[RELZ] Water Life 1.21

Post » Tue Feb 05, 2013 9:11 pm

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The Elder Scrolls III MORROWIND: Water Life by abot
Tribunal OR Bloodmoon engine required
**********************************************************************

Water Life is an attempt to mix the scripting techniques developed in
the "Where are all bird going?" plugin with the best aquatic creature
modding resources to bring more life into Morrowind waters.

This plugin mainly adds to Morrowind (most) peaceful aquatic creatures
based on the wonderful models & textures by Cait Sith, Lady Eternity &
Proudfoot, Brash.

The main goals of the plugin are:

- make waters and shore feel more alive, especially deep sea diving in
wilderness desert areas

- tolerable/dynamic fps hit

- no install/uninstall/reinstall quest/game consequences

- compatibility with all existing & future plugins, thanks to the
dynamic, real time placement/deletion of all items and water areas
recognition.

What makes this plugin really different is the way (with pros and cons)
creatures are placed in the world and the effort to make them more
"alive". You can hate or love this way of placing creatures, but I think
it's worth a try.


Updates/changes in version 1.21

- added new containers and ingredients using Vurt's sponge and coral meshes/textures
(you can get Vurt's corals MGE mod http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=444351&id=8378)

- fixed abotWaterLifeTRAddon scripts overriding Cecaelia placement

- added creatures also to standard h2o_all_lev-2 leveled creature list

- tweaked meshes and scripts for improved stability

Video
http://youtu.be/etdxW5Nrdqk http://youtu.be/4z8TXbaVxpQ http://youtu.be/Mu-uKYarwgo http://www.youtube.com/watch?v=Lw08mkQTntw

http://abitoftaste.altervista.org/morrowind/index.php?option=gallery&catid=38&Itemid=49

http://abitoftaste.altervista.org/morrowind/file/readme.php?mod=abotWaterLife

http://morrowind.nexusmods.com/mods/42417/

http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=2&Itemid=50
User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Tue Feb 05, 2013 4:32 pm

So awesome that you've included Vurt's coral!

I have a question. Is it possible to easily customize what creatures spawn in this mod? I like to keep out many real world creatures in Morrowind; but I'd like to use some other aspects of the mod and a few fishies. So is there a spawn script that I can edit to customize it for my own experience?

Also, almost with the title; just one key off :D

edit: ooh, and you've added the Caecelia too!
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Tue Feb 05, 2013 6:37 pm

So awesome that you've included Vurt's coral!

I have a question. Is it possible to easily customize what creatures spawn in this mod? I like to keep out many real world creatures in Morrowind; but I'd like to use some other aspects of the mod and a few fishies. So is there a spawn script that I can edit to customize it for my own experience?
Yes, there are many scripts you can customize, mostly those starting with ab01wlg prefix, they are very similar basically you would need to comment what you want to avoid spawning and change related random chance
Also, almost with the title; just one key off :D
LOL, next title I'll have to remember to paste only.
edit: ooh, and you've added the Caecelia too!
It's been there since previous versions, but there was a bug in abotWaterLifeTRaddon.esp that was overriding it, so may be it was not so visible
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Tue Feb 05, 2013 4:56 pm

Yes, there are many scripts you can customize, mostly those starting with ab01wlg prefix, they are very similar basically you would need to comment what you want to avoid spawning and change related random chance

It's been there since previous versions, but there was a bug in abotWaterLifeTRaddon.esp that was overriding it, so may be it was not so visible
Haven't actually been using Water Life for a while, so I didn't realize that it had been added. I'm looking forward to encountering my custom version of her in the dark waters of the Inner Sea :thumbsup:

I'm all for customizing plugins for my setup right now. So I'm adding Water Life to the list of things to mess around with. I'm looking forward to using it again, such a fun mod! Your spawning scripts were and are groundbreaking, abot. Thanks for a great mod!

edit:
LOL, next title I'll have to remember to paste only.
Rohugh to the rescue! :D
User avatar
Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm


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