You ever played Red Dead Redemption?
World is even larger than Oblivion, but they have cliffs and beautiful landscape.
Also, http://unrealitymag.com/wp-content/uploads/2010/05/large-video-game-worlds2.jpg
I've never played Just Cause 2, but that's pretty impressive.
World is even larger than Oblivion, but they have cliffs and beautiful landscape.
Also, http://unrealitymag.com/wp-content/uploads/2010/05/large-video-game-worlds2.jpg
I've never played Just Cause 2, but that's pretty impressive.
I never said it was impossible, just difficult and would require a smarter terrain system than Oblivion posessed.
Also, I think that chart may be off by just a bit. I've played a few of those games, and I think the scale of Oblivion's world is slightly larger than they give it credit for. I have not played Red Dead Redemption, though, so I don't know for sure how they may have accomplished it. For Just Cause 2, however (which is just sooooo big) the landscape works in the same way that Oblivion does for the most part. They just take care to cover the whole thing in trees, grass, and rocks to make it look more interesting. For most of the island, the terrain is pretty moderate anyways, although the mountainous region has steep cliffs that seem like the Jerral Mountains in Cyrodiil.
Another game I've played with an open-ish world would be Assassin's Creed Brotherhood. They do have a more advanced looking terrain than Oblivion, but on further inspection, the bulk of their ledges and cliffs are handled through separate models that cover a section of land, and they hide the seam relatively well. World of Warcraft works just like Oblivion as well. Blizzard created some tall, unclimbable mountains, but didn't really take care to hide parts where it stretched. WoW never really attempted to be visually superior anyways, but it does what it intends to do relatively well.
One game that did have an interesting terrain system was Gothic 3, where it was able to create terrain that overhangs other terrain. This also made it so that cave entrances could be integrated seamlessly without need for a special entrance model. Here are some examples of terrain from that game.
http://pcmedia.ign.com/pc/image/article/103/1033646/risen-20091009002129223-000.jpg
http://img69.imageshack.us/img69/260/gothic3nightfallsmv2.jpg
http://www.gbase.ch/uploads/ci/shots/b_59079.jpg
The fatal flaw of Gothic 3's terrain, though, was that it was very blocky. Hopefully Skyrim, making use of more advanced and newer technology, could create a terrain system with the capabilities of Gothic 3 but much more visually appealing. As a more northern environment, whether frozen or not, there needs to be a lot of treacherous terrain, a common feature of regions that freeze and unfreeze regularly and may have once held large glaciers that carved through the landscape. Having lived in New England, for instance, I have seen the very steep mountains and valleys carved out by glaciers that I'd like to see replicated in Skyrim's engine.