Introduction
So it seems that war, war never changes. Through-out the course of history, nations rose to great heights and yet some fall; in a post-apocalyptic Earth, nations have risen up from the ashes of the nuclear war and the race is on to see which will survive in this hostile world? In North America, these new nation have risen up from the ashes of to build complex infrastructures, militaries, research and a diverse array of ideologies and creeds.
From the sub-arctic tundra of northern pre-war Canada to the cool savannahs of Mexico and beyond you will RP as one of these nations. Your choices and leadership will determine their ultimate fates, be it prosperity or annihilation; what shall happen is all up to you.
The following rules have been agreed upon:
1. War is always a possibility, ensure however that you are prepared to face the consequences. When attempting to conquer or wage war with other factions take distance and other geographical factors into consideration; for example, a west coast nation wishing to deploy it's navy to the east coast would have too do so by circumvating South America which would obviously have consequences for your plans.
The current agreed upon minimum period of time it would take to establish a proper state administration over a region in a total war scenario is a minimum of one territory (usually based upon pre-war/IRL geography) every four years when these geographic difficulties come into affect. This time is spent establishing proper administration, logistics etc of your region to ensure that it doesn't just fall apart after you move your troops on for your next conquest, during the four year period things are rebuilt, connection and trade-routes re-established and the local become accustomed (though not necessarily content) with your administration. If you act in spite of this ruling feel free too do so entirely in the knowledge that your recent conquest will be regarded by largely indefensible from attack by someone else; such are the perils of expansionist greed and biting off more than you can chew.
2. Do your best to use proper grammar, spelling, and punctuation, it’s easier to read and understand and makes everything look better; in-addition it’s also hard to take delegates seriously that don’t use it.
3. Your representatives are still characters and individuals, keep this in mind.
4. Please inform the rest of us if you intend to leave.
5. Do not be overpowered, a point which cannot be enunciated any further. What constitutes as over-powered behaviour will often be determined in these out-of-character threads and will be discussed accordingly; present your case for your actions as see fit.
Present Setting
New Corsham, Jamaica, capital of the Brytish Commonwealth’s Americka Colonies; despite its grandiose position however, pre-war Kingston remains rundown and filthy. Your delegation will arrive mid-afternoon at the New Corsham Airstrip to the south of the city from-which you shall be escorted to King’s House by Horse-drawn-stagecoach with an escort of mounted Brytish Dragoons.
The city itself, like its Brytish namesake, is covered in a layer of smog from the numerous forges, coal-engines and fires that exists beside residential slums; in the distance towering brick chimneys from the larger coal-power station spew smoke into the air and pollutants into the sea. The harbour itself is a hive of activity and likely a dozen large ships are likely present both Navy and Ministry of Supply vessels. Proles will line the streets, some in queues trying to cash in their ration coupons for rye-bread and soup, simply passed out in cannabis induced stupor in the streets or gathered around public loudspeakers and televisions to be fed “inspirational” statistics that have resulted from their 84-hour working week or football results from back home; they will likely heckle or yell jingoist phrases as the carriages go past. Grisly imagery of Brytish rule may also be visible on your carriage ride such as gallows, NCR, Caribbean, American and Panamaniam slaves whilst outside the city, numerous Caribbean natives nailed to saltires serve as warnings to remaining rebels whom hide out in the Blue Mountains.
King’s House itself is a very large colonial mansion surrounded by a forest of tents, radio equipment and blacksmiths forges; here a great many soldiers and horses will be present, you may even spot large, http://the.shadock.free.fr/Mark_IV.jpg, vehicles or strange,http://glostransporthistory.visit-gloucestershire.co.uk/images/AirHeli%20Belvedere.jpg tandem-rotor helicopters.
The room for the conference however will be a large room in the house itself were the décor will be antique and wooden (entirely dissimilar from pre-war Americana) aside from a few articles such as a post-war television mounted to the wall which will play Brytish anthems with footage of national rallies from back home; the room has more the air of a smoking or club room than a conference room and delegates are free to mingle as they-see-fit whilst being waited on by indentured proles from Marchment’s own family-line of servants, they will being you what you ask but not respond to requests of friendliness in-general.