Please give us a Hunter hardcoe Mode

Post » Fri Jan 25, 2013 1:11 pm

Just watched some of the IGN Live Stream, Xbox 360 Version. I wonder if in all of IGN they could not find anyone that actually was a little familiar with the game. And that Crytek representative had no idea about what was going on, either.

But from what I've seen so far, Hunter would definitely benefit from:

1. Longer Rounds
2. Objectives for Cell to Complete (Several Possible Locations, Hunters don't know which)
3. Longer Respawn Timer for Dead Hunters or even NO Respawn for Dead Hunters
4. The longer you survive as Cell the better your equipment gets / or if you complete an objective
5. Friendly Fire should be ON

While 2 might be difficult to implement, 1, 3 and 5 would make this mode a lot more interesting, less rushed and more like the "Stalking Hunter" it claims to be. Killing a Hunter should give the Cell an at least temporary advantage - but that only works with longer rounds. Otherwise people will just do the usual "sprint-clobber-kill death-respawn-repeat". I do hope there will be custom game options to change some of these settings.
4 is something that would reward Cell for surviving or completing an objective, and 2, of course would make this mode so much more. Like Assault, but the other way around, and the Hunters only know the general location of the objective, or only know the possible locations and not which one.

This should be like Predator, the Hunter stalking the prey, with the prey having an objective they need to complete, and objective the Hunter only has limited information about. But while the beginning kinda feels a little like that, towards the end (by which I mean after the first 60 to 90 seconds) it completely devolves into Hunters sprinting in for the kill with no disregard - they do respawn immediately after all.


I detailed my perfect Hunter Mode in another thread here: http://secure.gamesas.com/forums/viewtopic.php?f=58&t=56128 but since all of those changes are sadly impossible, I am hoping for something like a Hunter hardcoe Mode, or call it "Stalker" game mode.


It's pretty simple, regular Hunter but:

Longer Rounds (5:00 min at least)
Longer Respawn for Hunters (45 sec at least) or NO Respawn for Hunters at all.
Cell survivors get new ammo and equipment every 75 seconds.

Those three things alone would make it into something special. Patient, Tactical, Tense. Getting Killed as a Hunter actually hurts. Playing and surviving together as Ceph will actually be rewarding.

Not for everyone, sure, but that's for whom all the other non-hardcoe modes are...
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Sam Parker
 
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