[RELz] Wrye Bash - Thread #96

Post » Thu Jan 03, 2013 5:35 pm

Continuing from the http://www.gamesas.com/index.php?showtopic=1411667...

What does Wrye Bash do?
  • It makes it safe to try out new mods because it will restore everything to the way it was when you uninstall a mod
  • It makes more mods compatible with each other by importing information from different mods into a "bashed patch"
  • It allows you to exceed the 255 mod threshold by automatically merging mods for you
FAQ:
Spoiler

  • What the heck do all these acronyms mean?
    Yeah, to save typing, we often sling around terminology that can be confusing to newcomers. Here's a quick rundown of what we mean:
    • WB: Wrye Bash. Written in Python.
    • WBSA: Wrye Bash Standalone. Wrye Bash packaged with the required Python interpreter and all dependencies into one neat executable package. Still internally runs on Python, but since the interpreter is internal to the exe, no Python components are required to be installed.
    • PBash: A Bashed Patch built with the "classic" Python mode patchers. These patchers read, process, and write mod records all in Python.
    • CBash: (1) A Bashed Patch built with the CBash (see #2) mode patchers. These patchers still do mod processing in Python, but utilize CBash.dll to do the file reading and writing.
    • CBash: (2) A C++ written DLL with a C API, that is used for reading and writing ESP/ESM format files. This is the only part of Wrye Bash not written in Python (well, except for calls to 7z.exe to extract things).
    • The practical benefits of using CBash are:
      • Building the bashed patch is much faster
      • More plugins are mergeable, giving you the ability to cram more goodness into Oblivion
      • In the future, more interesting kinds of tweaks will be practical to implement
    • BAIN: BAsh INstaller. You use it from the WB Installers tab
    • BAIN archive: A mod released in a format that can be installed by BAIN
    • BAIT: Bash Asynchronous Installer Tab. In development (pre-beta) and will replace the current implementation of BAIN. Will use multi-threading to have a UI that still responds while it processes data (calculates CRC's, installs mods, etc).

Download: http://oblivion.nexusmods.com/mods/22368 (mirrored at http://www.fliggerty.com/phpBB3/viewtopic.php?f=54&t=4233 and, of course, https://sourceforge.net/projects/oblivionworks/files/Wrye%20Bash/)

Documentation:
  • http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/Mopy/Docs/Wrye%20Bash%20General%20Readme.html (also included in the download as "Wrye Bash General Readme.html" in the Mopy folder)
  • alt3rn1ty's http://oblivion.nexusmods.com/mods/35230 (For Oblivion, new guide for Skyrim pending)
  • Metallicow's BAIN http://oblivion.nexusmods.com/mods/38857
  • Translated documentation and guides: http://guides.tesfans.org/wrye%20bash/
Requirements and Installation: Short version: just use the installer and install to the Oblivion folder! When you install dependencies, just install them to their default locations.
Long version:
Spoiler

There are two versions available: the Python version and the Standalone version. They are functionally equivalent. Most people should run the Standalone version since it is slightly simpler (no external Python components to install). You should to install the Python version, however, if you want to be more involved with development or if you already have Python installed on your system for other reasons.

First, if you're using Windows XP, Wrye Bash needs the http://www.microsoft.com/download/en/details.aspx?id=14431 installed, the x86 version. This is required for the custom 7z executable that Wrye Bash uses to run. Later versions of Windows already have this installed.

If you're using the Standalone version, the only other thing you need to install manually is the http://www.microsoft.com/downloads/details.aspx?familyid=a5c84275-3b97-4ab7-a40d-3802b2af5fc2.

