co-Op in Nanosuits and that kind of thing would have been great.”
This time around, beyond voice acting, full motion capture was utilised to bring cut-scene acting to life.
http://www.itwire.com/opinion-and-anolysis/radioactive-it/57950-hands-on-crysis-3/57950-hands-on-crysis-3?limitstart=0