Summarized feedback on why this game svckS

Post » Tue Feb 05, 2013 3:59 am

Seems i dislike far too many things in this game to keep me interested.So this is a list of what IMO is bad in this game,some of which i have posted in threads individually.It's a good concept executed poorly.

Anyway,i hope sometime in the future,at least half of these will be fixed,and i will want to buy the game.

1) Auto-armor
2) CoD-like perks (modules)
3) CoD-like ranking up system (prestige and weapon level unlocks)
4) CoD-like firefights (spray and pray)
5) CoD-like maps (with a bit of verticality)
6) Cod-like killstreaks
7) One hit noob auto target melee
8) Air stomp = free kills
9) Bow svcks
10) Strafe speed slow as hell
11) No power struggle
12) Hackers
13) Stuttering/freezing even with newest drivers
14) Horrible hit detection
15) Overdone UI and effects/warnings
16) Cloak/armor not sharing same energy pool
17) No speed mode
18) Cloak slow
19) Consolized mouse input
20) Zero teamwork
21) Too much focus on stats and being "awesome".
22) unskippable "match highlights" which makes me miss the vote/equipment customize

That's pretty much it./Flamesuit
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Invasion's
 
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Post » Tue Feb 05, 2013 11:20 am

Yeah, that IS pretty much it.
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Mandy Muir
 
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Post » Tue Feb 05, 2013 10:52 am

1) Disable it. It makes people into sitting ducks automatically anyway, pros won't use it and noobs will still get killed.
2) Yes, svcks.
3) Yes, svcks.
4) Not really. That's the way noobs do it. Maneuverability and laser sights add a tremendous layer of Quake-like depth.
5) You mean the maps that have been in Arena Shooters forever? Like in Goldeneye or Perfect Dark?
6) Yes, svcks.
7) Yes, svcks.
8) Air stomp is very high risk with a potentially high reward. It leaves you defenseless. It is also f*ckin' awesome.
9) Not really. With its various ammo types and used correctly, it is not only a deadly, but also a versatile tool.
10) Oh god yes. So much yes. I mean, it's not shabby with Maneuverability, but strafing and walking backwards should be quite fast in order for fights to not degenerate into melee so often.
11) Yes. I don't mind, but it is an original series staple and part of the Crysis identity.
12) Anti-cheat is not implemented in the BETA.
13) It froze on me for the first day and never again when I updated to the latest AMD betas, so it's probably driver-related.
14) This is a very touchy subject indeed. I don't know what needs to be done in order to make it better.
15) You think so? I think the UI is great. The warnings are small enough to not be in the way, but in a way that you still notice them.
16) This is a very subjective point, and in terms of the Nanosuit 2 being superior to the Nanosuit 1.1, as well as gameplay fluidity, I like this a lot.
17) Maneuverability makes you fast as hell. Try it. And remember to increase your FOV to at least 60, like in Crysis.
18) Cloak was slow in Crysis too. It's very good with Maneuverability.
19) Mouse input works perfectly when you aren't getting mouse-lag due to some graphics settings, or when you aren't experiencing the zoom-in sensitivity increase that is a bug already recognized by the developers and being worked on.
20) Games devolve into lone wolf fragfests unless you organize yourself. Squad up with some friends and stay in touch over Ventrilo/Skype/Teamspeak/Hangouts.
21.1) Too much focus on stats = Agree. It svcks.
21.2) Too much focus on being awesome = Isn't that the whole point of the Nanosuit? To do impossibly awesome stuff?
22) Very yes. I like it but want it to be skippable.

Just my two cents.
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Sammie LM
 
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Post » Tue Feb 05, 2013 4:56 pm

1) Disable it. It makes people into sitting ducks automatically anyway, pros won't use it and noobs will still get killed.
2) Yes, svcks.
3) Yes, svcks.
4) Not really. That's the way noobs do it. Maneuverability and laser sights add a tremendous layer of Quake-like depth.
5) You mean the maps that have been in Arena Shooters forever? Like in Goldeneye or Perfect Dark?
6) Yes, svcks.
7) Yes, svcks.
8) Air stomp is very high risk with a potentially high reward. It leaves you defenseless. It is also f*ckin' awesome.
9) Not really. With its various ammo types and used correctly, it is not only a deadly, but also a versatile tool.
10) Oh god yes. So much yes. I mean, it's not shabby with Maneuverability, but strafing and walking backwards should be quite fast in order for fights to not degenerate into melee so often.
11) Yes. I don't mind, but it is an original series staple and part of the Crysis identity.
12) Anti-cheat is not implemented in the BETA.
13) It froze on me for the first day and never again when I updated to the latest AMD betas, so it's probably driver-related.
14) This is a very touchy subject indeed. I don't know what needs to be done in order to make it better.
15) You think so? I think the UI is great. The warnings are small enough to not be in the way, but in a way that you still notice them.
16) This is a very subjective point, and in terms of the Nanosuit 2 being superior to the Nanosuit 1.1, as well as gameplay fluidity, I like this a lot.
17) Maneuverability makes you fast as hell. Try it. And remember to increase your FOV to at least 60, like in Crysis.
18) Cloak was slow in Crysis too. It's very good with Maneuverability.
19) Mouse input works perfectly when you aren't getting mouse-lag due to some graphics settings, or when you aren't experiencing the zoom-in sensitivity increase that is a bug already recognized by the developers and being worked on.
20) Games devolve into lone wolf fragfests unless you organize yourself. Squad up with some friends and stay in touch over Ventrilo/Skype/Teamspeak/Hangouts.
21.1) Too much focus on stats = Agree. It svcks.
21.2) Too much focus on being awesome = Isn't that the whole point of the Nanosuit? To do impossibly awesome stuff?
22) Very yes. I like it but want it to be skippable.

Just my two cents.

I agree with this guy
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.X chantelle .x Smith
 
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