If you are using the Python version, dependency installation will be handled automatically by the installer. However, if you want or need to do things manually:
Spoiler

  • http://www.python.org/ftp/python/2.7.3/python-2.7.3.msi
  • http://sourceforge.net/projects/wxpython/files/wxPython/2.8.12.1/wxPython2.8-win32-unicode-2.8.12.1-py27.exe
  • http://sourceforge.net/projects/comtypes/files/comtypes/0.6.2/comtypes-0.6.2.win32.exe/download
  • http://sourceforge.net/projects/pywin32/files/pywin32/Build%20218/pywin32-218.win32-py2.7.exe/download
  • Other setups may work, but this is the only officially supported setup.
  • Python 3.x: NOT supported
Note that the 32-bit versions are required even if you are on a 64-bit operating system
Then:
  • For manual installations of either the Standalone or Python versions, extract the archive in your Oblivion game folder so that the Mopy directory appears in the Oblivion directory
  • For Python versions, run by double-clicking on Wrye Bash Launcher.pyw
  • For WBSA (Wrye Bash StandAlone), run by double-clicking on Wrye Bash.exe
Remember! In Windows Vista and up, don't install Oblivion in the Program Files folder due to User Account Control! See File Permissions.
See Also http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/Mopy/Docs/Wrye%20Bash%20General%20Readme.html#trouble-permissions

Development:
The project is hosted at https://sourceforge.net/projects/oblivionworks/develop. You don't need a SourceForge account to create or add data to bug reports and feature requests -- you can always contribute anonymously (but put your name in the comments section if you want credit : ). Feeling brave? SVN versions are not guaranteed to be release quality, but if you know what you're doing and want to help us test new features and track down bugs, follow alt3rn1ty's SVN guide to use the latest code:
Spoiler

If going from Standalone version to Python version, use the latest installer to install the Python version before continuing. It will install all required dependencies for you.

The latest svn is always here >>http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/<< - Then just click "Download GNU Tarball" at the bottom. Note: If you have been told to try a specific revision number instead of the latest, type the revision number in the sticky revision box and press return, the Download GNU Tarball will now grab that revision's set of files.

Use >>http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/?view=log<< to view the log of changes for reference to specific revision numbers and their changes, to revert to as necessary if things go wrong...

A screenshot walkthrough:
http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/screenshots/svn1.jpg
http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/screenshots/svn2.jpg
http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/screenshots/svn3.jpg
http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/screenshots/svn4.jpg
http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/screenshots/svn5.jpg
http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/screenshots/svn6.jpg
http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/screenshots/svn7.jpg
http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/screenshots/svn8.jpg

Rinse and repeat when a new svn comes out.

Beware: Its a good idea to rename the tarball according to the revision number and keep it around. Keep a few weeks worth of them so if there is a problem found later with a particular set of committed files in the tarball you can go back to a previous known good revision. There's no need to go back this far but note svn revision 1309 was the directory structure change, and if you go back to a revision earlier than that you will probably have to follow http://www.gamesas.com/index.php?/topic/1205502-relz-wrye-bash/page__view__findpost__p__18000658 to get WB running again.

Reporting Bugs: Try to give us enough information to diagnose your problem. The following information is useful to us:
Spoiler
  • What version of Wrye Bash are you using? If you're using the SVN, be sure to include the revision number.
  • What are all the symptoms? Be sure to include what you did (step-by-step is helpful), what you expected, and what happened.
  • What do you see? Error messages are very valuable to us.
  • What version of Windows are you using? Is UAC enabled and is Oblivion in the default directory? (If it is, please install it somewhere else. This can cause lots of problems)
  • Are you using a bash.ini? If so, include its contents (in spoiler tags, please!)
  • Is the problem related to the Bashed Patch? If so include the following:
    • Your Load Order (in spoiler tags). Get this by right clicking on a column header in the Mods tab, and selecting 'List Mods...'
    • Your Bashed Tags (in spoiler tags). Get this by right clicking on a column header in the Mods tab, and selecting 'List Bash Tags...'
    • Your Bashed Patch config (in spoiler tags). Get this by right clicking on the Bashed Patch and selecting 'List Patch Config...'
  • If you're using the WBSA, things are a bit trickier. There are currently a few known issues:
    • Wrye Bash wont work correctly if you launch it from the command line (DOS). Always launch by double clicking the exe or a shortcut to it.
    • Due to issue #1, no debug mode is available. Some errors that happen will still be printed either to a "Wrye Bash.exe.txt" file, or to the "stdout/stderr" window that shows up with errors sometimes.
  • If you think you've found an error in the WBSA, be sure to uninstall ALL python components and test it again first, to be sure we get an accurate report. Having python installed can sometimes trick the WBSA into thinking that it has all of the files it requires, even if it really doesn't.

