Looking for an animator

Post » Tue Jan 01, 2013 5:01 pm

Greetings. I am working on a special crossbow script, and I would like to use Mighty Joe Young's Ghoul Crossbow model as it do not have full animations. Sadly when I place it in game it complains about a missing arrow bone, which my friends tell me is normal for MJY stuff. All I want is for the thing to not cause the game to complain and to display your ammo when it loads. None of the normal crossbow bending over animation is needed or wanted for this, which is one reason why I picked this crossbow model to start with. Can anyone help me please?
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Cameron Wood
 
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Post » Tue Jan 01, 2013 4:51 pm

An arrow bone is just an empty named "arrow bone", so that the game knows where to place the arrow at the crossbow/ bow. Can be added either in Blender or copy/ paste from an existing weapon in NifSkope, if your not familiar with Blender.
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Stay-C
 
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