HER KINGDOM COME
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The Battle of Ouadabridge
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http://www.majhost.com/gallery/Anticlere/Timeline/morrowind.jpg
The courtyard of the High Chapel of Mournhold was truly crowded that morning. Prince pressed against pauper and elder leaned against child; half-naked labourers, perfumed nobles and sharply dressed merchants mingled together into one vast mass of men and mer, muttering restlessly amongst themselves. Some had clambered into the trees, hanging precariously from their branches, while others stood atop hastily procured boxes and chairs, struggling to keep their head above the sea of faces despite others' persistent attempts to take their place. Occasionally, there would be a yelp - and one of the heads poking out above the rest would disappear, replaced by another at a moment's notice.
That morning, it was almost as if the entirety of the blessed city had squeezed itself into that one courtyard. Each and every one of those assembled expecting something incredible to happen; and none of them sure what, exactly.
After nearly a month, the dreadful ashstorms that had descended so inexplicably over the streets of Mournhold were no more. They were gone, every bit as abruptly as they'd started - and it did not take long for rumours to start spreading. The harsh winds had been the will of their goddess, Holy Almalexia, her wrath incurred by the godless acts of the people of her own city. It stood to reason that it was only the Tribune who could have reined them in - but why? What had happened, that had changed Her mind so suddenly?
That was what the people were here to learn.
Finally, its hinges moaning under the strain, the massive doors to the Temple creaked open - and a thousand mouths breathed in at once.
They had come expecting the Patriarch. Standing before them, though, was their Goddess Herself.
She appeared before them almost naked, golden skin glimmering in the morning sun, the divine glow that surrounded it dancing in tandem with the shimmering silks trailing after her; modesty was the province of mortals, not of gods like herself. Noiselessly she glided forward, her feet never once gracing the ground with their touch. And when she finally spoke, it was as though the entire rest of the world had simply stopped.
"My children."
The Goddess smiled - and the people assembled realized then why was it that those who had seen it considered Almalexia's smile a blessing in and of itself.
"You do not yet realize it, but we stand now on the precipice of change. The spirit of my own husband - the one you know as the Nerevarine - served as its herald; and I saw in his face, and in his deeds, the reason why my spirit had yearned for solitude, my children, even as my heart wished to walk among you as I had always done. Only so could I test your hearts, your faith and your resolve; a test that some failed..."
A shiver ran through the crowd as the smile disappeared from her face. Most only now noticed that the grim and emotionless Hands of Almalexia had emerged from the Temple as well, arrayed around their Tribune.
"...But not all."
Her smile bloomed again. "Some remained true - and to them shall go my blessings. It pains me greatly to say that Sotha Sil - my friend; my ally, your Tribune and once-god, - lies dead now; maddened by his power, he had to be struck down. Grieve, and grieve doubly, for this victory came with a terrible price - and though I put Seht's troubled spirit to rest at last, the life of my husband and your Nerevarine was extinguished by his hand. Side by side we fought, as we had in ages long past, and on my hands he perished - and with his dying breath, asked me to do what he could not."
"With his dying breath, he asked me to free Morrowind."
Never before had Mournhold been so quiet, so still.
"Grieve, my children, but do not let your grief consume you; one enemy has been defeated, but another remains. Vivec is gone; Sotha Sil is gone; the Nerevarine, too, is gone. But I remain - I, Almalexia, your god, your one true god! The time for my kingdom has come, and I will not suffer the wicked to tread its soil!"
WORD FROM THE GM
I've carried around this idea for a different ending for The Elder Scrolls III: Tribunal in my head for a long, long while, and it's quite exciting to see it finally become something solid. The doors to this RP are never closed - we take anyone and everyone, those experienced in RPing and fresh arrivals right off the boat; those who clocked 300+ hours with Morrowind and those who've never even seen the game's case. I won't bore you with teary-eyed preaching and proclamations, and simply go on to express the hope that we can put together this thrilling, complex and above all believable story chock-full of memorable scenes and characters from both sides of the conflict, regardless of the final outcome - even if that is the whole thing crashing and burning.
Two weeks since Almalexia stepped out of her temple for the first time in an age, drowning Morrowind in a tide of blood. Two long, long weeks since the brittle peace was shattered and the east shook with the cries of raging crowds, the boots of marching soldiers; since rusted swords were drawn and old oaths remembered. Houses thought fallen rise again, a humbled people yearning for vengeance.
Two weeks since the Empire found how little weight the threat of its Legions carries compared to the voice of a Living God.
