Crysis 3 trees

Post » Sat Feb 23, 2013 1:01 pm

Aight so i'm at second mission where you get introduced into the dome and with all that vegetation... Apart from somewhat blurry textures with no POMed ground what is worrying me is that trees look like they're not using that pixel accurate thingy... In a video describing this pixel accurate technique you clearly see highly detailed tree like it's being tessellated but in game it looks like crappy low poly tree (which it is). Is it my client glitchin or i've yet to come across the "enhanced" trees?
*EDIT*
Running everything on very high.

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Soph
 
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Post » Sat Feb 23, 2013 10:18 pm

What are your graphics settings? Pixel accurate displacement mapping is only enabled when running on very high. They don't use PADM on everything either.
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jennie xhx
 
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Post » Sat Feb 23, 2013 6:13 am

What are your graphics settings? Pixel accurate displacement mapping is only enabled when running on very high. They don't use PADM on everything either.
Oh, sorry, i'm using very high settings. Thought it was obvious from my writing, will have to edit. :)
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Kill Bill
 
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