Reduce melee attack

Post » Tue Feb 26, 2013 10:19 pm

Why decreased the melee attack?
In the beta, everything was perfectly aligned.
Now they have automatic weapons very much on top.

Will there ever any patch that corrects errors in shooting outside players?
Or search for games, if you select that Deatmatch not want to play, and although I was loaded into Deatmatch?

Only I'm interested, just write thinking about it or are working on something. Or is it okay game to be advantageous for the player who holds only the left button with a gun to 30 or 500 rounds, and disadvantaged for the shooter with a bow or a sniper rifle.
When it comes to game for a hunter with a bow on a very short distance fistfight was a question of speed and skill, now that the player must hit 3 times. So for shooters with 30 or more rounds are worth shoot like crazy around him, and he knows that he has a high chance of winning.

Why is it so wrong changed from the transition from beta to full game? : (
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Rachel Tyson
 
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Post » Wed Feb 27, 2013 6:27 am

Main weapons stronger than meele attack ? WHAT IS THIS MADNESS ?!
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Madison Poo
 
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Post » Wed Feb 27, 2013 10:16 am

Because people don't bum rush to melee range and just smack each other down all the time now. It's better this way
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jennie xhx
 
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Post » Wed Feb 27, 2013 8:11 am

You know why all of a sudden people are complaining about CQB weapons like typhoon and jackal being so OP?Making melee 3 hit kill obviously will make CQB weapons extremely OP. Melle is always and always should be 2 hit kill.Making it 3 hit kill is full blown retardness.
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[ becca ]
 
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Post » Wed Feb 27, 2013 4:15 am

You know why all of a sudden people are complaining about CQB weapons like typhoon and jackal being so OP?Making melee 3 hit kill obviously will make CQB weapons extremely OP. Melle is always and always should be 2 hit kill.Making it 3 hit kill is full blown retardness.

No.
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Jason King
 
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Post » Wed Feb 27, 2013 4:15 am

You know why all of a sudden people are complaining about CQB weapons like typhoon and jackal being so OP?Making melee 3 hit kill obviously will make CQB weapons extremely OP. Melle is always and always should be 2 hit kill.Making it 3 hit kill is full blown retardness.

No.
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No Name
 
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Post » Wed Feb 27, 2013 1:04 am

It's good this way. You are not supposed to be able to defend yourself just by spamming lock-on melee. Use the long range weapon and shoot a neat headshot kill instead.
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Matt Fletcher
 
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Post » Wed Feb 27, 2013 6:30 am

should be at the most 2 hit kill
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Umpyre Records
 
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Post » Tue Feb 26, 2013 7:09 pm

Crytek has made Armor mode a necessary boundary condition. For instance without armor melee is 2HK. With armor 3HK. By making it 2HK with or without armor which is the only way to balance melee you would delegitimize armor mode. The only other way would be to go back to the overpoweredness of melee in the Beta which would force more people to use AutoArmor and make half the community really hate this game. It's a dilemma without a clear solution. It's better the way it is I guess even though I hate 3HK.
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Charlotte Buckley
 
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Post » Wed Feb 27, 2013 5:27 am

I for one, hate the 3HK melee attack. Although everyone is saying that a 2HK melee is vastly OP in the Beta, a 3HK melee is almost completely useless. You'll almost NEVER be able to kill a full health enemy. Which means that if an enemy rams into you when you're reloading, you're basically dead. Even if the enemy isn't looking at you, 3 hits gives him enough timeto turn around and blow your face off.

The reason why people took issue with 2HK melee because it resulted in a 1HK without armor. What if Crytek made it 2 hits with or without armor? Wouldn't that solve the problem? 3 hits feels retarded to me. And now with everyone saying Typhoon and SCAR being OP, a 2HK melee would seemingly balance things out.
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ShOrty
 
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