Morrowind is in turmoil. Loosened by long years of peace, the shackles of the Empire's rule have been cast aside in the east. Roused by the words of Ayem, the One True God and Last of the Three, the sacred city of Mournhold-Almalexia fell within hours; King Helseth was forced from his palace, but none know whether he or any of his court yet live. Those who surely do care little for distant rulers, only for their own life, for it hangs now by a thread - of all the Imperial fortifications in the so-called Sacred East, only the fortress of Old Ebonheart still stands free of siege.
Despite such a grand first victory, the hosts of Ayem are not content to rest on their laurels. The rest of Resdayn is still to be liberated of outlanders and traitors, which requires crossing the great river Thir. And with the mighty walls of Old Ebonheart standing watch over the bridges in the north, all eyes turn to the Ouadabridge, and the village that sits upon it.
Either the bridge holds, and the west is spared a chance to catch its breath - or it falls, and House Hlaalu tastes the bitter price that is to be paid for betrayal.
Reinforcements will not come in time. Mustered hastily in the nearby town of Oldrenthis, Ayem's warriors are already upon that small handful that stands now between them and the rest of Morrowind. And none can tell if the few will triumph against many, or if the echo of the words of a goddess will not suffer any defense to stand against it.
The Empire
It is a very thin line that separates the Maddened East from the west. That line is us.
We are not heroes, nor the pride of the Imperial Legion. Most of us never expected to see war in our lifetime. A good few of us practiced more peaceful crafts than war, not so very long ago. But in these times, you either take up the sword or you die upon it; the hordes of the Mad Goddess of Mournhold leave no other choice. There will be no mercy for those who surrender - not even the mercy of a swift death.
So we'll fight. For the Empire, for House Hlaalu or just for our homes, we'll fight, because a heart need not belong to a soldier for courage to take root in it. When reinforcements come at last to Ouadabridge, it will be to find us still defending it.
Let the fanatics come. They will find that in the right hands, even one sword can have enough bite to silence their madness.
250 Hlaalu Retainers - The sword-arm of House Hlaalu, these mer have different stories each; but be they mercenaries or plantation guards, oathmer or hired vagabonds, now their purpose is singular - the defence of Ouadabridge and those Hlaalu lands that stretch behind it. Though they are not professional soldiers, none among them are strangers to fighting, valuable experience will no doubt serve them in good stead in the battle to come.
170 Retainer Spears - Well armed and armoured thanks to the deep pockets of their employers, most of these soldiers sport Bonemold armour (though a few may be seen in western chainmail). Under present circumstances, their primary weapon is the spear and they fight with them as one - at least, as far as that is possible with their diverse backgrounds and lack of familiarity with one another, a factor that is certain to hamper their cohesion as a unit to some degree.
80 Retainer Bows - By choice or forced by financial constraints, these retainers forego the use of entire suits of armour in exchange for the lessened protection but greater mobility of only partially complete sets, or even ones crafted of lighter but less durable materials altogether, such as Netch leather. A colourful bunch, there are almost as many types of bows to be found here as there are archers, from the composite bow common in Morrowind to the great longbows of the west.
300 Dunmer Levies - In this time of need, anyone who can hold a spear or a club, or fire a bow is of use to the Empire and House Hlaalu. Fishers, farmers, hunters; some who have seen too many seasons and some who have seen too few. It does not matter who they were, though - what matters is that now, they are the defenders of Ouadabridge, whether they like it or not. Given just enough instruction to know which way to point their weapons and with hardly anything in the way of armour, their only purpose is to lend the weight of numbers to the Imperial forces. Most of them will not live to see the battle's end - which, depending on its nature, may yet turn out to be a mercy.
The Temple
ALMSIVI is no more. All voices must sing praise to Ayem, now.
It is with her name on our lips that we march, and with her words in our ears that we wash away the sins of the heathen and the traitor with their own blood. Already, the Sacred East is ours. The puppet-king Helseth flees before us rather than face righteous retribution. The outlander legions quiver in their boots at the sight of our blessed armies, hiding behind their walls; they will not hide for long. And this is only the beginning.
Many are the lands that we have already liberated, but more remain. Resdayn will soon be ours, all of it - we need only take this one bridge, rid it of its pathetic defenders to open the gate to the west. Try as they might, it is inevitable; our voices shall drown theirs out.
In Ayem's name.
The Retainers: Trained and well equipped warriors, they are the strongest force The Temple has deployed. Serving as House Indoril’s sword arm, the retainers are hired blades, soldiers who serve their Gods above all else. Outfitted in durable Bonemold armor to provide good protection and equipped with spears of steel, the retainers are a hardened force, and have been fighting for House Indoril for many decades. A few Blessed Ordinators are to be found within their ranks, who generally take command of the groups of ten that the Retainers are divided into. Although small in number, just two hundred faithful Dunmer, they are loyal and strong, a deadly mixture that is sure to cause destruction.
