[HELP] Missing models in FWE?

Post » Tue Mar 30, 2010 12:22 pm

For some reason, alot of the helmets, armour, and guns have no models in FWE.

For example, i tried to start as a raider, and the raider on the tower is missing his head because of the helmet!
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Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Tue Mar 30, 2010 5:08 pm

Download the (bloody massive) assets file. It's right next to the main files on the download page, and as you've seen, it's not optional :P
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bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Tue Mar 30, 2010 6:13 am

Thanks man :D


Oh and Where does the mod go exactly? Heres my load order...

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
Zeta.esm
PointLookout.esm
CALIBR.esm
CRAFT.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
MissingUniqueWeapons-Enhanced-BS+PL.esp
MissingUniqueArmorClothing-Enhanced.esp
CALIBRxMerchant.esp
CRAFT - Activation Perk.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Alternate Travel.esp
FO3 Wanderers Edition - Lvl 30 High Skills.esp
WeaponModKits - FWE.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FWE Master Release.esp

Total active plugins: 33
Total plugins: 79
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Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am


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