Linking: If you'd like to link to Bash from somewhere else, please do! But be sure to link to either http://oblivion.nexusmods.com/mods/22368 or http://sourceforge.net/projects/oblivionworks/. Don't link to the actual download file, since that changes fairly frequently.

Related Projects:
  • The Official http://www.gamesas.com/index.php?showtopic=1384740.
  • Load orders should be managed with http://oblivion.nexusmods.com/mods/20516, which also supplies updated lists of tags used for importing (though even if you don't use BOSS, a basic taglist is shipped with each version of Wrye Bash)
  • Valda ported and maintains Wrye Bash for Fallout3 (http://www.gamesas.com/index.php?showtopic=1211142) and Fallout3 New Vegas (http://www.gamesas.com/index.php?showtopic=1129389)
Changelog for Latest Version:
303 [2013/01/02] [Various community members]
Spoiler

  • [Oblivion] Fixed issues with CBash saying that files don't exist during the patch building process. [Lojack]
  • Uninstalling a mod in BAIN should no longer throw an error that the ESP/ESM could not be found if it was removed. [Lojack]
  • Encoding format for INI Tweak files has been fixed. [Lokack]
  • Typo corrections, unused variables, and other minor issues cleaned up. [Various]
  • The bash_default.ini file has been cleaned up to remove unused entries and tidy up documentation. [Lojack]
  • BAIN should now properly inform the user if an archive being installed is corrupted. [Lojack]
  • Numerous changes have been made for better UAC support when installed on Vista, Windows 7, and Windows 8. (Note that Windows 8 is not yet officially supported but should still work.) [Lojack]
  • BAIN should no longer leave behind empty folders when a mod is uninstalled. [Lojack]
  • Better support for running Bash from within a folder containing Unicode characters. [Lojack]
  • [Skyrim] Bash can now see string files inside of a BSA and will no longer mark mods with red bars because the files were not packaged loose. [Lojack]
  • Bash will no longer throw errors if it encounters Nehrim.esm (the filename) in a Data folder not belonging to a Nehrim install. [Lojack]
  • Updated the Windows icon used for Bash to something more visually appealing. [Wrinklyninja]
  • Updated UI icon for BOSS. [Wrinklyninja]
  • [Skyrim] Removed the non-functional inventory prompt tweak for buying and selling as Skyrim does not use the value. [Arthmoor]
  • Deleting ghosted mods from the mods tab should no longer throw up errors about deleting the game's master files. [Lojack]
  • Several updates to the documentation for Bash. [Lojack]
User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Thu Jan 03, 2013 8:41 pm

Bug tracking and progress towards next release Here's a rundown of what the next release will contain, as well as a list of all known bugs and requested enhancements. Links lead to the sourceforge tracker artifacts. If you have information or opinions pertaining to any particular bug or enhancement, please comment at the tracker link. If you have screenshots or sample files, you can attach them (or links to them) to the trackers too. Any information helps! Users who have reported bugs and are updating from svn: please check the following for any closed/fixed bugs (indicated with a strikethrough). Confirmation of the fix would be much appreciated.

