What should be included in patch v1.1!

Post » Tue Feb 26, 2013 11:33 am

First of all hi :)
I'm gonna make a list of what CRYTEK DEVs should include in the following patch.


Multiplayer :

1) Tweak the Marshall once and for all. It is still a 1 hit kill. Make a script to stop 1 hit kills.

2) Typhoon needs to be tweaked. In close quarters, you have less than 0.1% chance of surviving.

3) Auto-Armor needs to have upgrades. Since it's the most famed default perk, you SHOULDN'T leave it without upgrades. Add something like fast trigger since first hit (even 1st hit should be in armor so Marshall and Sniper users can't 1 hit kill others exept headshots) and/or faster movement in armor mode.

4) Auto-Kick/Ban should be enabled. I've seen people using different hacks and that's booring. Use PunkBuster or something like that service.

5) Multiplayer needs to be performance-tweaked for Low-Mid range PC users. Most of US don't have loads of money to buy High-End Gaming so please consider performance tweaks.

6) Airstomp Upgrades. It should be a passive perk like it is so far and it's very good, but please add upgrades like no falling damage or faster recovery. When you hit the ground, if 1 enemy sees you, well :) , you're dead.

7) Range of Incelerator (the Ceph gun) should be tweaked for smaller range. I see guys burning like a boss far away but that's not cool. You can't even aim if you are within 15m of range.

8) Manueverability perk needs to be tweaked. It's so useless when you enter Armor mode or Stealth mode. You will still have that slow speed while running.

9) Swarmer needs to be tweaked over range. Over long ranges, swarmer's aim is as useless as the damage it does.

10) Stealth Bow. Oh the bow, 1 hit kills :) Another script should be added for this weapon to stop 1 hit kills. I remember playing Alpha the last day, 1 Hit kill normal arrow is back.

Please forgive me for any typing mistakes and please consider this topic as my personal thought for the upcoming patch of Crysis 3. Thank you.
User avatar
Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

Post » Mon Feb 25, 2013 9:18 pm

1) Tweak the Marshall once and for all. It is still a 1 hit kill. Make a script to stop 1 hit kills.


I disagree. It would be useless without a OHK. It's fine as it is now, it only works in <5m.

2) Typhoon needs to be tweaked. In close quarters, you have less than 0.1% chance of surviving.


First, it is supposed to be good in CQ because it is useless outside of that, and it is not actually THAT strong.

3) Auto-Armor needs to have upgrades. Since it's the most famed default perk, you SHOULDN'T leave it without upgrades. Add something like fast trigger since first hit (even 1st hit should be in armor so Marshall and Sniper users can't 1 hit kill others exept headshots) and/or faster movement in armor mode.


You want the best perk to be even better?

4) Auto-Kick/Ban should be enabled. I've seen people using different hacks and that's booring. Use PunkBuster or something like that service.

AFAIK, there is a system that does this. If someone actually obviously cheats, he will be voted out in most cases anyway.

5) Multiplayer needs to be performance-tweaked for Low-Mid range PC users. Most of US don't have loads of money to buy High-End Gaming so please consider performance tweaks.


The game runs very well for how it looks. I get great performance on my i3 and a mid-range GPU.

6) Airstomp Upgrades. It should be a passive perk like it is so far and it's very good, but please add upgrades like no falling damage or faster recovery. When you hit the ground, if 1 enemy sees you, well :) , you're dead.

I don't like the idea of it being a passive perk. It is far too situational to replace other current modules.

7) Range of Incelerator (the Ceph gun) should be tweaked for smaller range. I see guys burning like a boss far away but that's not cool. You can't even aim if you are within 15m of range.

I disagree. The incinerator deals fairly low damage, it is easily outgunned by an assault rifle.

8) Manueverability perk needs to be tweaked. It's so useless when you enter Armor mode or Stealth mode. You will still have that slow speed while running.

You should adjust the way you move through maps if this is a problem for you.

9) Swarmer needs to be tweaked over range. Over long ranges, swarmer's aim is as useless as the damage it does.

The swarmer is an AoE weapon, the range from where you fired it does not matter, only the distance between the rocket impact and the target.

10) Stealth Bow. Oh the bow, 1 hit kills :) Another script should be added for this weapon to stop 1 hit kills. I remember playing Alpha the last day, 1 Hit kill normal arrow is back.

With Auto-Armour, the bow is a two hit kill unless cloaked - I think that's fair enough.
User avatar
Stacey Mason
 
Posts: 3350
Joined: Wed Nov 08, 2006 6:18 am

Post » Tue Feb 26, 2013 3:56 am

SO MUCH CRY

The game is balanced as it is, you can't handle the truth.
User avatar
Brooke Turner
 
Posts: 3319
Joined: Wed Nov 01, 2006 11:13 am


Return to Crysis