Temple Priests: Preachers, scholars and clerics make up this delegation of the military. Around a one hundred pious souls have been placed within the ranks to spread and strengthen the faith, and heal the wounds of our Holy Warriors. Able to mend flesh and spirit with the magic of restoration, and conjure the spirits of our ancestors to aid in battle, Ayem’s Priests are a vital component of the army, and will bless every square foot of Ouadabridge once it has been taken from the Imperial’s filthy grasp.
Militia: Some skill and basic equipment, these are the men and women are the soldiers who make up the hastily raised levies of Oldrenthis. Most of these scantly trained militiamen are armed with spears, axes, swords, and cheap crossbows, although the odd mage is known to be amongst them. They are usually broken into bands of twenty led by Indoril Priests or retainers, and number at around three-hundred blessed souls (making fifteen bands in all).
Her Chosen Men: The Common Man’s Army: Ordinary people swept up in the craze of revolution, they have little to no equipment but what they have been able to salvage along the way, and no formal military training, though not all are completely daft when it comes to defending their home. With a roaring fire blazing in their hearts, these commoners believe that Ayem has called out to them personally, and ordered them to take Ouadabridge from the heretics. Numbering at around 940 strong, they make up the largest part of the force, but are far from the toughest. They will may emerge victorious purely because of their superior numbers.
Technicalities
Rules
1) Read GeraldDuval's http://www.gamesas.com/topic/1343911-geraldduvals-guide-to-battle-rps-reposted/. Don't think about it, just do it. It's not going to tell you how to win a battle, but it *is* going to tell you how to write one believably. And that's precisely what we're here to do - write a good story.
2) As I've already mentioned, we're here to write a good story; to that end, I don't mind you taking a bit of a while to post. Hell, I'm not the most punctual of posters myself - take a day, a week even if you're not feeling it. Moving the RP along is all well and good, but it's pointless if you and your fellow RPers aren't having fun along the way (one liners being one of the many things not included in my definition of fun).
3) Characters *will* die along the way. Be ready to say goodbye to any you have, and please for the love of all that's holy don't think of dying as 'losing' and jump through hoops to avoid it. Winning should be a secondary concern to having fun, and dying can be fun (as weird as that sounds ) if you turn it into a memorable scene.
4) Abandon all game mechanics all ye who enter here. The world of TES games, while thoroughly enjoyable in its own right, has its own set of technical limitations, most of which should not concern us here.
5) I, Person from Anticlere, am the Iron Chancellor, the Galactic Emperor, the Shahanshah, the King AND the Queen, the Tzar, the Grand Duke, the Prime Minister and Great Khan of this RP. Embrace me as your Lord and GM or die a painful death (you may still die a painful death even if you do the aforementioned embracing, however).
6) Have fun. Right now
Character Sheet Template
Race:
Age:
Birthsign:
Physical Description:
Weapons:
Clothing/Armour:
Misc. Items:
Biography:
Reference Material
http://www.imperial-library.info/content/pocket-guide-empire-first-edition-morrowind (to be taken with a grain of salt; the First PGE is often a bit unreliable, but richer in fluffy bits we might scavenge from its propaganda-filled depths than its successor)
http://www.imperial-library.info/content/pocket-guide-empire-third-edition-temple-morrowind
http://www.tamriel-rebuilt.org/?image=g/maps/map_mw_factions.jpg&p=modding_data/maps (settlements do not entirely correspond to the map we're primarily using, but there will be some borrowing from this one too - for example, Old Ebonheart exists in our 'universe'; of more interest to us are the divisions of land by faction, with red depicting Redoran holdings, yellow for Hlaalu, brownish orange for Telvanni, blue for Dres, pale gold for Indoril, green for the Temple and black for the Empire)
http://www.imperial-library.info/content/great-houses-morrowind (brief info on the five Great Houses; mostly the three that have a presence on Vvardenfell and thus made it into the game)
http://www.imperial-library.info/content/morrowind-imperial-province (regarding the circumstances of Morrowind's incorporation into the Empire and something on its aftermath)
http://www.imperial-library.info/content/savants-notes-vvardenfell (a slew of interesting stuff, largely concerned with Vvardenfell but also applicable to wider Morrowind as well - particularly the notes about the architectural styles to help visualize the unique aesthetics of Morrowind, as well as the notes on the Great Houses)