Upcoming release 304: Bug fixing
  • https://sourceforge.net/p/oblivionworks/bugs/168/ Mod Checker reports ITM and UDR for mods that are clean.
  • https://sourceforge.net/p/oblivionworks/bugs/163/ BAIN does not refresh on change of CRCs in Projects
  • https://sourceforge.net/p/oblivionworks/bugs/167/ Error with Race Tweaks building bashed patch.
  • https://sourceforge.net/p/oblivionworks/bugs/102/ [Oblivion] CTDs if spells imp from FCOM_Convergence (possibly solved)
  • https://sourceforge.net/p/oblivionworks/bugs/230/ [Oblivion] Bash resets timestamps on files without being asked to [wrinklyninja - via BAPI]
https://sourceforge.net/tracker/?group_id=284958&atid=1207901&status=1:
Spoiler
  • https://sourceforge.net/p/oblivionworks/bugs/232/ BOSS run from Bash has no visible CLI
  • https://sourceforge.net/p/oblivionworks/bugs/229/ [Oblivion] CBash doesn't handle NoMerge tag correctly.
  • https://sourceforge.net/p/oblivionworks/bugs/228/ Bashed Patch fails to build in Russian. (might be more general, but the bug was reported for a Russian build)
  • https://sourceforge.net/p/oblivionworks/bugs/227/ Installer only adds shortcuts for Administrator
  • https://sourceforge.net/p/oblivionworks/bugs/226/ [Skyrim] Leveled List error when more than 255 items are in a merged lists.
  • https://sourceforge.net/p/oblivionworks/bugs/122/ Progress bar disappears while autoannealing
  • http://sourceforge.net/support/tracker.php?aid=3535829 BAIN ignores package Data folder if Docs is sibling
  • http://sourceforge.net/support/tracker.php?aid=3535832 Error occurs when applying BCF
  • http://sourceforge.net/support/tracker.php?aid=3535833 CBash does not import Face Data, Hairs or Eyes
  • http://sourceforge.net/support/tracker.php?aid=3530378 [Oblivion] Item Interchange files generate patch errors.
  • http://sourceforge.net/support/tracker.php?aid=3530366 [Skyrim] Bashed Patch building crashes when AV present.
  • http://sourceforge.net/support/tracker.php?aid=3414919 Mods flicker on mouse over [lojack5]
  • http://sourceforge.net/support/tracker.php?aid=3414715 [Oblivion] Possible CBash patcher bugs
  • http://sourceforge.net/support/tracker.php?aid=3331937 [Oblivion] CBash: Using C.Name blocks other cell record changes [lojack5]
  • http://sourceforge.net/support/tracker.php?aid=3415244 [Oblivion] Invalid FormIDs breaking the patch
  • http://sourceforge.net/support/tracker.php?aid=3530357 BAIN error during mod installation
  • http://sourceforge.net/support/tracker.php?aid=3530373 Export Names -&--#62; Reimport File. Bash does nothing.
  • http://sourceforge.net/support/tracker.php?aid=3530374 [Skyrim] Error when trying to Import FormIDs
  • http://sourceforge.net/support/tracker.php?aid=3530375 [Skyrim] Export Names does not work.
  • http://sourceforge.net/support/tracker.php?aid=3530376 [Skyrim] Export Stats does not work.
  • http://sourceforge.net/support/tracker.php?aid=3530382 Mods tab lists BAIN archive on files where the BAIN is gone.
  • http://sourceforge.net/support/tracker.php?aid=3530383 Corrupts the description of mods after saving it in Cyrillic
  • http://sourceforge.net/support/tracker.php?aid=3456263 Program freeze and loss of work
  • http://sourceforge.net/support/tracker.php?aid=3425987 Scroll bar menu must be global
  • http://sourceforge.net/support/tracker.php?aid=3411634 Bash Memory Problems
  • http://sourceforge.net/support/tracker.php?aid=3410269 Issue with certain format INI files.
  • http://sourceforge.net/support/tracker.php?aid=3402087 [Oblivion] Tweak Actors: Vanilla Beast Skeleton Tweaker broken
  • http://sourceforge.net/support/tracker.php?aid=3388557 [Oblivion] CBash: Possible spell patcher problem (need more info)
  • http://sourceforge.net/support/tracker.php?aid=3385296 error handling for bosh.initSettings is flawed
https://sourceforge.net/tracker/?group_id=284958&atid=1207904&status=1:
Spoiler
  • http://sourceforge.net/support/tracker.php?aid=3537430 Refactor Code
  • https://sourceforge.net/p/oblivionworks/enhancements/247/ [Skyrim/Fallout] Update ESMify function to generate ONAM subrecords
  • https://sourceforge.net/tracker/?func=detail&aid=3537477&group_id=284958&atid=1207904 Merge back in Wrye Flash, Flash NV
  • http://sourceforge.net/support/tracker.php?aid=3537431 Replace Wtxt with actual HTML
  • http://sourceforge.net/support/tracker.php?aid=3537370 Remove Comtypes Dependency / Move to wxPython 2.9
  • http://sourceforge.net/support/tracker.php?aid=3537426 Reimplement Groups [BALO/Exclusion]
  • http://sourceforge.net/support/tracker.php?aid=3537428 Remove Custom Plugin Timestamping
  • http://sourceforge.net/support/tracker.php?aid=3536511 Refactor Generic Launchers
  • http://sourceforge.net/support/tracker.php?aid=3536509 Mopy\Apps launchers improvements
  • http://sourceforge.net/support/tracker.php?aid=3413533 INI Edits: Hide invalid tweaks [lojack5]
  • http://sourceforge.net/support/tracker.php?aid=3413532 Auto-add INI's installed by BAIN to the INI Edits Tab [lojack5]
  • http://sourceforge.net/support/tracker.php?aid=3413519 UI usability improvements - stage 1
  • http://sourceforge.net/support/tracker.php?aid=3407019 highlight but don't select unconfigured mods on bp import [myktaylor]
  • http://sourceforge.net/support/tracker.php?aid=3406435 Add help icon in bashed patch dialog
  • http://sourceforge.net/support/tracker.php?aid=3393119 mod with new, deleted records is still mergeable [waruddar] (Partial fix for Python mode done by PacificMorrowind)
  • http://sourceforge.net/support/tracker.php?aid=3385784 Remove BALO
  • http://sourceforge.net/support/tracker.php?aid=3103903 Hijackthis for Oblivion.
  • http://sourceforge.net/support/tracker.php?aid=2997330 View details of a BCF [waruddar]
  • http://sourceforge.net/support/tracker.php?aid=3476805 Skyrim: Renumber Saves
  • http://sourceforge.net/support/tracker.php?aid=3532383 BAIN packaging of project data into a BSA
  • http://sourceforge.net/support/tracker.php?aid=3495819 Cancel a package install
  • http://sourceforge.net/support/tracker.php?aid=3487656 Preview of 'Clean Data'
  • http://sourceforge.net/support/tracker.php?aid=3479506 'Auto-Anneal' like functionality for changes
  • http://sourceforge.net/support/tracker.php?aid=3475090 Readme's with name of archive
  • http://sourceforge.net/support/tracker.php?aid=3472028 Sync to Data - for archives
  • http://sourceforge.net/support/tracker.php?aid=3471635 Automatic 'Plugin Encoding' detection
  • http://sourceforge.net/support/tracker.php?aid=3471619 Hide some "always recommened" Bashed Patch options
  • http://sourceforge.net/support/tracker.php?aid=3467881 'Hide' feature requests
  • http://sourceforge.net/support/tracker.php?aid=3467396 SEFF icon tweaker
  • http://sourceforge.net/support/tracker.php?aid=3467395 New skip: Skip Silent Voices
  • http://sourceforge.net/support/tracker.php?aid=3467154 Per-plugin encodings
  • http://sourceforge.net/support/tracker.php?aid=3462945 install conversions per drag and drop
  • http://sourceforge.net/support/tracker.php?aid=3462054 BAIN/BAIT UI suggestiongs
  • http://sourceforge.net/support/tracker.php?aid=3455468 Update from file
  • http://sourceforge.net/support/tracker.php?aid=3446770 NMM integration
  • http://sourceforge.net/support/tracker.php?aid=3439187 Reverse view of the data files
  • http://sourceforge.net/support/tracker.php?aid=3439136 NoMerge Tag that does not imply Deactivate
  • http://sourceforge.net/support/tracker.php?aid=3438579 Customizable locations - oblivion.ini, plugins.txt and saves
  • http://sourceforge.net/support/tracker.php?aid=3437929 Move vanilla files to special package instead of overwriting
