I think this game is absolutely brilliant, I'm disappointed in one thing though. There is no DX11 tessellation! I don't actually even understand how that's possible. But it is.
Even if I run the game with everything on very high, when I look at a crumbling wall or the leaf vegetation etc, there is no tessellation. The walls look terrible because the bricks dont stick out, even the Crysis 2 DX 11 patch was better than this. Of course, the lack of pixel accurate displacement on almost every tree is also a bit sad.
Is my game messing me around? Or has Crytek not implemented DX11 features? I really can't fathom why they would do such a thing. I hope there's a patch coming to fix it!
I mean this in the best of way, please devs, make us very happy people I know you want to