Please met me know if you agree...

Post » Thu Feb 28, 2013 5:39 am

I love the game, but when thats said, i think there a few things that i just cant stand!

1. The JACKAL, is just way to OP!

2. The manuver perk, combined with ANYTHING = good score! it is a good perk and i thinkk it is a little too good! Dont know how to nerf, but give me you input on this...

3. Cloaked Bow users, that just sit at the same 3 spot, cloaked not PTFO.

please let me know, is it just me, that think this is a problem / anoying...???
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candice keenan
 
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Post » Wed Feb 27, 2013 6:07 pm

1. Not really, marshall is way better then Jackall but yeah it is strong.
2. I agree completely.
3. I agree completely.
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Rob Davidson
 
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Post » Thu Feb 28, 2013 3:10 am

1. no, not at all.
2. not really.
3. Bow users are very vunerable in close quaters. Balanced as well.

I disagree.
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Tanya Parra
 
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Post » Wed Feb 27, 2013 7:19 pm

1) It's a top-tier weapon in the same league as Typhoon, Marshal and Scar. I've seen complaints about all those weapons - which is a sign that things are actually incredibly well balanced. Nerfing Jackal will accomplish very little, perhaps players in the metagame can report to it's power.
2) Agreed. The best solution is to integrate Maneuverability into the nanosuit as baseline, everyone should be able to run at that speed and do fast ledge-grabs. Not to mention Tier 3 (no Fall Damage) is just pointless for anyone who knows not to jump from crazy heights or just use armor. This was suggested back in Alpha and Beta.
3) Use Auto Armor and bow users become very easy to deal with. Bow and Gauss are OHK weapons, so without auto-armor you will instantly die and with it you'll easily escape.
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Sarah Bishop
 
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Post » Wed Feb 27, 2013 10:02 pm

1) It's a top-tier weapon in the same league as Typhoon, Marshal and Scar. I've seen complaints about all those weapons - which is a sign that things are actually incredibly well balanced. Nerfing Jackal will accomplish very little, perhaps players in the metagame can report to it's power.
2) Agreed. The best solution is to integrate Maneuverability into the nanosuit as baseline, everyone should be able to run at that speed and do fast ledge-grabs. Not to mention Tier 3 (no Fall Damage) is just pointless for anyone who knows not to jump from crazy heights or just use armor. This was suggested back in Alpha and Beta.
3) Use Auto Armor and bow users become very easy to deal with. Bow and Gauss are OHK weapons, so without auto-armor you will instantly die and with it you'll easily escape.

I fully agree.

1) Jackal is very strong in CQ but beyond that it's not difficult to defeat.
2) This game would be so much better if maneuverability speed was the default movement speed. If they got rid of the fact that fall damage kills your armor then there would be much less incentive to take maneuverability.
3) Most of the reason I still take auto armor on most builds is because of the campers.
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SiLa
 
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Post » Thu Feb 28, 2013 2:20 am

3. Bow users are very vunerable in close quaters.

I totally agree, that it is a under powered weapon at cq, but so is a sniper, but the big difference imo is that they can remain cloak for 3 shots, and THAT feature just speaks to ALOT of campers!
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Manny(BAKE)
 
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