Now to my results: (format is "Section/map: min, max, avg")
HT off:
Low settings:
- Red Star Rising (SP): 16, 69, 43
- Hydro Dam (SP): 21, 78, 52
- Museum (MP): 16, 39, 25
- Central Cavern (MP): 17, 77, 50
High settings:
- Red Star Rising (SP): 10, 60, 25
- Hydro Dam (SP): 20, 60, 38
- Museum (MP): didn't test (not playable)
- Central Cavern (MP): didn't test (not playable)
HT on:
Low settings:
- Red Star Rising (SP): 31, 98, 72
- Hydro Dam (SP): 54, 110, 88
- Museum (MP): 28, 70, 52
- Central Cavern (MP): 51, 97, 72
High settings:
- Red Star Rising (SP): 26, 67, 43
- Hydro Dam (SP): 25, 77, 50
- Museum (MP): didn't test
- Central Cavern (MP): didn't test
So, it is quite clear that HT does indeed make a difference on Dual Cores that have the functionality. Of course, I cannot say wether C3 benefits from more than 4 threads - someone with an i7 would have to conduct those tests. The biggest difference is the minimum fps - the gameplay was significantly smoother and less jittery. I have uploaded an archive with the original fraps bench .csv's and some screenshots of settings and CPU-Z.
You can contribute if you have anything to say about HT.