What NOT To Do In The Next TES Game

Post » Tue Feb 05, 2013 12:18 am

I am literally terrified after reading through some of the suggestions I've seen across the web, and I need reassurance from the brilliant, intelligence community over at the forums to put my mind at rest while I grumble about things I do NOT want to see in the next game.

Let's start, shall we?

I was on YouTube and read a few comments about ideas for the next Elder Scrolls game and that idea can be summed up as: "Dovahkiin settles down, gets married, gets killed by a Dragon, his son becomes the next Dovahkiin and goes for revenge and is the protagonist of TES VI."

NO!

We all know Skyrim was streamlined and dumbed down. They removed spell-making, a lot of skills, the birth-sign system (WTF, isn't that integral to The Elder Scrolls lore?) and of course, they added Dragons. And Dragonborn. And Dragon Shouts. And now everyone seems to think that's what the Elder Scrolls is: it's Dragons and Dovahkiin. Well let me suggest something, Bethesda: please do NOT make the player character in the next game Dragonborn. PLEASE. I'm literally begging here.

Every single Elder Scrolls Game had you playing as a unique hero, and I'm terrified that just because Skyrim has arguably been the most popular Elder Scrolls Game to date, the producers will try to do what Call of Duty does: rehash the same features in exactly the same way to create a new game. I've got to be honest... Dragon Shouts svcked. They took way too long to recharge and most of them were useless, not to mention the UI was absolutely dreadful. The only thing that kept Skyrim alive for me was mods and I have a feeling it's the same for all of you too.

But this... Idea that the next Elder Scrolls game HAS to feature Dragons and Dragonborn just seems... Stupid to me? Why? Because I'm sick of all the 13 year old children and their obsession with OMGDOVAHKIINFUSRODAH! You know who my favourite hero was? The Nerevarine. Anyone remember him? Huh? No? Okay. :&--#60;

Basically, don't rehash the Dragonborn and Dragon Shout mechanic. The Dovahkiin has had his time (and as of writing, still is having his time &--#62;.&--#62;), now it's time to move on to a new concept. Let the Dragonborn go down in lore, and definitely do not make a "new generation Dovahkiin" to appease all the kiddies.

EDIT: Oh yeah, and bring back all the stuff you took out please. Make the next Elder Scrolls game as rich in gameplay as Daggerfall and as deep as Morrowind and I will love you all forever.
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Euan
 
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Post » Mon Feb 04, 2013 8:43 pm

As for what not to do, I'll add them as they come to me.

-Do not make another system like dragon shouts. Add another unique mechanic if there needs to be a new gimmick; leave the Dragonborn feeling unique. Also, make sure not to make a new feature at the expense of another playstyles (magic nerfed in Skyrim in favor of shouts)

-Do not rely on Radiant Quests to make the game. Hand crafted quests like Oblivion/Morrowind are the way to go. Instead, use Radiant quests at the end of quest lines to supplement game play.

-Do not dumb down the game, instead find ways to make depth appeal to a wider audience via simple explanations and example. Essentially make it Easy to play hard to master.
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Breanna Van Dijk
 
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