Crysis 3 Suit Perks LIST & WEAPONS

Post » Sat Jan 26, 2013 8:11 am

Got a list together of all the Nano suit perks available in the Crysis 3 beta NOW ALSO with a list of Gear, & weapons

Enjoy

UPDATE* Finished updating ALL weapon & explosive Pictures and stats :)

Auto Armour-
1- Automatically activate Armour mode when taking damage
2- (NA)
3- (NA)
Phantom-
1-Faster transition in and out of stealth mode
2-No sound when entering stealth mode
3- Stealth shutdown time reduced when shooting from stealth

Scout
1- Enemy directions shown on mini map when maximum radar is active
2- Single radar sweep on respawn
3- Health bars shown above enemies

Heavy Weapon Pro
1- Faster movement speed with alien/mounted weapons
2- Rip off and interact with sandbox/ alien tech faster
3- Extra ammunition in alien/ heavy weapons

Point Fire Enhance
1- Hip fire spread reduced by 15%
2- Hip fire spread reduced by 20%
3- Hip fire spread reduced by 25%

Hunter
1- Make no footstep or suit sounds when moving
2- Uncloaked enemy footsteps appear highlighted on the ground
3- Directional updates on footsteps and extended trail range

Amor Transfer
1- kill restores 10% armour energy
2- kill restores 20% armour energy
3- kill restores 30% armour energy

Maneuverability
1- Faster movement speed
2- Increase ledge grab and vault speed
3- No fall damage

Xp Bonus
1- In game XP increased by 5%
2- In game XP increased by 10%
3- In game XP increased by 15%

Proximity alarm
1- automatic warning when enemy is nearby
2- increased warning when enemy is nearby
3- maximum warning when enemy is nearby

Give this a like if you found this helpfull :)

UPDATED!!!

Primary Weapons

SCARAB MOD 2
Image

Typhoon
Image

MK 60 MOD-0
Image

Predator Bow
Image

FY71 M1
Image

Feline X3
Image

DGR
Image

DSG-1
Image

Marshal
Image

Secondary Weapons

M 12 Nova
Image

Hammer 2
Image

Majestic 6
Image

AY39
Image

Equipment (Explosive)

M 19 EMP grenade
Image

JAW
Image

M 18 Smoke Grenade
Image

R.E.X. Charge
Image

M 34 Flash Bang
Image

M 17 Frag Grenade
Image

gamesas sadly wound'nt let me upload the Full HD images :(

User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Sat Jan 26, 2013 7:17 pm

I just had to laugh when I saw the XP Bonus module, sorry
User avatar
Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Sat Jan 26, 2013 6:53 pm

I just had to laugh when I saw the XP Bonus module, sorry

^^^ This x 10000, I love you guys crytek, but please get rid of this "suit perk", i mean what happened to double xp weekends?
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Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm

Post » Sat Jan 26, 2013 6:58 pm

That XP suit module is a joke, I don't see any modules that decreases Stealth or Armor drain from C2..interesting.
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Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Sat Jan 26, 2013 12:26 pm

No fall damage???? ITS FOR REAL???? WOW! The point fire enhance could be higher, but there few promising option also!

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Sakura Haruno
 
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Joined: Sat Aug 26, 2006 7:23 pm

Post » Sat Jan 26, 2013 9:46 pm

Well I guess score per minute is no longer a valid way to determine player skill level anymore...
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Angel Torres
 
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Joined: Thu Oct 25, 2007 7:08 am

Post » Sat Jan 26, 2013 6:27 pm

Well I guess score per minute is no longer a valid way to determine player skill level anymore...
Is that bad?????
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LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Sat Jan 26, 2013 10:22 am

I wouldn't look down on anyone using an increased xp module...don't quite see the objection.

Someone ranking up slightly faster, by forgoing an in game ability, has no effect on me or my enjoyment of the game.
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amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Sat Jan 26, 2013 8:42 am

Added ALL the Weapons & Explosives to the list; not the best quality but it will do :)
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liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Sat Jan 26, 2013 8:00 pm

Well I guess score per minute is no longer a valid way to determine player skill level anymore...
Is that bad?????
Well not necessarily, but it's otherwise a useful indicator to determine how skilled someone is.
And why must you use so many question marks???????
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Katie Louise Ingram
 
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Joined: Sat Nov 18, 2006 2:10 am


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