  • http://sourceforge.net/support/tracker.php?aid=3437922 Jump from mod list to corresponding installer
  • http://sourceforge.net/support/tracker.php?aid=3437918 Portable source version of Wrye Bash
  • http://sourceforge.net/support/tracker.php?aid=3437914 Actually visible installer selection highlight
  • http://sourceforge.net/support/tracker.php?aid=3436179 Create original file cache against overwrites
  • http://sourceforge.net/support/tracker.php?aid=3436064 Installation of DLLs outside of obse\plugins
  • http://sourceforge.net/support/tracker.php?aid=3425443 Dockable status bar buttons
  • http://sourceforge.net/support/tracker.php?aid=3423164 INIzer support
  • http://sourceforge.net/support/tracker.php?aid=3418026 Installer should prompt to update out-of-date deps
  • http://sourceforge.net/support/tracker.php?aid=3412774 only mark mergeable when we have to
  • http://sourceforge.net/support/tracker.php?aid=3411323 Standard bashed patch name should be Bashed Patch.esp
  • http://sourceforge.net/support/tracker.php?aid=3411283 Make it more obvious how to rebuild a bashed patch
  • http://sourceforge.net/support/tracker.php?aid=3408190 organize tweakers by semantics instead of implementation
  • http://sourceforge.net/support/tracker.php?aid=3408172 Import/export ACBS.stats
  • http://sourceforge.net/support/tracker.php?aid=3406403 Italicize bashed patch settings in non-default states
  • http://sourceforge.net/support/tracker.php?aid=3404131 Add selection information to List Subpackages command
  • http://sourceforge.net/support/tracker.php?aid=3403229 prompt to see if user wishes to remove crc-mismatched files
  • http://sourceforge.net/support/tracker.php?aid=3402841 implement ini-configurable text styles
  • http://sourceforge.net/support/tracker.php?aid=3400520 Make tone imports optional in face import tool
  • http://sourceforge.net/support/tracker.php?aid=3400506 More user-friendly INI Edits tab
  • http://sourceforge.net/support/tracker.php?aid=3400500 startup tips
  • http://sourceforge.net/support/tracker.php?aid=3400496 List unmanaged files
  • http://sourceforge.net/support/tracker.php?aid=3400495 Associate extra files with BAIN packages
  • http://sourceforge.net/support/tracker.php?aid=3400296 Automatically build bashed patch after BAIN installation
  • http://sourceforge.net/support/tracker.php?aid=3400289 Autorun BOSS after BAIN installation
  • http://sourceforge.net/support/tracker.php?aid=3400256 .esm files should always be considered bashable
  • http://sourceforge.net/support/tracker.php?aid=3397660 Autoactivate mods after installation
  • http://sourceforge.net/support/tracker.php?aid=3396026 Better understanding of the .ess file format
  • http://sourceforge.net/support/tracker.php?aid=3395297 Automatic bug reporting
  • http://sourceforge.net/support/tracker.php?aid=3395286 Alchemy potion auto-renamer for save game
  • http://sourceforge.net/support/tracker.php?aid=3393346 Visually indicate that a BCF is missing files
  • http://sourceforge.net/support/tracker.php?aid=3391651 Remove masters?
  • http://sourceforge.net/support/tracker.php?aid=3391647 Friendlier UI: create menu bar
  • http://sourceforge.net/support/tracker.php?aid=3391289 no warn ab dirty mods that BOSS says should not be cleaned
  • http://sourceforge.net/support/tracker.php?aid=3390846 Automatically enforce MustBeActiveIfImported tag
  • http://sourceforge.net/support/tracker.php?aid=3388155 Add "Advanced" tweak where power users can alter GMSTs
  • http://sourceforge.net/support/tracker.php?aid=3387324 Persist bash.ini settings across updates
  • http://sourceforge.net/support/tracker.php?aid=3387004 One-click mod cleaning
  • http://sourceforge.net/support/tracker.php?aid=3384252 EOL non-CBash patchers
  • http://sourceforge.net/support/tracker.php?aid=3383924 Threaded installer
