Console and OBSE log messages

Post » Wed Jan 23, 2013 2:09 am

I am seeing the following in the console and OBSE log. This is just a short snap, because it seems to show every sound being played at the time, including ambient (looping) and effect (object) sounds:

TESGameSound:    3B9ACA13: 23F37A20 (9339.583008 5202.999023 -1397.263428) FootSoundStone    3B9ACA15: 1FD117E0 (9339.583008 5202.999023 -1397.263428) FootSoundStone    3B9ACA16: 23F396A0 (9339.583008 5202.999023 -1397.263428) FootSoundDirtNiAVObject:    3B9ACA13: 22BD7300 (Player)    3B9ACA15: 22BD7300 (Player)    3B9ACA16: 22BD7300 (Player)

It only displays this when my mod is active, and it displays it no matter where I am. My character has nothing mod related on him.

I am assuming it means there is an assertion failure somewhere. A while ago, I was getting this and traced it to an OOO staff/torch that had a sound effect attached to it. When I removed that sound effect, the console messages stopped.

I can't figure out what is causing this.

Thanks.
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Greg Cavaliere
 
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Post » Tue Jan 22, 2013 7:56 pm

Apparently, a mod is calling GetSoundPlaying without any parameters.
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Chloe Yarnall
 
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Post » Tue Jan 22, 2013 2:09 pm

Thank you!!! I had incorrectly coded it as this is one script:
 if GetSoundPlaying == "MySound"
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Guinevere Wood
 
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