Making weapons and Armor

Post » Sun Mar 28, 2010 7:51 pm

You have failed the internet. I clearly made a joke argument, you took it seriously, I gave you a way out, you took it seriously. You must study your interwebs, improvement will follow.


Meh.

I may have been wrong, I guess I was, in this instance, but I never underestimate the stupidity of man.

I wasn't sure if you understood what I was saying or not, I guess the intent of your "way out" was lost without the inflections of being audibly voiced.
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Amysaurusrex
 
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Post » Mon Mar 29, 2010 3:31 am

Is this Slippery Slope or Reductio Ad Absurdum?

Or is it both?


95% of arguments against change on these forums are either this or "NO"
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Kat Stewart
 
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Post » Mon Mar 29, 2010 6:03 am

Logical fallacies are not dependent on which side you agree with. Fallacious arguments are fallacious.


Reductio ad absurdum isn't necessarily a fallacious argument.
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Ricky Rayner
 
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Post » Sun Mar 28, 2010 8:43 pm

Nobody likes my idea :cryvaultboy:
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Carlos Rojas
 
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Post » Sun Mar 28, 2010 5:43 pm

Reductio ad absurdum isn't necessarily a fallacious argument.


Shhhh
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Chloe :)
 
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Post » Mon Mar 29, 2010 6:59 am

I do not mind a crafting system as long as people who like to adventure, myself included, can do so and receive equivalent gear.... I would hate to run around slaying crap and find out that wasting hours dikeing around with a side skill would get me exclusive gear. Just like how the leveling system in oblivion was not made for people who like to do adventure and so I got bored and never finished it or even attempted the add-on content.
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Sxc-Mary
 
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Post » Mon Mar 29, 2010 4:44 am

yeah! making our own armor would be awsome, and at high levels we should be able to make the best non artifact armor.
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James Rhead
 
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Post » Sun Mar 28, 2010 8:50 pm

Okay listen... All these comments saying "oh its unrealistic" is just, well i dont meaning to be rude, stupid... since when is magicka realistic... or being an argonian or just about anything in the TES series... If you want to play a realistic game then the TES series isnt for you...
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Ally Chimienti
 
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Post » Mon Mar 29, 2010 1:31 am

Realism can still be very important in settings with unrealistic elements. Within the setting of Elder Scrolls, things like magic fireballs, animated skeletons walking without muscles, and demons from another dimension make perfect sense, within the setting. But making a full set of ornate ebony armor is almost certainly something that only a master smith who has devoted a lifetime to his craft can do, so having an adventurer who has some practice repairing leather suits making this suit of armor doesn't make sense within the setting.

You can't just brush off everything that doesn't make sense and say "oh it's a fantasy game"
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Bedford White
 
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Post » Sun Mar 28, 2010 7:23 pm

I would be okay with making my own armor, but even if they don't let us make armor they should at least have raw materials so we could have someone do it for us. And not just two types like in Oblivion.
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Pixie
 
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Post » Sun Mar 28, 2010 8:37 pm

Realism can still be very important in settings with unrealistic elements. Within the setting of Elder Scrolls, things like magic fireballs, animated skeletons walking without muscles, and demons from another dimension make perfect sense, within the setting. But making a full set of ornate ebony armor is almost certainly something that only a master smith who has devoted a lifetime to his craft can do, so having an adventurer who has some practice repairing leather suits making this suit of armor doesn't make sense within the setting.

You can't just brush off everything that doesn't make sense and say "oh it's a fantasy game"


But why does everything have to make sense? Just as how becoming a master in destruction could take like a week played nonstop but in the game their are mages that took there entire lives to learn everything that you mastered in a week... thats unrealistic
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Mel E
 
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Post » Sun Mar 28, 2010 10:30 pm

We don't know how long it takes to learn alchemy, alchemy doesn't exist.


You can't just brush off everything that doesn't make sense and say "oh it's a fantasy game"


Some of the things you have said in this topic just made me want to face palm myself every time I read your posts. Something you should know alchemy does exist if you don't believe me click http://en.wikipedia.org/wiki/Alchemy it's not exactly the same thing as in TES but it exists. Another thing is you can brush off everything that doesn't make sense because it's a game and another thing is that it's a fantasy game.

P.S- I believe forumers like you exist to piss people like me off.
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Taylor Bakos
 
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Post » Mon Mar 29, 2010 2:33 am

I'm against it. I would agree on crafting to maybe create cheap arrows and create a bo out of wood etc, as it requires pretty much stuff you can carry. But smithing isn't something you do wherever, it's more of a profession. I'd even like to see armorer refined so although you can fix it, you can only get it back to a certain degree. You can sharpen your sword after a battle, but it won't become mint condition until you actually visit a smith capable of working with that specific material.

