Bow and suit perks

Post » Sun Feb 24, 2013 1:45 am

Just trying to figure out how the bow interacts with perks that decrease reload time or increase firing rate. Has anyone tested this?
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Sat Feb 23, 2013 9:58 pm

BUMP
User avatar
Jonathan Egan
 
Posts: 3432
Joined: Fri Jun 22, 2007 3:27 pm

Post » Sat Feb 23, 2013 11:10 am

I use phantom, hunter and maneuverability.. but for gods sake just because you have a bow don't camp even if you're k/d takes a big hit its really annoying.
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Sat Feb 23, 2013 7:43 pm

That's like saying if you have a shotgun, please don't run around and kill people in CQ, the way they made the bow, it is only a viable weapon in the shadows out of sight
User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Sun Feb 24, 2013 12:58 am

Lol the bow only annoys people that rely on auto armor. Auto armor has ruined this game along with the lack of good stealth modules
User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm


Return to Crysis