Yesterday I attempted to put these into a single .bsa file, prepping beforehand with TES4FILES.
The bsa worked, but gave me some unexpected problems, forcing me to go with my old folder system.
Since this whole experiment, I've had some lasting problems with NPCs. Specifically, many of them have bright yellow faces. The meshes of their faces are still there and outlined, but there's no texture, just bright neon yellow.
I have several face mods installed (Ren, Tabaxi, etc.). I also have several custom races which I've used to facilitate these new faces and also add height, weight, etc. to actors.
Here's what I know so far.
-My main "MegaMod" esp shouldn't be the culprit, as I've installed backups from several days ago with the same yellow face issues.
-Not all NPCs have this problem. About 70%, however, are plagued, by my estimation.
-It's not effecting entire races, but certain NPCs within those races. For instance, one NPC from my custom race "RedguardRen" will have the yellow face while another won't.
-It seems to randomly effect both custom and Oblivion-vanilla NPCs.
-From my testing so far, the player's face seems to be unaffected.
-The bsa file which I created yesterday has been complely removed from the data folder.
-The texture paths for the custom faces still seem to be in order, still show the proper textures when opened in Nifskope, and nothing has changed in my mod's race menu.
- (EDIT) Also, NPCs with vanilla faces have also been effected by this.
Can someone please point me toward an angle/possibility which I haven't thought of yet?