Why even keep K/D score in objective-based game modes!?

Post » Sat Feb 23, 2013 2:06 pm

Besides the annoyance of spawning way too close to other players on some of the maps, this is the factor which id like to see changed the most. Whenever another mode than (sometimes hunter and) (t)dm is running, most or a significant, balance-altering number of players ignore the objective or simply go near the corresponding areas to mow down the ones really caring for the pod, spear, relay etc. often times this behavior starts later into the round when morale breaks in among the losing party. They dont/no longer care about carrying the flag, they are obsessed with their K/D ratio (which can be manipulated easily anyway by avoiding servers with good competition). If the Kills/Deaths were not counted or simply integrated (as a LOW percentage, staying close to the flag runner or retrieving ones own flag should count for so much more) into their overall score in an invisible manner, things would change so quickly, making the "boring" modes much more attractive.
your thoughts?
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Connie Thomas
 
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Post » Sat Feb 23, 2013 5:22 am

Unfortunately only one game has got it right,TF2,and that's why even though it's still not perfect,most people go for objective

Any game withl K/D in it publicly displayed pretty much guarantees noone going for the objective.

Also Crytek will not take this out because CoD has k/d and because kids want to see how badass they are
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Mark
 
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Post » Sat Feb 23, 2013 7:39 pm

well they can still have it, just keep it within (t)dm borders. staying near a pod is simply way more hazardous for ones health than sniping those doing so from a safe spot.
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Kirsty Collins
 
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