Crytek 3 launch - How to do it right

Post » Wed Jan 23, 2013 7:57 am

I am eagerly awaiting Crysis 3. However, my excitement is tempered somewhat by bad memories from the Crysis 2 launch

Crytek, here is some free consumer feedback (you don't even have to ask for me to fill out a survey!) on things that need to occur DAY 1 to avoid a complete crapstorm:

DX11 out of the box.
No "we'll patch it 3 months after the fact" bull. With Crysis 2, you advertised a beautiful game engine and then took a quarter year to enable its most advanced features. In the meantime, players heard basically no information from EA or Crytek as to whether there would even BE an update. Don't do that this time! I hear that the game will in fact have DX11 upon release, but after last time around I am extremely wary. I'll believe it when I see it.

Digital distribution done properly.
If you can't get the game on Steam for whatever reason and have to use Origin, say so outright BEFORE LAUNCH. If you are launching on both major distribution platforms, say so from the start to avoid confusion. You can't sell something if people don't know where to buy it. I would greatly prefer Steam, myself. But if EA says it will be on Origin or nothing, at least give customers the courtesy of knowing beforehand.

Launch with a story that actually has continuity.
I have to go buy 6 comic books to fill in crucial plot details from the events of Crysis 2 to Crysis 3, I will literally pull my hair out, defecate on the comic books after I read them, cover the whole mess with my pulled out hair, and light it on fire in the street, tweeting pictures the whole time. If you release comic books, they should add to the story, not be released as a substitute for putting a good plot in the game you are releasing.

I love the Crysis series, and I will absolutely get Crysis 3 day one, but if I have to experience what I went through with the Crysis 2 launch I will stop supporting future Crytek games.
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Bambi
 
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Post » Wed Jan 23, 2013 12:30 pm

Actually, the first thing PC users noticed was the "Press START to continue" greeting when they launched C2.

Afterwards it was Aim-assist, then DX11. Then lacking advanced graphics options then it was the graphics.

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elliot mudd
 
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Post » Wed Jan 23, 2013 5:55 am

DX11 out of the box

The game is DX11 only, so...

Digital distribution done properly.

Everyone already knows origin will be necessary.
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Benito Martinez
 
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Post » Wed Jan 23, 2013 11:12 am

you you must switch the first point to

MAKE SURE YOU TELL EVERYONE THIS IS DX11 ONLY AND MAKE IT VERY CLEAR ON THE BOX TOO

for good reasons
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James Rhead
 
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Post » Wed Jan 23, 2013 10:01 am

Just looked at minimum system requirements for the game (something I rarely do anymore since so many PC games are either DX9 or DX10 minimum, I don't even bother most of the time). It is DX11 only on PC. Still, I almost don't believe it. I mean, I know it's got to be correct, but the bad memories from Crysis 2's launch are hard to shake.
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Horror- Puppe
 
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Post » Wed Jan 23, 2013 4:14 am

to be truthful if it was not for this forum i would not have know its DX11

no info or post in G4tv or even gamespot talk about this
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Dark Mogul
 
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Post » Wed Jan 23, 2013 8:11 am

Launch with a story that actually has continuity.
I have to go buy 6 comic books to fill in crucial plot details from the events of Crysis 2 to Crysis 3, I will literally pull my hair out, defecate on the comic books after I read them, cover the whole mess with my pulled out hair, and light it on fire in the street, tweeting pictures the whole time. If you release comic books, they should add to the story, not be released as a substitute for putting a good plot in the game you are releasing.
Oh, my. What expression!
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trisha punch
 
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Post » Wed Jan 23, 2013 8:04 am

Actually, the first thing PC users noticed was the "Press START to continue" greeting when they launched C2.

Afterwards it was Aim-assist, then DX11. Then lacking advanced graphics options then it was the graphics.
Oh jeez, I had forgotten about so much of that crap. Or rather, I must have blocked it out because it was so incredibly awful. Part of me wonders how the company that made Far Cry and Crysis could suddenly pull a 180 and have essentially NO options available, but as long as they have fixed their problems I'm willing to let it go.
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David John Hunter
 
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