Transparency Multisampling Problem

Post » Wed Dec 26, 2012 7:17 pm

Does anybody else have an issue with transparency tultisampling in that everything with transparency looks like it's a fine mesh? Ton of uniform 'holes' in objects, that sort of thing? Obviously if I disable multisampling it goes away, but then that leaves transparent objects and things jagged and all around terrible looking. Is there something I could do to fix this? Also, If I don't have any anti-aliasing on at all, then transparency multisampling doesn't work at all. Does this have to do with anything?

Edit: If you guys want screenshots to clarify, I can do that.
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Prisca Lacour
 
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