Crysis 3 - questions

Post » Tue Feb 26, 2013 1:57 am

First and foremost, I would like to ask why there was a change in the size of a melee attack, it was in beta 2 hits to kill, in the full version are now 3, I think it's a big erratic compared to fully automatic weapons. If someone uses a bow so I will agree that when it comes to very close contact battle attack up close, show who can and who not. But now it is useless to try to kill me if 3-5 hits with assault rifles.

And I guess my main question and the problem often happens to me I'm dying on 1 hit, not to hit the sniper rifle or bow and head. Ordinary shots to the body of common assault rifles (50-80% armor, 100% hp) as the other players when I jump around them do not always have a good shot me focus, but still seems to me that to be counted interventions that go beyond me. Or do not know how to explain that I die, and I see how I removed one single player and a couple of rounds (1-3) of the assault rifle. So what do I say to the bow. I have to hit either the head or 2x stretch and hit the same target. Yes but can it compare with an assault rifle is useless bow.
Happened to me several times that I've seen bullets fly and targeting players near me, but it would get me.

From the beta I was a great pleasure, but these changes are in the full version of me quite disappointed.
Single player is second to none, very sible.
Selection of games that he's not in quick searching, I thought how cool. But it does not work as it should. (Assault Teamdeatmatch ....) I still do not want Deatmatch me to join him :-(.
But the MP :-(.


The last question is going to have any repairs?
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Kevan Olson
 
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Post » Tue Feb 26, 2013 2:08 am

1 = Melee is a last resort,not an extra weapon.You melee when out of bullets,not for a free kill like call of derp

2 = The 1 hit kill is unfortunately bad hit detection/lag compensation,in the enemy's screen he fires many rounds at you.
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Luna Lovegood
 
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