Please let anyone else know who might be interested but doesn't visit this forum regularly. Links to my mods are in my signature.
You're welcome to take new directions with the mods, provided you discuss with me first, and I'm also open to name changes.
Here's what I had hoped to do with the mods in the future:
BFG's Enhanced Armory Realism (BEAR). Would like to see scripts rewritten to be compatible with TheNiceOne's Enhanced Hotkeys, to better control savegame bloat by deleting old custom-enchanted items, to fix a few other minor bugs, and to introduce different levels of equipment repair ability, as well as a time cost, depending on the environment (i.e. up to 150% and no time cost with the Dwemer Forge, but no higher than 75% in the field and several hours time cost when enemies are nearby).
Weapon Expansion Pack for Oblivion Nthusiasts. The current version barely scratches the surface of what was planned for this mod. Version 2 was to include the Lost Shrine of Jyggalag, which (if found after Shivering Isles events ended) would allow the player to access a weapon and armor jewel socketing system similar to Diablo's: a Perfect Diamond, for example, would enhance many stats greatly, while a Flawed Topaz might actually lower stats. The right combinations of jewels would grant access to the Manic, Demented, and Chaotic weapon and armor sets - lore-friendly combinations of Daedric, Amber and Madness that were superior to anything available in the game. At one point, I was even going to have the player play Battle Chess with Jyggalag (using SI and Cyrodiil creatures) for the right to get this equipment
BFG's Open All the Gates. A few minor bug fixes are all this one needs.