Of course alchemy exist in the real world. It's called pharmaceutical - making medicines ;)
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Naazhe Perezz
 
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Post » Mon Mar 29, 2010 2:01 am

Yeah I don't know about that. There are millions of things you can't do in TES.

I prefer a system like Dragon Age, where you can gather the material and bring it to a master smith, who makes this epic stuff for you. He gives you a bunch of options about what you want, so it's still the same end result as a crafting system but doesn't stretch your suspension of disbelief by making you accept that your character is somehow a master smith.


Already done: http://www.google.com/search?btnG=1&q=tribunal+smith&l=1
I would like to be able to make basic things on my own though.
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Len swann
 
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Post » Sun Mar 28, 2010 10:27 pm

Some people need to stop being spoil sports. I can't even fathom a reason not to have crafting, smithing, fishing, and such not in the game.


o man I want fishing too :(

maybe you have a chance to fish out old chests or epic boots or something (boots of blinding speed that were blown into the sea when morrowind went bye bye)
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Georgine Lee
 
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Post » Mon Mar 29, 2010 1:47 am

I honestly don't like it. I am always pro adding a more realistic and immersive skill so it isn't just 'clink' it worked, your weapon is fixed some points; or 'clank' didn't work, you svck. But smithing your own weapons? No.... I don't like it, leave it to the professionals.
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Marcin Tomkow
 
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Post » Sun Mar 28, 2010 8:54 pm

Some of the things you have said in this topic just made me want to face palm myself every time I read your posts. Something you should know alchemy does exist if you don't believe me click http://en.wikipedia.org/wiki/Alchemy it's not exactly the same thing as in TES but it exists. Another thing is you can brush off everything that doesn't make sense because it's a game and another thing is that it's a fantasy game.

P.S- I believe forumers like you exist to piss people like me off.


Well then I guess you could also say "magic exists" and "ghosts exist"

No, you can't brush off things like that, it's called internal consistency and its important for any good story.
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Solène We
 
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Post » Sun Mar 28, 2010 5:37 pm

Being able to do things like this in Skyrim would be alright but if they do add skills like this in they could atleast make it you leave the master equipment to the proffesionals to keep a bit of realism.
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Kayla Oatney
 
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Post » Sun Mar 28, 2010 5:37 pm

Yes! And Armorer should be renamed Blacksmithing, which would encompass forging, smelting, mining and whatnot.



Yes the win is strong with this one!
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CHangohh BOyy
 
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Post » Mon Mar 29, 2010 6:45 am

So in Oblivion the armorer skill was used to repair weapons and armor. While it was useful, all you needed to do to make up for a lack of armorer skill was to carry more hammers. So to make the armorer skill more useful I was thinking maybe you could make armor and weapons if you found the right matierals. Of course you'd have to have a higher skill to make better quality and tier weapons, and there'd be a limit. There'd be certain things that you'd never be able to make. Or maybe you'd have to have a master smith teach you how to make Armors and weapons like Ebony, Daedra ect.

So I don't know, I kind of thought of this all at once, so this isn't very well thought out.

So thoughts and ideas?

It could be like fallout new vegas with workbenches and reloading benches. But with an anvil or forge. You have a bunch of recipes for iron ingots... w/e and then as you level up you get new recipes?

and btw fallout new vegas is not worth 60 dollars imo. lol It was buggy as heeeeellllllllllllll My xbox froze like 5 times on it in 3 days.
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Nauty
 
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Post » Mon Mar 29, 2010 1:08 am

I would LOVE to be able to build your own Armor and Weapon. Maybe there are "forms" that dictate the shape of the armor, but the attributes, color, etc. depends on the type of elements and precious stones you mix together...plus the ability to create dyes from different plants.

Also, in regards to what some people have said.

I love a game that keeps the story moving forward, but i also like to get lost in games like this... and sort of have in front of me a virtual world that my character can play inside of it from buying property, to owning shows with workers, and different types of social companions from friends, to soldiers, to love interest.

The key here is to let us choose how we want it to play. i love oblivion but I'm loving it even more with the mods that add a bit more to the world.
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Dean
 
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Post » Mon Mar 29, 2010 3:31 am

Making your own swords in Dark Messiah was really cool, but very limited in what you could make. http://www.youtube.com/watch?v=0_zIgTWWQJM


of course, but in dark messiah it was a small example of what was "possible" to make :), it was simple but fun so I don't see why they deny us this in an ES game.
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Jani Eayon
 
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