Soo, i'm changing werewolf's animation of walking. I made it a little slower, and now i have the problem. In loop stop frame object is now 7,5 blender's unit before original's position, but object's center is in the original position. This causes some nasty clipping, and problems in-game. So my question is: How to make object's ceter to actualy be where it should be in a concrete frame of animation?