  • http://sourceforge.net/support/tracker.php?aid=3383351 BAIN Package Update Checker
  • http://sourceforge.net/support/tracker.php?aid=3383346 BAIN BSA Conflict Support
  • http://sourceforge.net/support/tracker.php?aid=3380401 Rename "Clean Data" to "Move unowned data files to project"
  • http://sourceforge.net/support/tracker.php?aid=3380280 Revamp hidden files system
  • http://sourceforge.net/support/tracker.php?aid=3379910 BAIN interaction with modified INIs
  • http://sourceforge.net/support/tracker.php?aid=3379905 Have deleted files go to the Recycle Bin
  • http://sourceforge.net/support/tracker.php?aid=3349242 Allow uninstalling of files not installed by a package.
  • http://sourceforge.net/support/tracker.php?aid=3333426 Launchers for Oblivion/Data in file manager; conscribe log
  • http://sourceforge.net/support/tracker.php?aid=3333419 package metadata file
  • http://sourceforge.net/support/tracker.php?aid=3329193 "NoMerge" including "Deactivate" semantics is unintuitive
  • http://sourceforge.net/support/tracker.php?aid=3314401 Have BAIT show an image for packages
  • http://sourceforge.net/support/tracker.php?aid=3314399 dnd text/text files into the BAIN comments
  • http://sourceforge.net/support/tracker.php?aid=3168471 Move mods docs to Docs\
  • http://sourceforge.net/support/tracker.php?aid=3149179 Bypass AutoRefresh: AutoRefresh on SHIFT-release if needed.
  • http://sourceforge.net/support/tracker.php?aid=3140786 Import faces to NPCs within save files, and ESP
  • http://sourceforge.net/support/tracker.php?aid=3139535 SubPkg names beside ESP & Data-tab itms +SubPkg Conflicts
  • http://sourceforge.net/support/tracker.php?aid=3139504 Multi-part/volume archive support (7z)
  • http://sourceforge.net/support/tracker.php?aid=3127326 BAIN install order list improvements
  • http://sourceforge.net/support/tracker.php?aid=3117381 Tweaker: zero the disposition of Crime victims and witnesses
  • http://sourceforge.net/support/tracker.php?aid=3101356 Change the way NpcFaces and NpcFacesForceFullImport work
  • http://sourceforge.net/support/tracker.php?aid=3099804 Keep info about installed pkgs when source pkgs disappear
  • http://sourceforge.net/support/tracker.php?aid=3092291 Autoupdate/rollback functionality
  • http://sourceforge.net/support/tracker.php?aid=3092281 OMOD support
  • http://sourceforge.net/support/tracker.php?aid=3091563 Visual resource conflict browser
  • http://sourceforge.net/support/tracker.php?aid=3091504 Redesign UI for Installers Tab
  • http://sourceforge.net/support/tracker.php?aid=3059673 Each profile has its own data
  • http://sourceforge.net/support/tracker.php?aid=2998601 Rename installed files
  • http://sourceforge.net/support/tracker.php?aid=2985605 Restructure Bash directories
  • http://sourceforge.net/support/tracker.php?aid=2985295 Customizable Hidden installer directory
  • http://sourceforge.net/support/tracker.php?aid=2985293 Relocate Bash Files
  • http://sourceforge.net/support/tracker.php?aid=2985278 New Container Bash Tag
  • http://sourceforge.net/support/tracker.php?aid=2985275 Sub-package file filtering panel
  • http://sourceforge.net/support/tracker.php?aid=2985271 NoTweaks Bashed Tag
  • http://sourceforge.net/support/tracker.php?aid=2985270 Development Tab
  • http://sourceforge.net/support/tracker.php?aid=2985267 Doc Browser
  • http://sourceforge.net/support/tracker.php?aid=3530355 BAIN forces install of package with single subpackage.
  • http://sourceforge.net/support/tracker.php?aid=3530385 Add option to not use profile-specific load orders.
  • http://sourceforge.net/support/tracker.php?aid=2902924 Compare scripts between mod versions
  • http://sourceforge.net/support/tracker.php?aid=3496972 properly support non-Unicode Files
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Laura Hicks
 
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