I think Crytek needs to rework the support bonuses.

Post » Fri Mar 01, 2013 12:03 am

Case 1: Max Radar, Orbital Strike, Ceph Gunship, Max Nanosuit

The reward gets increasingly better until Max Nanosuit. It's common for me to get a kill or two from Orbital Strike. Ceph Gunship can give anywhere from two kills to five or six, depending on how good the other team is. Max Nanosuit is very often a no-kill affair for me. 15 seconds of Max Nanosuit is very often too short a time for me to even encounter one enemy. So i'll be rushing forward like a mad lunatic and accidentally get myself stuck in a dogfight with 3 or 4 enemies and end up dying. In my personal opinion, Ceph Gunship is better than Max Nanosuit.

Case 2: Max Radar, Swarmer, EMP, Max Nanosuit

Case 2 is a big letdown in comparison to Case 1. My reward for killing 5 enemies without dying is a lumbering rocket box, which slows me down to the point that I can't perform ledge grabs, takes 3 seconds to mount, 3 seconds to dismount and misfires at the slightest obstruction? It's not even effective against enemies who are on higher ground than you - and the fact that I can't ledge grab doesn't help either. More useful against Crash Site than Team Deathmatch. In short, the Swarmer is not equal to the effort of killing 5 dudes consecutively.

Oh god, EMP. How are we supposed to justify that EMP is equal to Ceph Gunship in terms of reward? I'm more likely to kill more enemies with Orbital Strike than activating EMP. People tend to cower and hide when EMP is activated, and it benefits other people more than myself. This alone is the reason why it's easier to get more kills in Skyline than Airport.

I think Crytek should just let Swarmer be some weapon on the floor, and replace EMP with something better. But all in all, Swarmer is the worst reward. It's the only reward in the game that takes something away from you - speed and security.
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Beth Belcher
 
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Post » Fri Mar 01, 2013 2:32 am

No one says your suppose to use the streaks the second you earn them... in fact, if that's what your doing; no wonder your complaining.

-You use EMP's when your out numbered.

-You use swarmers only after you've gotten to high ground.

-You use Max nano only when your in a small room full of people.
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Beth Belcher
 
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Post » Thu Feb 28, 2013 8:29 pm

^
Besides, Max Nanosuit refills your ammo.
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Annick Charron
 
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Post » Thu Feb 28, 2013 9:06 pm

No one says your suppose to use the streaks the second you earn them... in fact, if that's what your doing; no wonder your complaining.

-You use EMP's when your out numbered.

-You use swarmers only after you've gotten to high ground.

-You use Max nano only when your in a small room full of people.

-If I'm outnumbered, I'll be dead upon activation. EMP disables their suit functions, not their weapons.

-Equally bad. Then I have to purposely go to high ground, regardless of whether there are enemies there or not, and wait for people to come to me. Since it's a reward, I should not have to go out of my way to use it.

-Oh yes. A small room full of people. Assuming that I would even know which room were full of people, and assuming that the whole team would actually bunch up together foolishly in that one room, i'd have better luck with a single grenade than with Max Nanosuit, allowing everyone to fire at me. Max Nanosuit gives you a big upperhand against 1 guy, not 3 or 4.

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Glu Glu
 
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Post » Thu Feb 28, 2013 9:52 pm

^
Besides, Max Nanosuit refills your ammo.
My decision to activate it is almost solely motivated by my ammo count. A pretty weak reason for a 10 kill reward unfortunately.
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Tammie Flint
 
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Post » Thu Feb 28, 2013 5:43 pm

^

Not to mention that EMP is for PTFO purposes. You're working as a goddamn team. If you're talking about normal DM, it still is a very viable support.
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Robert Devlin
 
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