Please Help NPC to say dialogue in script!

Post » Mon Dec 24, 2012 7:10 am

I want to make this unique guard say a line of dialogue ("Go complain elsewhere, Dunmer") after I click Goodbye and exit the dialogue screen.
set ICMQState to 13Goodbye

But in-game, I got an EXPRESSION error.
So I'm confused. I don't know much about scripting. Should I set the Function/Variable to be Global ICMQState instead of Choice?
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Rebekah Rebekah Nicole
 
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