How to successfully integrate Co-op in Fallout

Post » Sat Jan 26, 2013 1:10 am

There's a lot of debate when it comes to the Fallout series and Co-op. While it could easily be done poorly, I personally think it could be a great inclusion, so long as it was integrated the right way. For example... it obviously creates serious lore problems if you combine two separate Fallout playthroughs which may have done the same quests with different outcomes, and/or obtained the same unique items.

What I suggest is a co-op mode that would have the second player temporarily control the first player's previously recruited companion... (it could simply be an option on the companion wheel). That way, there would be no lore problems, and the balance of enemies and obstacles wouldn't need any adjustments, because even without co-op, the player would still have help from the companion.

If you hate this idea, no need to flame- this is just for the sake of discussion, I'm not trying to insist on it. What are your thoughts on this idea? Would you be cool with it? If not, what's wrong with it? Can anyone think of a better way to integrate Co-op?
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