Molag Mar area query

Post » Wed Mar 24, 2010 2:14 am

I am wanting to put a small cluster of tents in the circled area in http://img.photobucket.com/albums/v218/neildarkstar/MolagMar.jpg. I thought it would be nice to know if this area is already modified or used in a mod.

Does anybody know?
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Michelle Smith
 
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Post » Wed Mar 24, 2010 5:13 am

http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1191 adds a shack right on that spot.

Also, I am still (slowly) working on my http://www.gamesas.com/index.php?/topic/1036291-wip-molag-mar-redux/page__p__15016427__fromsearch__1&#entry15016427 which I promised months ago, and it adds a cluster of four shacks directly to the west of your yellow circle. Currently, I don't think our mods would conflict.

http://i118.photobucket.com/albums/o90/plutocruel/MGEScrehot4.jpg?t=1254902222
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Robert Garcia
 
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Post » Wed Mar 24, 2010 8:26 am

Well, dang. I guess I;ll just have to call century 21 of Morrowind for some new real estate. It's getting harder and harder to find a decent location... :)

EDIT:
Okay, this is my 2nd choice, the yellow circle in this http://img.photobucket.com/albums/v218/neildarkstar/MolagMarSite2.jpg:
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Britney Lopez
 
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Post » Wed Mar 24, 2010 7:08 am

I can't think of a conflict there, have you seen http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6000 by Rougetet? That should help.
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Charity Hughes
 
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Post » Wed Mar 24, 2010 5:00 am

I can't think of a conflict there, have you seen http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6000 by Rougetet? That should help.


I guess I'm not real sure how big a help that really is... According to MMGUM, there are only 2 cells on the whole island with no mods. Since it was last updated 2 years ago, I'd pretty well bet that both ot them have been used many times by people who used MMGUM and saw those two empty cells.

On the other hand, not all mods change landscape, but it seems almost every cell has at least one that does. Take that original cell I chose for example... It has seven mods that alter things (one of them a hall of famer), and that doesn't include the one Pluto pointed out or the one he is working on.

Then add in the fact that there are many cells that claim several mods, but the mods names are not listed, so you can't even download them to see what changes were made.

If we go by that information, I'm afraid we all may as well pack it up and forget it... the whole world is occupied by mods that by and large show thousands of downloads.

I think perhaps the only real resort is to try to pick an out of the way spot and let the chips fall where they may... if a mod becomes popular and it conflicts with another popular mod, I guess the location can be altered, eh?
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Rachael
 
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Post » Tue Mar 23, 2010 9:24 pm

If you use TR there's a ton of open landscape begging to have something added. :)
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Kelly Osbourne Kelly
 
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Post » Wed Mar 24, 2010 4:37 am

If we go by that information, I'm afraid we all may as well pack it up and forget it... the whole world is occupied by mods that by and large show thousands of downloads.

I think perhaps the only real resort is to try to pick an out of the way spot and let the chips fall where they may... if a mod becomes popular and it conflicts with another popular mod, I guess the location can be altered, eh?


frankly, this shows the awesomeness of our community here. I know it can be a struggle for some modders, but how many games can claim this? It does make me wonder why there hasn't been an effort to band together in an effort to create for a more land mass type project though. If there was an area established WAY out in the water at least a good distance away from other mods, and was bare of any npcs like a blank canvas, then it would lessen conflicts greatly. Mods could be turned on and off at will that use that space to bring to it a variety of towns or stories.

I know TR does this somewhat, but they have to focus on more than just land mass so it takes awhile.. in the mean time we could be crafting an ever expanding isle. It's imperfect sure, but it does make me wonder sometimes. :shrug: Oh well, for now we just have to let the chips fall.
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X(S.a.R.a.H)X
 
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Post » Wed Mar 24, 2010 5:18 am

If you use TR there's a ton of open landscape begging to have something added. :)

Virtual carpetbagging?
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Timara White
 
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Post » Wed Mar 24, 2010 3:05 am

Virtual carpetbagging?


Nah, just pointing out the obvious. :whistling:
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LijLuva
 
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Post » Wed Mar 24, 2010 9:59 am

Nah, just pointing out the obvious. :whistling:

I think people fel a bit intimidated using land that's subject to future revisions and alterations, especially one that not everybody uses. TR is quite a big required mod.
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Klaire
 
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Post » Tue Mar 23, 2010 8:15 pm

yeah I know the future revisions part of it makes me nervous. It's a great mod, but some of the things I downloaded for there, well, the whole time I am worried that a new map will cause it to break.. so from the modding side it's way worse.
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Taylah Haines
 
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Post » Wed Mar 24, 2010 7:16 am

I think people fel a bit intimidated using land that's subject to future revisions and alterations, especially one that not everybody uses. TR is quite a big required mod.


No argument from me. :) TR is huge and not everyone uses it. I doubt that the landscape of maps 1&2 are going to change all that much, except for the southern edge of map 2, but the switch to a single file (with the next update) shouldn't be too hard to account for, when it happens. 8)
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Umpyre Records
 
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