So how about those money sinks?

Post » Mon Mar 22, 2010 6:28 pm

spending money isnt a problem for me as i have quite a few homes which cost large sums of money to purchase. and the are EMPTY which means a trip to a few furniture stores. and not just furniture stores .but clothing store mods. and if all else fails for me and i still have to much gold. i resist the temptation to loot so much . or just use the trash can mod. yep i jsut throw it away .
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Mrs. Patton
 
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Post » Mon Mar 22, 2010 3:30 pm

In a well-designed game system, items would only have high value as long as they remained rare; as more appear in the game, their value should drop.

Well, Rex, there's your problem. :) Bethesda didn't think this one through. However, expensive items don't bother me. Money is useless in this game to a degree.

I mean, yes, Soulgems are worth a lot, but why would you sell them? :) I use them in Enchanting, or just to collect.

Then again, I'm a packrat, a big one. I'm probably carrying on my current character somewhere around 1.5 million gold worth of junk in my inventory. :)
I mean, one time I sold a bunch of stuff and lost 800 pounds. :) I love Feather so much. You don't break weapons fast, and it's so easy to make high potions...
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T. tacks Rims
 
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Post » Mon Mar 22, 2010 10:56 pm

Problem is, such items aren't that rare. Any trip to a Daedric ruin will (assuming the player survives) produce weapons and armor whose face value runs to a six-figure total. A Golden Saint soul in a gem retails for 80000, and how hard is that to produce? In a well-designed game system, items would only have high value as long as they remained rare; as more appear in the game, their value should drop.

Because it's more realistic that as the player gets stronger, better quality items begin to show up everywhere anyway? The only way to have a "well designed game system" would appear to be just not having rare weapons that you arent forced to purchase from a vendor for obscene amounts of gold, or to kill some ultra rare impossible mob for one... Let me go grab a timesink Korean RPG grindfest real quick.

All sarcasm aside yes economies should be adaptive, and admittedly, to the best of my knowledge nobody has made a mod that does to Morrowind what living economy did to Oblivion. Probably because compared to the problems Oblivion had, Morrowind doesn't really need such a mod.
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Heather beauchamp
 
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Post » Tue Mar 23, 2010 7:53 am

It's got uses. Especially when you're toying with NPC placements, via Command or Frenzy. You could lock a DB guy in a jail cell.

Now that sounds like a fun idea!
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Andrea P
 
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Post » Tue Mar 23, 2010 1:10 am

It's got uses. Especially when you're toying with NPC placements, via Command or Frenzy. You could lock a DB guy in a jail cell.


:o

I can't believe I never thought of that! Now I need to hunt for a mod to make people follow you and start a human collection in a nerco style prison! Fargoth.. finally behind bars. lol

Does the 72 bug work on the DB guys or do they try to attack you every time?

And back on topic.. I was working on concept with someone who was making a mod for this very purpose. I should check back up on them soon. Was supposed to actually add tax collectors. Not just a dead guy or the occasional quest flunky, but actual tax collectors. I mean, you live on MW too right? Why are you exempt.. and for that matter why do most towns not even have a tax collector?
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Pawel Platek
 
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