The balance in this game is like in it's infancy, I'm wondering how many games in house the devs played. But I know one thing the way the Devs play each other is not the same way it's played online. People going all the way to level 50 using the #2 Pre-set Class. If you don't know thats the one with the Marshall.
I don't want to beat you down, but these are some of the most uninspired modules or perks I might have ever seen. And when you unlocked it to no longer have seperate perks by category you opened a whole can of worms. I don't think that was planned in the initial design of the modules, I think you guys removed the category thing a few months prior and never really thought it through.
I love Crysis and want it to succeed in sales, and see more from the IP, but this Multiplayer is unbalanced as hell, it is fast paced, more fast than a lot of other shooters today, but it is slower than Crysis 2. That I do not like. **** man, I really want this game to be good and fun, but shotguns are destroying it. I don't want to have to resort to using Shotguns and Auto-Armor just because everyone else is using it.