Customising the casual visual helperss

Post » Thu Feb 07, 2013 11:17 pm

So in the latest SP video there seems to be a bigger focus on highlighting enemy positions with the visor, including graphically displaying their specific awareness. Will we be able to turn this [highlighting] off? Will [highlighting] be disabled at higher difficulty levels? I want a challenge, not another casual 'HERE is the bad things!' game like Far Cry 3 or Hitman Absolution.

The originals detection meter was silly, but this apparently is much more intrusive as I couldn't look around with the visor without having enemies highlighted for me.

Deus Ex Human Revolution nailed the options system, allowing the player to toggle specific visual aids such as object highlight, objective locators and other such systems.

edit: I forgot a bunch of words

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Emma Parkinson
 
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Post » Fri Feb 08, 2013 6:52 am

if u don't want it don't use it...simple as that it's like a tactical option for the visor
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Lily Evans
 
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Post » Fri Feb 08, 2013 9:15 am

Doesn't playing in purist(or other hard settings) mode in H:A disable the HUD?
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Emma Louise Adams
 
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Post » Fri Feb 08, 2013 6:55 am

Doesn't playing in purist(or other hard settings) mode in H:A disable the HUD?
It does indeed, the point is I would like that option.

if u don't want it don't use it...simple as that it's like a tactical option for the visor
It would appear that as long as you use the visor, it marks enemies.
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Silvia Gil
 
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Post » Fri Feb 08, 2013 6:14 am

Doesn't playing in purist(or other hard settings) mode in H:A disable the HUD?
It does indeed, the point is I would like that option.

if u don't want it don't use it...simple as that it's like a tactical option for the visor
It would appear that as long as you use the visor, it marks enemies.

Aye, it just seemed like you forgot that.

What you are asking for is the removal of visor mode at higher levels... the only thing that they should really give the option to remove in the tag since other things such as weaknesses should help at higher difficulties and are there for a reason

A no HUD option would be good though. Well maybe just keep the energy bar
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Chris Duncan
 
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Post » Fri Feb 08, 2013 12:51 pm

Doesn't playing in purist(or other hard settings) mode in H:A disable the HUD?
It does indeed, the point is I would like that option.

if u don't want it don't use it...simple as that it's like a tactical option for the visor
It would appear that as long as you use the visor, it marks enemies.

Aye, it just seemed like you forgot that.

What you are asking for is the removal of visor mode at higher levels... the only thing that they should really give the option to remove in the tag since other things such as weaknesses should help at higher difficulties and are there for a reason

A no HUD option would be good though. Well maybe just keep the energy bar
I was asking for the highlights to be removed, not the visor entirely :)

Again, DE: Human Rev nailed this by allowing very specific highlights to be toggled.
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jessica Villacis
 
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Post » Fri Feb 08, 2013 7:46 am


Aye, it just seemed like you forgot that.

What you are asking for is the removal of visor mode at higher levels... the only thing that they should really give the option to remove in the tag since other things such as weaknesses should help at higher difficulties and are there for a reason

A no HUD option would be good though. Well maybe just keep the energy bar
I was asking for the highlights to be removed, not the visor entirely :)

Again, DE: Human Rev nailed this by allowing very specific highlights to be toggled.

You did mention awareness so I just assumed :)

I'm all up for this but I doubt they'll implement such a thing sadly. I think on Delta in Crysis you couldn't tag enemies

NVM you could still tag
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lucile davignon
 
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Post » Fri Feb 08, 2013 5:48 am


Aye, it just seemed like you forgot that.

What you are asking for is the removal of visor mode at higher levels... the only thing that they should really give the option to remove in the tag since other things such as weaknesses should help at higher difficulties and are there for a reason

A no HUD option would be good though. Well maybe just keep the energy bar
I was asking for the highlights to be removed, not the visor entirely :)

Again, DE: Human Rev nailed this by allowing very specific highlights to be toggled.

You did mention awareness so I just assumed :)

I'm all up for this but I doubt they'll implement such a thing sadly. I think on Delta in Crysis you couldn't tag enemies, they weren't on the map either
I just started a Delta run on Crysis, they take longer to show up but definitely still appear eventually. I'm not sure what eventually makes them appear. It's a lot easier to avoid using though, as it's a very unobtrusive little map (at high resolutions anyway).
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darnell waddington
 
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Post » Fri Feb 08, 2013 12:42 pm

Ya I just tried it in Crysis, whoops :)

Maybe somebody will release a mod or something. Or maybe it requires a module in SP considering a lot of normal actions have been made into modules such as power mode, oh wells.

Did you see the IGN recent trailer? I think you'd hate it regarding tagging ;)
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Silvia Gil
 
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