Next Fallout should have this simple feature in the setting

Post » Sat Jan 19, 2013 4:40 am

Ability to turn killable essential NPCs off and on. What you guys think?
User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Fri Jan 18, 2013 11:12 pm

Or get competent developers that don't use that crutch like beth does? Look at NV, and the original Fallouts.
User avatar
Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Sat Jan 19, 2013 11:13 am

We have an ideas and speculation thread for FO4. Please use that.
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Sat Jan 19, 2013 8:18 am

Or get competent developers that don't use that crutch like beth does? Look at NV, and the original Fallouts.

Exactly. Immortal NPCs are an indication that the developer has problems making a story that doesn't require all of the NPCs involved to live. This is understandable in linear games, such as Deus Ex, but in open world, non-linear RPGs, this should not be so. Examples are New Vegas and Arcanum.
User avatar
Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm


Return to Fallout Series Discussion

cron