» Sun Jan 27, 2013 7:22 pm
If you could reprogram how the Mod Index is stored, yes. But that would be ill-advised, unless you're a professional programmer.
The 255 limit is because the index codifies each mod as a unit of an 8-bit binary code, also known as a byte. If you expand the index to use two bytes for mod identification instead, you'll have more than enough space for any modding needs. And if you expand it for three bytes... well, let's just say that I'd like to see how stable Oblivion is if you manage to hit that maximum value.