I'd also like to see terrain affect movement speed. Walking or running in snow should drain fatigue faster than walking on a flat dirt road. Likewise, trying to move through snow, mud, thick undergrowth should reduce movement speed.
I guess I'd like to see a BALANCE system, where, depending on Agility, your character might fall down. Clumsy characters might have a small % chance of falling flat on their face if running on even terrain. Hilly, slippery, jagged terrain would increase the % chance to stumble. Higher agility reduces the % chance. In other words: no more running full speed on a 30 degree slope of snow and scree.