Whats Left To Dumb DownStreamline?

Post » Sat Feb 02, 2013 11:29 pm

Attributes, spears, medium armor, spell making, skills, thrown weapons ,and etc have all been taken out starting from Morrowind to Skyrim. My question though what is left for Bethesda to take out of the game? Do you guys think they should leave things alone, take stuff out, or bring the stuff they cut back?
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Natasha Biss
 
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Post » Sun Feb 03, 2013 10:45 am

Well first off, attributes have not been removed, they have been shifted into other things, such as perks.

Secondly, how exactly do we not have skills? becuase my list of 18 skills in Skyrim says otherwise.

Also, Todd Howard said that they were looking into ways to bring spell making back.
http://nerdtrek.com/skyrim-details/
https://www.youtube.com/watch?feature=player_embedded&v=fsY_10xiVAs
"Todd:“Yeah, spellcrafting is a real wildcard. Something that we’ve done a lot. And there are pluses and minuses to it. We’d like to find… we have some ideas that we really like on how to solve that, and I don’t know where that’s going to go. But the thing that we DON’T like about the previous systems that we’ve done, is it becomes very “spread-sheety.” It takes the magic out of magic.

You got to see the game, but your listeners haven’t. There’s a bigger emphasis on how the magic physically acts. Just a spell like fire; there are different spells for how the fire moves. Like putting down a rune that explodes when you walk over it. Or fire you can spray that lingers on the ground, like you’re spraying a wall, and you can spray the ceiling. Or fire that travels like a flamethrower out of your hands. Or a fireball that you charge up and throw and it explodes at a distance.

So our main goal is to make magic feel like this arcane powerful thing. And once it goes into a spreadsheet in the game where you can just say I want something at this distance and this power, it removes the illusion of like how this stuff actually works. So we have some ideas of ways around that, but we don’t know where those are going to go yet.

We do have the benefit of, we’re really, really happy with how the magic plays in the game, both visually and mechanically. And then being able to do it with both hands. There are opportunities there for combinations and things you can do without getting into the spreadsheet aspect of it. Which I do know some people like, but it does take away from the impact of the spells that you’re finding and mechanically how they work.”
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Lori Joe
 
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